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Worlds of Globala

Turns out that the forum doesn't like me uploading more than 5 bits of media in one post, so I'll put the other videos here.
  • Boating in Beijing POV:

  • Zodiac Palace POV:

  • China Area Overview:
 
Apologies for the lack of updates as of late; my building pace has slowed down somewhat since I first started building the park, for various reasons! Provided all goes well, I hope to have country #6 online by the end of the week! I’ve also calculated that I could fit 8 countries onto the map, so there are 3 more countries to come if you include the country I’m currently building!
 
Aloha, fellow globetrotters! We meet again, for the 6th country of Worlds of Globala is on the horizon! And this one is another Asian country; welcome one and all to Japan:

Japan-Area-Entrance.png


Now, Japan has 5 rides on offer, and even though elements of it may look very similar to China, I've tried to make them as different as possible. So, without further ado, the rides in Japan are as follows:

  • Sakura Falls, a Mack Rides water coaster. This coaster is 88ft tall, reaches speeds of 47mph and has 3,438ft of track, and it is themed as though you are on a shipping boat with the Sakura Shipping Company, but the journey goes a bit wrong, and as such, you are taken on a wet and wild journey through Japan! Have a few pictures:
Sakura-Falls-Entrance.png


Sakura-Falls-Indoor-Queue.png


Sakura-Falls-Layout-Overview.png


I also filmed a POV and some cinematic shots; in a first for my Planet Coaster videos, the POV is shot at nighttime due to the ride's dark ride sections:





  • Izanagi's House of Beasts, a dark ride themed around some of the various mythological creatures in Japanese folklore. In terms of size, this is the smallest dark ride at the park, with 671ft of track, and I was sort of trying to make it akin to something like Snorri Touren or Gangsta Granny in terms of size. The reason for it being so small is because I actually built it on top of the indoor sections of Sakura Falls in order to save space (which is also why you may notice a bit of light and scenery bleed in between the two rides; in hindsight, putting Izanagi on top of Sakura Falls perhaps sounded better in my head than it turned out to work in reality). In a first for this park, I have aimed for this ride to be a little bit educational as well as fun, with the theme being heavily centred around Japanese folklore; in case you're wondering, the ride is named after Izanagi, the creator deity in Japanese culture:
Izanagi-s-House-of-Beasts-Entrance.png


Izanagi-s-House-of-Beasts-Indoor-Queue.png


I also filmed a POV, but before watching, I'd advise that you read this link for some context on my theming choices, as some of them look very bizarre without context: https://docs.google.com/document/d/1ZIv2IwjF6HcXye9APEslaj6E8S8V7wIIVw9nKAZZZT0/edit?usp=sharing

POV:



  • Furaribi, a Gerstlauer Sky Fly themed to a different Japanese beast; this ride is themed to Furaribi, "a creature engulfed in flames that flies around aimlessly" (as pulled from Wikipedia). There are some triggered fire effects on this, but I'm not sure whether or not they show in my photos or videos:
Furaribi.png


  • Views from Mount Fuji, a flying island:
Views-from-Mount-Fuji.png


  • Swirling Sushi, a waltzer/tilt-a-whirl style attraction. As the name implies, it is themed around the Japanese fish delicacy sushi:
Swirling-Sushi.png


  • The area also contains the final station of the park's Globetrotter monorail system, so I have finally been able to open it to guests, however I think I'll go into more detail about the transport rides in a later post.
That's all on offer in terms of rides in Japan, but I did take day and night aerial views of the area:

Japan-Aerial-View.png


Japan-Aerial-View-Nighttime.png


As well as an area overview video that I filmed:



So, that's Japan! As with China, the area is very much open for business; I'm just having trouble baiting guests down there, although I'm hoping that will be less of a problem once Globetrotter has settled in a little! I really hope you like Japan, and I hope to show you all the next country very soon!
 
Nice to see anouther update. I'm working on a Japanese building too, those roof pieces are great, I can see why you wanted to use them twice.

The problem your having with the peeps sounds similar to an old RCT3 problem. If the park was too big the guests couldn't physicly get all the way around without their needs dropping too low. In RCT3 this was really limiting because peeps didn't make logical decisions about where they ate, drank or which bathroom to use. Once they crossed the park to get to Toilet 27 they'd be so hungry and thirsty they'd just leave. The peeps in PC are meant to be smarter but that could be causing the opposite problem where they see the distance as too great. Either way when you complete the loop it should remove this problem. Failing that open the park in scenario mode and add a second entrance on the far side of the park.

