DistortAMG
TS Member
- Favourite Ride
- POTC Disneyland Paris
i just hope it's properly optimised, something a lot of modern games aren't.
I've been having this debate back and forth recently. A lot of games are, there have only been a handful of truly unoptimized games in recent times. The thing that threw everyone out recently with them calling almost all PC games un optimised, was when the bassline 'minimum' specs in general for PC games went up for what you would expect from an average PC game.
The went up a couple of years after next gen consoles released and they went up in line with those consoles now being the bassline target machines for performance, so naturally, the evolution would be for PC games in general to follow suit. Trouble is the voices that were shouting this the loudest failed to realise that this phenomenon happens a few years after every new console generation release. Consoles are the biggest target market so performance is targeted at them first as that makes sense economically for studios, what also then makes sense is to roughly target the performance of those machines, as the bassline performance or there about, for a PC games that is also on console platform. Until we have the next generation of console releases, you wont see cross platform games minimum specs rise greatly, a little bit for sure, but not massive. After next gen, there will be a big jump, something people seem to confuse for un optimised. I mean, if they want to play games that still look like Mario 64, then go ahead, but this is a way progress moves on.
This is not to say everything is un optimised, there have been exceptions though, Cities Skylines 2 was a true un optimised mess as a recent game, out of the oven far too early. Mostly been fixed now but not perfect still.
Back to Planet Coaster 2, I think the things we have that are promising for it being pretty well optimised a quite a few things.
- The version of the Frontiers Cobra engine used for creative management sims is quite mature now, having first seen the light of day in Planet Coaster 8 years ago. Multiple Planet and Jurassic games have been released since across both PC and Console, the codebase inside the engine appears to be very optimised and running quite well. Much better than back when Planet Coaster released.
- Youtube streamers got 2 hour play sessions via cloud streaming last week, videos posted to Youtube, what was clear was how polished and optimised the game appeared to be, even for it's alpha state. The game is only 7 weeks away, there still are some bugs, but overall, the videos show the game is in a VERY full and very complete state.
- The fact is is released on consoles on day one, mean they have to have their code base running well enough to hit the performance targets for consoles. Something they have done well for previous releases.