GooseOnTheLoose
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Or staff they could assign elsewhere to operate other rides. They're stretched enough as it is.Two stations requires twice the staff, requires twice the cost.
Or staff they could assign elsewhere to operate other rides. They're stretched enough as it is.Two stations requires twice the staff, requires twice the cost.
I have spent the last two days at Alton Towers and resultantly, I have some throughput timings to share for anyone who’s interested! The timings I managed to gather were as follows:
If I were to offer a few general insights, I would say the following:
- Galactica (Theoretical: 1,500pph on 3 trains/2 stations) - 611pph (2 trains/1 station, average of 8, 27th March 2026)
- Nemesis Reborn (Theoretical: 1,400pph on 2 trains) - 1,183pph (2 trains, average of 10, 27th March 2026), 1,227pph (2 trains, average of 3, 28th March 2026), 1,161pph (2 trains, average of 10, 28th March 2026) Note: The 27th March reading was brought downwards by 1 anomalously slow dispatch, with the average interval being around the 90s mark prior to this.
- Rita (Theoretical: 1,150pph on 2 trains) - 636pph (2 trains, average of 10, 27th March 2026), 715pph (2 trains, average of 10, 28th March 2026)
- Spinball Whizzer (Theoretical: 950pph on 8 cars) - 513pph (5 or 6 cars, average of 10, 27th March 2026) Note: This number assumes 4 riders to a car, and the ride was running with 3 riders to a car on my ride, so the actual number would be more like 385pph. It is also worth me noting that this figure was brought down by 1 or 2 particularly slow dispatches, with the average interval sitting at a pretty consistent 23s otherwise.
- The Smiler (Theoretical: 1,000pph on 5 trains) - 790pph (4 trains, baggage hold closed, average of 10, 27th March 2026)
- Thirteen (Theoretical: 1,100pph on 3 trains) - 1,025pph (3 trains, baggage hold closed, average of 3, 27th March 2025), 901pph (3 trains, baggage hold closed, average of 10, 27th March 2025), 1,022pph (3 trains, baggage hold open, average of 5, 28th March 2026) Note: The 28th March reading was brought downwards by 1 anomalously slow reading caused by guest faff at the end of the timing period, with the prior readings producing an average dispatch interval of 57s.
- Wicker Man (Theoretical: 952pph on 3 trains) - 854pph (2 trains, average of 8, 27th March 2025), 901pph (unknown number of trains, average of 8, 28th March 2025)
- Operations were overall pretty good, but perhaps a little inconsistent, in my view. There were a couple of areas of weakness.
- Nemesis Reborn was a consistent area of strength. On the Friday night in particular, they were slamming trains out at a relatively consistent interval of 90s or so, with little to no stacking; the average above was brought downwards by 1 anomalously slow dispatch. Saturday was a little less consistent, maybe averaging around the 100s mark, but even still, the operation was relatively smooth with minimal stacking. The staff were flying on here!
- Thirteen was another area of strength when the baggage hold was open on Saturday, perhaps proving the impact a baggage hold can have for throughput, in my opinion. My average above caught one particularly anomalous dispatch with some guest faff in the mix, but they were averaging under a minute prior to this and were whacking the trains out at a rate of knots! Other than the one anomaly, 65s was the slowest dispatch while I was in the station earlier today; the operation was very, very slick! Stacking was minimal, and when I was on the ride, our train came out of the crypt to the sight of the train behind going up the lift hill to enter it! Friday was definitely slower on Thirteen when it was closed, with my snapshots showing a throughput more around the 900-1,000pph mark and an audibly slower average dispatch interval of more like 70-80s.
