Oblivion is one of those rare rides that has such a well defined narrative that almost everyone who rode it in its glory days understands every element and was provided with a fantastic escapism experience. From intro, beginning, middle and end its story has such great power over our emotions and really drives the experience along from what is such a simple concept. I cant imagine a single person that has not been impressed, intimidated or at very least intrigued within walking around into X-sector and the revealing sight of Oblivion. Its look could have been sponsored by ronseal "It does exactly what it says on the tin!" it was sinister, cold and precision execution.
Enter the intro from the queue line design to the wonderful videos and music all of which combine to set up the experience perfectly. The music maybe defines a generation (slightly "junglist / techno / DnB") which it was aimed at and still to this day is personally one of my favourites as it has motion and flow just like the ride as well as being a fitting atmospheric piece for the theme. The videos and music combine so very well to enhance the experience for the rider and I feel at no point is not at least viewed as intimidating, creepy, strange and most of all fun! I dont think at any point does it become silly or patronizing as a hollywood piece would be. Who has not stopped on an empty queue day just to catch a piece of the videos and enjoy the soundtrack a little.
Beginning: The station design, car design and chain lift work so very well together to get the heart rate starting to rise beyond a comfortable level. The reclined and exposed seating position can be so unnerving to the non seasoned rider or first timer and certainly lets you know its something just a bit special. The true beginning of the narrative is for me the lift hill much steeper at the time than most were used to and taken at a clunking pace which is just agonizing. Maybe on an emotional level Oblivion contains the most painful lift hill opening experience of any ride. The amount of people you see with their eyes closed gripping the restraint handles so that their knuckles are truly white is brilliant. In fact the first time Mother DDF14 got dragged on Oblivion she gripped so hard her fingernails cut into her palms !!...
Middle: You crest the lift hill to be greeted with another slow painful section the "top turnaround" greeted with wonderful views and set at a height (governed by restrictions) that for the general public and average person scared of heights is just that bit uncomfortable. Once again painful in its pace this section teases what is about to come as you view cars ahead dropping into emptiness. Now the heart rate is way beyond comfortable and expressions of "Oh God!" "Oh No!" "I dont wanna do this anymore!" and other various colourful phrases are normally heard as we creep towards the finale. Pace is something very important to coasters but very rarely can you say it is perfect and especially this slow!
End: Held on a knife edge for a questionable amount of time we face our end, the end a drop into oblivion! No more is needed the story is complete. This rides story is so very well defined that for me it really stands out as benchmark for how true thrill rides should be designed, produced and executed.
As for the actual ride experience when it comes to G forces and feeling as a coaster It has since been matched and surpassed. Having been very lucky to have ridden Tower Of Terror at GRC
http://rcdb.com/1481.htm I can say this is the very best of all the type of of rides and packs an insane pullout g force spike as well as being visually very attractive. However it does not have any narrative and atmosphere compared to Oblivion. No soundtrack and no set up / intro. It is just a coaster.
So after reading all of that I hope you can understand why I am such a supporter of the decline of X-sector and Oblivion as being a massive tragedy and an injustice to the young and old yet to experience this wonderful ride in all its former glory. Merlin are making a massive mistake if this is not rectified sooner rather than later. I do not just mean on an aesthetics level but this ride really should be a beacon for what ride story telling and design should be. Look at how Nemesis has seen in recent years more parks going down the route of terrain following / interacting coasters.
Merlin please give us our wonderful Oblivion back I want to one day take my child / children to enjoy what was breathtaking and as I approach 30 this has only made me more angry at the decline of certain areas of the Towers as a whole.