Ah right; thanks for the clarification @Plastic Person! I wonder why the park felt the need to apply virtual queuing to Oblivion of all rides on busy days, as doesn’t it have a throughput of nearly 2,000 riders per hour? I wonder whether it was popularity? The virtual queuing might also explain the somewhat strange layout of Oblivion’s queue, with all the different random lines that I was never sure what they were for. The throughput of Oblivion may also explain why it never seems to have a queue, as every time I’ve ridden it in the last few years, I’ve walked straight into the station! I wonder how B&M managed to attain such a high throughput on Oblivion; I’m guessing it’s at least in part down to the ride duration, but Stealth at Thorpe Park is even shorter and doesn’t have anywhere near the throughput of Oblivion, even with more riders in a train, so I’m guessing it’s something else? Then again, most B&Ms have pretty incredible throughputs, so it might just be the fact that it’s a B&M giving it a boost!