BigAl said:What about Hex V1 too?
BigAl said:Didn't he work on PortAventura's Diablo and Stampida? What about Hex V1 too?
Harvey. said:It follows Wardley's key rule to creating a great coaster;
"A ride should be as fun for those spectating as it is for those riding".
Rob said:AirFAN said:LiamC said:AirFAN said:Merlin need to move into a new creative direction and with that inject some new blood into the mix - push boundaries and create something truly revolutionary, something that will finally outshine Nemesis.
Just to pick you up on this point.
Tussauds, Towers and to an extent Merlin have and continue to consistently push boundaries and create new, revolutionary rides. Regardless of how well received they are, you can't deny that they are innovative and brand new to the industry.
Oblivion - Worlds first. (Wardley)
Air - Worlds first. (Wardley)
Thi13een - Worlds first (Wardley)
Colossus - Worlds first
The Smiler - Worlds first (Wardley)
Those are just off the top of my head. Nemesis wasn't even a worlds first or particularly innovative, it had been done in America already. It's just a well designed and well themed coaster. Innovation wise, every coaster since Nemesis, perhaps with the exception of Rita, has outshone Nemesis.
Innovation, or gimmicks?
Oblivion, Air and Thirteen were certainly huge innovation. They all used a lot of new technology and pushed new boundaries. Thirteen's drop is hugely innovative and a brilliant idea, it is the coaster section that lets it down.
Anyway, I am still awaiting a response to this:
Rob said:AirFAN said:Yes, John Wardley has createdsome good ridesa good ride but he's also been responsible for allowing some monstrosities to be erected.
Please go on, I'm fascinated...
I don't feel you can make such a bold statement without some seriously good reasoning to back it up.
CoasterCrazyChris said:Harvey. said:It follows Wardley's key rule to creating a great coaster;
"A ride should be as fun for those spectating as it is for those riding".
So where does that leave The Smiler?