From the videos and information released, it seems Planet Coaster 2 is taking the RCT2 approach of “Don’t which what ain’t broke” which I’m sure will be a relief to many players!
All I would say though is that Frontier’s focus on “More, more, more! Here’s this vast array of scenery pieces. Well give you the rides, but it’s up to use to use the thousands of pieces available to make them look good.” is getting a bit tiresome.
Sandbox is great, but it shouldn’t be the default, it should be an option.
It shouldn’t take half an hour just to design a toilet block, or 2hrs to design a fully-themed coaster. And frankly, frontier shouldn’t be relying on people using workshop items as “shortcuts” to making things look decent. It then doesn’t feel genuine, it’s no longer your creation.
What I’d really like to see (but unlikely to see given frontiers attitude) is a game where all ships for example have a default building for each theme that are all similarly sized, and cost the same to build.
Same goes for ride skins. Give the option of a default ride skin, and one of each theme. Again, this shouldn’t affect the build cost (due to some scenery prices being more expensive/extensive)
Then the career mode. Please for the love of god less of the fantasy stuff with dragons and huge monsters with hovering spacecraft! In moderation fine, but not every scenario!
We need a truly grounded career mode. I.e “You’ve inherited the position of fairground manager, but your guests want more than just your average run-of-the-mill funfair. Improve the park, theme the rides, and show the local authority that your park can be a permanent fixture drawing in crowds from around the country!”
Have a bit of realism. Some surrounding houses, car park/train station that are fixed. Some topography constraints and tailored research tree specific to each scenario. Each scenario should build on the last in scale and challenge. Challenge bring something the game needs a lot more of!
The way the transportation options work needs overhauling too. This is a big one. For instance, if you build a monorail, the train spends far too much time in the station, as guests don’t begin exiting the queue onto the platform until the train arrives. This could easily be solved either with air gates, or allowing a trains worth of people to access the platform. Passengers should enter/exit at the same time. If you build the station with entry one side, exit the other, this should make boarding/disembarking 4x quicker and more realistic.
Finally a wider array of map sizes for each scenario, with unlock able areas and more challenging terrain would go a long way! This could be used in sandbox/challenge too, so players aren’t over-faced with a huge area of flat land with no constraining features to guide the park layout and present some challenge/realism.
The scenery/build menus also seem to remain overly-complex. You should be able to just click “pirate” and see a variety of wall sets within that theme, and the same for scenery. The current system of endless categories and sub-categories is overwhelming and results in decision fatigue which makes the game less enjoyable, and often a bit of a chore!
If only Chris Sawyer and Frontier were to combine forces again. The results could be fantastic!