Tim
TS Member
- Favourite Ride
- Air / Blue Fire
I think introducing the secret traitor is a clever way to keep the core of the show safe (it would be a boring and significantly shorter show if the audience didn't know who the traitors are) while giving the audience a taste of what it feels like for the players.
It also opens the door to many different twists on the secret traitor they could do each series. I kind of wish they treated them as a literal 3rd faction. They don't have any involvement with the banishment (which inevitably means we'd workout their identity before too long), their only goal is to make it to the end of the game (with a little help to tip the odds back in their favour, maybe allowing them to recruit or pass the role on). But if they do make it they steal the victory from the traitors should they have failed to eliminate them.
As with the current series the audience wouldn't know who they are. This adds a bit of suspense to each banishment or murder, that can actually last all the way through the series.
Or take influence from the game Secret Hitler (a lot of fun if you havn't played it). Have the secret traitor be completely cut off. They don't know who their fellow traitors are but also no one knows who they are. Build in some incentive to make them want to work together with the obvious risk that they are having to trust someone who might not be on their side.
It also opens the door to many different twists on the secret traitor they could do each series. I kind of wish they treated them as a literal 3rd faction. They don't have any involvement with the banishment (which inevitably means we'd workout their identity before too long), their only goal is to make it to the end of the game (with a little help to tip the odds back in their favour, maybe allowing them to recruit or pass the role on). But if they do make it they steal the victory from the traitors should they have failed to eliminate them.
As with the current series the audience wouldn't know who they are. This adds a bit of suspense to each banishment or murder, that can actually last all the way through the series.
Or take influence from the game Secret Hitler (a lot of fun if you havn't played it). Have the secret traitor be completely cut off. They don't know who their fellow traitors are but also no one knows who they are. Build in some incentive to make them want to work together with the obvious risk that they are having to trust someone who might not be on their side.
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