Although having said that you might be better closing the park and running it without guests. Based on the POVs your computer is really struggling. Consider "less is more" when doing the dark rides.

Do you know there's a triggerable item called a time machine? You can use it to make the ride camera switch from day to night (when going from inside to outside) and other really cool video effects. I'm only just experimenting with it at the moment but It looks like all the video editing we used to do for RCT3 can be done in game.
 
Do you know there's a triggerable item called a time machine? You can use it to make the ride camera switch from day to night (when going from inside to outside) and other really cool video effects. I'm only just experimenting with it at the moment but It looks like all the video editing we used to do for RCT3 can be done in game.
There’s a what now? That sounds incredibly useful, and I certainly didn’t know that that existed; thanks for the pointer @Tim! How would I activate it, as that would be immensely useful for filming rides that have both indoor & outdoor sections?

Also, with regards to the FPS, I’m currently allowing 5,000 guests into the park at a time, but I think the FPS do slow when I record things; the way they are now is still perfectly fine for me building. However, I may well take your advice on board and perhaps reduce the number of guests; maybe 2,500 would be better, and I can see how that goes?
 
It could just be the way you are recording then. I wouldn't know, haven't tried video capture in Placo yet.

There’s a what now? That sounds incredibly useful, and I certainly didn’t know that that existed; thanks for the pointer @Tim! How would I activate it, as that would be immensely useful for filming rides that have both indoor & outdoor sections?
It's an item, go to Scenery then click the section for display sequencers. You'll know the one as it only contains 2 items. Place the time machine. You can then select it and set the time of day you want, filters, ect.
When your done click on the ride. Create a trigger point on the track (I guess you've done this already for the ride animation) and set time machine to activate. You can either chose for it to last a set amount of time or set anouther point on the track to deactivate it.
Want a ride to always be viewed at night? Set an activation point but never deactivate it. After you ride for the first time the ride cam will always switch to night mode. Very cool feature.

Edit: make sure you've not got day or night forced on while using this as it will override the on-ride camera. It'll try changing then immediately bounce back.
 
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It could just be the way you are recording then. I wouldn't know, haven't tried video capture in Placo yet.


It's an item, go to Scenery then click the section for display sequencers. You'll know the one as it only contains 2 items. Place the time machine. You can then select it and set the time of day you want, filters, ect.
When your done click on the ride. Create a trigger point on the track (I guess you've done this already for the ride animation) and set time machine to activate. You can either chose for it to last a set amount of time or set anouther point on the track to deactivate it.
Want a ride to always be viewed at night? Set an activation point but never deactivate it. After you ride for the first time the ride cam will always switch to night mode. Very cool feature.

Edit: make sure you've not got day or night forced on while using this as it will override the on-ride camera. It'll try changing then immediately bounce back.
That is cool! Thanks for the tip @Tim! That sounds like a good way to ensure darkness within my dark rides & indoor coasters!

With regards to the FPS, I must admit that my FPS are not much better when I’m not recording, but there is a difference (with 5,000 guests in the park, I’m getting around or slightly below 10FPS. As I say, it doesn’t bother me when I build, so I don’t really notice).
 
Out of interest, how do you guys think the park is coming along? Are there any glaring issues or gaping holes that you think I should address in the final 2 countries?
 
There's nothing I'd say is missing. Maybe go for a compact coaster, but that really depends on what country's you have chosen.

I think the biggest improvement would be to take the less is more approach. Especially with the dark rides. If you only use 1 of each animatronic or effect and make it the focal point it'll stand out more.
That goes for the buildings as well, the smaller and more detailed you make them the more eye catching they'll be.
Don't be afraid to take your time. Back in the RCT days some of the best parks went months between updates.
 
Just realised I haven’t updated this for nearly a month; apologies about that, guys!


I should probably admit that as much as I’ve adored building this project, and I’ve loved building each different country and devising what’s going to be in it, a huge project like this requires real motivation, and I must admit that as the project’s progressed, I have been lacking a little motivation with this park lately. As such, I have begun working on something different in Planet Coaster for the time being, which I am going to share with you all once it’s got to enough of a stage that I’d like to show the first section of it off.


