Many thanks Diogo!
Apologies this is being posted so late, I kind of forgot :-[ Added a couple of pictures at the end to show what I've been working on since.
So, on with Part 2 of Santa Clara progress! Featuring a number of failed concepts and a fantastic new design for Tornado's station.
The last overview I showed I think looked something like this:
And now it looks like this:
Along the way I tried out a few ideas that just didn't work. One of the first was a large lakeside structure somewhat inspired by Efteling's Fata Morgana. I'm still not convinced that deleting it (without any save) was the right decision, but I don't think it worked that well:
From there I decided to build a duelling (and Möbius) woodie, which from the outset I knew had a terrible layout and I wouldn't keep it, but I decided to see it through anyway. I'm quite sure a proper woodie
will appear has now appeared in the park
at some stage.
:/
After that, I attempted a launched coaster which turned out to be quite rubbish.
:/
I then ended up building the Intamin Blitz coaster that still remains. It started off its life with a barely-started Mediterranean theme, which then changed into a futuristic concept based on Vodhin's Googie SkyPad sets; and when that failed I changed it to have the theme it does today.
Current overview:
There are parts remaining from the past themes which will explain some of the fencing and foliage clashes - these will be removed as I progress.
The beginnings of the Mediterranean version (in blue):
^ The idea was that the hill next to the station would be some kind of terraced olive grove plantation hill leading up to the villa (station). It didn't work.
In green:
Then came the Skypad version:...
...which also didn't work.
The current theme is still evolving and there is a lot of work to do.
From the flyer:
New restaurant thing, overlooking the river (need to sort out the transition to the diagonal section):
And with the coaster going over its glass roof:
And through the plaza for a bit of non-rider interaction:
I can't really explain what my thought process was with the station, it evolved through a few iterations to get to this. I've hit a bit of a blank with the queueline, so that needs a lot of work. The exit path goes down into the shop part of the complex. I'm also probably going to remove the weird bits of coloured wall that come out at different angles.
The pre-launch zero-g roll:
Other parts of the layout:
This view will hopefully improve:
Just to show that transitiony area from before a bit more, it's really quite small so far:
Seastorm:
Along this space I hope to have some kind of path with buildings on either side, some with enclosed rides in, but I don't know if it'll work as I'm poor at buildings, especially on the diagonal:
Mystery Mine got some new wooden framework for cars to zoom through:
And I still haven't built this restaurant - I may offer the space to someone that wants to build a good, large themed restaurant:
Another angle of the main complex:
The abandoned mining town still needs huge amounts doing to it:
And little has changed over at the flume thing:
For a really long time I had tried many different designs for the station of the B&M invert, Tornado. Unfortunately they were all terrible, so I asked the
zeroG if he could design something, and he came up with a fantastic concept. So, thanks to zeroG!
Because of the part of the plane on the roof, I'm going to have to rework the main plane crash scene. I also need to sort out all of the path work around the coaster, adding lights, bins, benches etc. etc.
It's full of realistic details (and is completely functional)!:
Finally in the rain:
Big thanks are also due to StationJimJr for providing some amazing scenery for the park!
Phew, I hope you enjoyed! Thanks for reading!
Given that I should have posted that on here a couple of months ago, here's what I've been working on since!