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Phantasialand: General Discussion
LiamC
TS Member
Rob
TS Team
Indeed, that is just an extension and the main queue is themed (although I've seen no photos yet) but it still looks like a nightmare!
EDIT:
Got to say, all of the reviews and comments I have seen so far have been extremely promising. Lots saying that it rides better than the POV with plenty of airtime and amazing direction changes.

EDIT:
Got to say, all of the reviews and comments I have seen so far have been extremely promising. Lots saying that it rides better than the POV with plenty of airtime and amazing direction changes.
Last edited:
CGM
TS Member
Personally, I'm very impressed by the POV. It looks much more intense and fast paced than I expected. The way it weaves its way through the scenery really enhances the sense of speed. It has some very snappy transitions and some tight, forceful looking turns.
Not every coaster has to be all about airtime. In any case, it looks like there are two or three decent pops of air so I'm not sure why people are complaining, particularly when we've known the layout for months.
Not every coaster has to be all about airtime. In any case, it looks like there are two or three decent pops of air so I'm not sure why people are complaining, particularly when we've known the layout for months.
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DiogoJ42
TS Member
I see your point, but I guess this way there is a bit more variety. Also, you have to admit that pausing before a launch builds more tension.I think my only real "gripe" is that the first launch isn't a rolling one like the second launch!![]()
Benzin
TS Member
Like to confirm that anyone who looks at the pov and thinks there'll be no airtime shows how you simply cannot judge a ride from one...
The first airtime hill after the initial launch and swooping turn pretty much tries to see if it can fling you into River Quest...
It's a relentless ride, perhaps too much so as there's no real rest bite from it, which does make it slightly all blur into one... But that really is the only negative of it... The trains are fantastic, 4 of them means a fast moving queue (the extension closed later in the day, a full queue was around 35 minutes at that point) and the second launch is brilliant...
A real effort from Phantasialand...
The first airtime hill after the initial launch and swooping turn pretty much tries to see if it can fling you into River Quest...
It's a relentless ride, perhaps too much so as there's no real rest bite from it, which does make it slightly all blur into one... But that really is the only negative of it... The trains are fantastic, 4 of them means a fast moving queue (the extension closed later in the day, a full queue was around 35 minutes at that point) and the second launch is brilliant...
A real effort from Phantasialand...
chris
TS Member
I wish he would return and give us an updated RCT. Same style and feel. I much prefer RCT2 and Transport Tycoon to any of the later stuff.
Can't wait for Phantasialand next week. I've never been so will be a completely new experience! Bring on the coasters!!
Can't wait for Phantasialand next week. I've never been so will be a completely new experience! Bring on the coasters!!
Blizzard
TS Member
LOL. RCT4 will come the day I have hair like Magrathea.
![]()
^On the subject of the blithering lodge topic...
Ian
TS Team
So having now spent the day riding Taron I have to say, any reviews made first thing in the morning should be taken with a little pinch of salt.
In the morning it's all good fun, but by afternoon when it has warmed up it shows its true colours.
The ride packs a serious punch, and at several points really does live up to the term 'ejector'. The airtime hills are fantastic, but it's the tight curving dives which are the real ace up the sleeve. At many points your entire body is out of the seat, pressed firmly into the lapbar and nothing else (and I will say the lapbars are very well done! Comfy but minimalist).
The ride seems to be the opposite of a lot of rides, which can often die out towards the end. The first launch is great, and the first couple of manoeuvres open the ride a treat. Then, in the run up to the second launch it softens up a little. At first, I thought this was a bad thing, but it certainly isn't. It just makes the second half even more intense!
The second launch really kicks hard, and after launching you up the beautiful waterfall, normal service is resumed, with plenty more ejector moments!
The trims at the end, whilst dynamic like The Smiler, do hit hard. However, the final airtime hill after it still packs a decent pop, and the brake run is still very harsh. The trims are certainly needed, and so close to the end, there is little impact to the overall ride.
The queueline out the back is certainly temporary, but it actually wasn't used very much yesterday. Out of 7 rides I think we only went through it twice. The main queue is perfectly acceptable, and it moves pretty fast. There appears to already be provision for a QuickPass line to be added, with another opening present in the SRQ, which is closed off at the moment. However, so far the queue hasn't bothered me. The longest we waited was about 35-45 minutes, but given the queue moves more or less constantly you don't really notice it.
All in all a great addition to the park's lineup, and it delivers a great thrill. I don't think it's top 3 for me (personally it doesn't topple Monster and EGF), but I think it's probably top 10
In the morning it's all good fun, but by afternoon when it has warmed up it shows its true colours.
The ride packs a serious punch, and at several points really does live up to the term 'ejector'. The airtime hills are fantastic, but it's the tight curving dives which are the real ace up the sleeve. At many points your entire body is out of the seat, pressed firmly into the lapbar and nothing else (and I will say the lapbars are very well done! Comfy but minimalist).
The ride seems to be the opposite of a lot of rides, which can often die out towards the end. The first launch is great, and the first couple of manoeuvres open the ride a treat. Then, in the run up to the second launch it softens up a little. At first, I thought this was a bad thing, but it certainly isn't. It just makes the second half even more intense!
The second launch really kicks hard, and after launching you up the beautiful waterfall, normal service is resumed, with plenty more ejector moments!
The trims at the end, whilst dynamic like The Smiler, do hit hard. However, the final airtime hill after it still packs a decent pop, and the brake run is still very harsh. The trims are certainly needed, and so close to the end, there is little impact to the overall ride.
The queueline out the back is certainly temporary, but it actually wasn't used very much yesterday. Out of 7 rides I think we only went through it twice. The main queue is perfectly acceptable, and it moves pretty fast. There appears to already be provision for a QuickPass line to be added, with another opening present in the SRQ, which is closed off at the moment. However, so far the queue hasn't bothered me. The longest we waited was about 35-45 minutes, but given the queue moves more or less constantly you don't really notice it.
All in all a great addition to the park's lineup, and it delivers a great thrill. I don't think it's top 3 for me (personally it doesn't topple Monster and EGF), but I think it's probably top 10