- Wicker Man was a weird one. On Friday, it was running 2 trains, but was going fast enough that I thought it could have been running a slightly sluggish 3 train service; the staff were flying on there! On Saturday, the ride was running faster again, hitting around 900pph. I think 3 trains was possible based on the speed, but it seemed to run in a clockwork alternating manner of one very quick 80s dispatch interval followed by one slower dispatch interval of 2 minutes or so, which makes me think that it could have been a very fast 2 train service again today. The staff were doing incredibly well on here on Friday, but I think 3 trains would not have gone amiss given the crowd levels.
- Galactica was a massive stinker compared to the other rides. The staff were trying their hardest, but my goodness, that queue moves slowly when the ride only runs 2 trains and 1 station. 600pph really isn’t ideal when the park is that busy.
- I do think baggage holds on Smiler and Thirteen may have come in useful on Friday. Thirteen’s was open on Saturday, but I think the throughput boost from them being open could have been of use on Friday too. My readings from Thirteen would show that those holds really do speed things along, in my view!
I just can’t help but feel a couple of queue eating monsters. A POTC/Poseidon sized boat ride, an Omnimover or ETF style dark ride is really needed to prop up the parks overall capacity.
And in the first example have a ride system at least with far less maintenance asks, which could be easier used all year.
Depends how many animatronics they'd have.
Imagine this place pointing out all the broken ones on a daily basis!
It would make sense.. I liked my after dark weekend last year (the second weekend) and from what I recall only the cable car was down. But it seems they have an issue with ramping up for the open season.I wonder if we'll see Towers go for limited openings until Easter in the future. Call them Adrenaline Weekends (which I think used to be end of season) big rides only, capacity cap crushed down, no FT etc.
Two stations requires twice the staff, requires twice the cost.
They do already have a big people eating boat ride just sat there, get that back open would be a start, although it is probably a maintenance pain due to its age.I just can’t help but feel a couple of queue eating monsters. A POTC/Poseidon sized boat ride, an Omnimover or ETF style dark ride is really needed to prop up the parks overall capacity.
And in the first example have a ride system at least with far less maintenance asks, which could be easier used all year.
This would potentially be a good shout, scrap the buyout days and do this instead. Means they have longer to get other rides ready, leaving them to focus on the thrill rides first. Perhaps have them operate like buy-out days, in that they are not on the annual pass, or rather annual passholders get a discount but do have to pay. Take away Fastrack, and market it to a completely different market of those who want to do just the big rides over and over. Could perhaps have an minimum as well, maybe 16 or something.I wonder if we'll see Towers go for limited openings until Easter in the future. Call them Adrenaline Weekends (which I think used to be end of season) big rides only, capacity cap crushed down, no FT etc.
If they replaced the buyout days instead they could still make a killing on Alton After dark, although they could perhaps push it back a weekend or two. We've seen how much difference even a week can make maintenance wise.Despite the operational issues and reputational damage that comes with the negative press and YouTube videos, I reckon they will have made an absolute killing from Alton After Dark, and will be desperate to keep them.
In terms of rides I would have all the major coasters (possibly RMT, although I don't think it would be a massive loss if they wanted to keep it shut), Toxicator obviously, possibly Sub Terra (your opening forbidden valley anyway might as well have it all open), Hex and ideally any future flat rides they install (even if they're only technically family thrill). Curse is an interesting one, if they can get it open I suppose it would make sense, especially because it has big capacity so would help out, as they for sure wouldn't limit capacity as much as they should.Well that's the thing, market it as a limited line up and only open the weekend days. Water rides, Walliams, Beebies, Mutiny Bay even all closed and just have the coasters plus Toxicator, with maybe RMT, Hex and Curse thrown in to add some indoor stuff to do and some capacity.
I’m fairly sure they have the staff budget for two stations, the issue is the 3rd train not being ready.
I like that. It's actually a negative (fewer overall rides open that normal), but marketed as a positive.It used to be Adrenaline Week.
The weekdays, not weekends.
The gap between Halloween events and fireworks.
Just the big coasters open, no filler rides, few F&B units open.
Popular with coaster freaks, but short queues generally.
And very much before the mass season pass era.
