Wicker Man - General Discussion - Part Two

Discussion in 'General Discussion' started by Craig, 14th Mar 2018.

  1. Jb85

    Jb85 TowersStreet Member

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    I completely agree with you @Rick

    For me the constant ‘today it was this’ ‘today it was that’ nature of the community that has developed over the last few years is actually ruining the community.

    And it’s people like Shawn that are causing this

    Rant over
     
  2. Ethan

    Ethan TowersStreet Member

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    I personally think that it's running well and is fairly smooth. I guess with a woodie they change day by day and can run better some times than others
     
  3. rob666

    rob666 TowersStreet Member

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    Can't blame Shawn, he doesn't post them up on here!
     
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  4. Ethan

    Ethan TowersStreet Member

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    I think Shawn is highly regarded enough in the community to not give a damn about people's opinion on a forum. He will consider his opinion more valid given that he has a large platform to express it on. More people are likely to follow his opinion than they are ours. If Shawn says Wicker man is rough, then all of a sudden people think the same. If I say the smiler is the best coaster in the uk, then I will be known as an idiot haha
     
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  5. Matt N

    Matt N TowersStreet Member

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    Random Wicker Man question for anyone who knows more about block sections than me; out of interest, why is it that a train on Wicker Man has to hit a certain point in the layout before the train behind it can get dispatched, as opposed to being able to be dispatched as soon as the train in front clears the lift hill?

    I assumed that it was able to dispatch as soon as the train in front cleared the lift hill, but I noticed the other day that the ride staff, although the train was ready, were waiting for the train in front to hit the brake run before dispatching the next train. Not because they didn’t want to dispatch it, but because the system wasn’t letting them (they were holding the button down for a good few seconds before the train dispatched). Admittedly, the ride was on 2 trains, which may have made a difference, but I thought it was interesting, to say the least, especially given that I was under the impression that the ride would be able to dispatch as soon as the lift hill was clear.

    On 3, though, I’ve noticed that the ride tends to dispatch around when the train in front goes through the final wicker man pass through, at the very earliest.

    Why is this? Is the train in front coming off of the lift hill too early to dispatch in real world conditions even if the train is ready (in Planet Coaster, trains seem to dispatch as soon as the block section ahead is clear and guests are loaded), or is it different?
     
  6. Skyscraper

    Skyscraper TowersStreet Member

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    Nemesis is the same; the earliest a train can be dispatched is when the train in front is on the vertical loop.
     
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  7. Alsty

    Alsty TowersStreet Member

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    It's called the dispatch interval. The intention is to stop trains getting block stopped at the top of the lift. The delay means by the time the train is dispatched and gets to the top of the lift, the previous train should have cleared the section.
     
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  8. Stevros

    Stevros TowersStreet Member

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    They were dispatching trains so quickly last season that there was many occasions of the train stopping at the top of the lift as the block ahead wasn’t clear. Can’t imagine it’s very good for the lift motor though having to start up with a fully loaded train on it though.
     
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  9. Skyscraper

    Skyscraper TowersStreet Member

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    That's probably the reason there are dispatch intervals. Makes sense as the motor would be under a lot of stress.
     
  10. DistortAMG

    DistortAMG TowersStreet Member

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    I do not think it would matter to be honest, coaster gearbox's are geared massively towards torque rather than speed anyway, so starting with a train on would be no bother.

    The motor would not be under a lot of stress, that is literally one of the purposes of a gearbox.
     
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  11. Mattgwise

    Mattgwise TowersStreet Member

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    It could have also been that the operator in the operating cabin simply hadn't yet pressed their main dispatch. You can't see see what they are doing on the panel from the ride/airgates.
     
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  12. DistortAMG

    DistortAMG TowersStreet Member

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    I was under the impression the coasters could be dispatched once the block in front was clear, IE the lift hill. The system will then stop the train at the top of the block if needed. Certainly like this on the coasters I have seen up close.

    Then the dispatch interval is not hard coded into the system, just a 'guide' for the operators to use to mitigate lift stacking.

    I could be wrong though, there may be a timer on the Alton coasters.
     
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  13. Skyscraper

    Skyscraper TowersStreet Member

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    I'm pretty sure there's a sensor on Nemmy's vertical loop, or am I being crazy?
     
  14. Alsty

    Alsty TowersStreet Member

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    Don't know if there's a sensor or if it's a timer but it is enforced by the control system. It is not a guide.

    I'm pretty sure this is the case on most coasters. You don't routinely want trains stopping on the top of the lift or in mid-course block sections simply because of dispatch timing issues.

    Of course it depends on the lengths of each section. If a train can traverse the freeroll section(s) quicker than it takes to ascend the lift then the only limitation would be the block sections without any additional delay.
     
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  15. DistortAMG

    DistortAMG TowersStreet Member

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    More than likely a timer I would have thought.

    Interesting for sure. I have seen Nemesis and Air for that matter stacking every single train on the lift hill, as they were hammering out the dispatches. This was back in the early 2000's though. So I assume they have updated the ride software to put this limitation in at some point.

    Or maybe it was not Nemesis, maybe I am getting confused with another coaster.
     
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  16. Dave

    Dave TS Founding Member

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    There is often a run of blocks in the early part of coasters that are shorter in length than the blocks for the actual ride layout after the lift hill. To avoid lift hill stops (which panic guests and put strain on the lift mechanism) they will hard programme either a timer into the dispatch or they will have a sensor at the point they deem it reasonable to dispatch the next train.

    Some manufacturers use a method of changing the speed of the lift hill to achieve the same effect.
     
  17. DistortAMG

    DistortAMG TowersStreet Member

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    Makes sense, I know the lift on Galactica has a variable speed for this reason. Unless it has to stop.
     
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  18. s_g_k

    s_g_k TowersStreet Member

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    Doesn’t the Smiler have variable lift hill speeds ? Sometimes it seems to take forever for the train to engage with the lift hill, and then when it finally does it slowly speeds up to its standard climb speed.
     
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  19. D4n

    D4n TowersStreet Member

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    Rode today. Rode as smooth as it ever has. Surprised to hear anything to the contrary.
     
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  20. Rick

    Rick TowersStreet Member

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    Can you clarify how many subscribers you have on YouTube, old son? Just so we can determine the validity of your opinion.
     

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