I will of course come back to this park in the future (I have plans for how I’d like to finish the park off, for sure!), and I’ll probably have the next country ready before too long, but I have decided to take a break from Worlds of Globala for a little bit and focus on something else. With everything beginning to (sort of) return to normal now, as well, my Planet Coaster updates will likely become less frequent.


You definitely haven’t seen the last from this park, but I’m just putting it out there that it may be a little while before you see the next country. I hope you understand.
 
Right then, globetrotters! After an approximately 8-month vintage detour spent building Newman’s Pleasure Gardens, I’m finally back in Worlds of Globala, and I bring you the park’s 7th country! And this one is our first Latin American country; welcome one and all to the mystical land of Mexico:

Mexico-Area-Entrance.png


Now, in terms of where I wanted to go with this land, I thought it might be quite fun to build upon the country’s rich Aztec heritage, as well as focusing on the more traditional Mexican town-type vibe in places. So quite a few of the rides in this area (actually, it may quite possibly be all of them to some degree) utilise the Adventure Pack and the relevant scenery.


In terms of rides in Mexico, there are a total of 6, and they are as follows:

  • El Conquistador (Spanish for “The Conqueror”), a Gerstlauer Infinity Coaster that stands at 217ft tall, reaches speeds of 75mph and has 6,006ft of track, making it the park’s longest roller coaster. The ride also has 9 inversions, making it the coaster at the park with the most inversions, a vertical lift hill, a beyond-vertical drop, 3 launches (well, one proper launch and two that are just boosters to give the ride a little additional oomph), and numerous dark ride sections. In terms of how I’d describe this coaster, the best way I can think of to describe it is the love child of Takabisha and Karnan, but I’d say it’s possibly one of the most grand-scale themed attractions I’ve ever built in this game, in spite of it being a massive thrill coaster. Let me tell you; I'd like to think there's more to this ride than meets the eye from the exterior. In terms of the storyline for this ride; “You’re going on an archeology tour with Aztec Adventure Tours, to the legendary Temple of Imota, which has lain undisturbed for thousands of years. However, just as you enter, Imota (the Mexican conqueror who once ruled the temple) awakens once again and possesses your ride car, taunting you in all kinds of ways, and trying to get you to join him, or face his wrath. Will you escape from Imota’s clutches?”:
El-Conquistador-Entrance-and-Outdoor-Queue.png


El-Conquistador-Facade.png


El-Conquistador-Indoor-Queue.png


El-Conquistador-Layout-Overview.png


I also filmed a POV and some cinematic shots:





  • Expedition Yucatan, a motorbike coaster that stands at 54ft tall, reaches speeds of 47mph and has 1,944ft of track. As the name implies, the theme of this ride is that you are escaping from the ancient temple city of Yucatan:
Expedition-Yucatan-Entrance-and-Queue-Line.png


Expedition-Yucatan-Layout-Overview.png


I also filmed a POV and some cinematic shots:





  • Doomsday Temple, a Tower of Terror-style drop tower dark ride. The storyline for this ride is as follows: "Marco De Rico has been Mexico's most successful antiques seller for years, but he wants to get his hands on the priceless treasure that allegedly lies within the Doomsday Temple so that he can make even more money. However, he is not the first to try and get his hands on this, and reports of disappearances have left him too scared to explore the temple himself, so he has enlisted volunteers to go on his behalf; you. Your job is to explore the temple, and find the priceless treasure that Marco De Rico wants so badly, but be warned; the temple has numerous mechanisms in place to fend off those in search of what doesn't belong to them, and its inhabitants will go to any lengths to protect the temple and its assets, so getting this treasure won't be easy. Will you get the treasure, or join the long list of those who died trying?":
Doomsday-Temple-Facade.png


Doomsday-Temple-De-Rico-s-Antiques.png


Doomsday-Temple-Indoor-Queue.png


I also filmed a POV; due to the very FPS-sensitive nature of the triggers on this ride type, I pasted the ride into a separate map and redid the triggers in order to film this, which is why the FPS on this video are markedly faster than on all of the others. I also apologise if some of the triggers are slightly off:



  • Azteca Explorer, an aerial track ride. This is a similar sort of thing to Squirrel Nutty/Get Set Go (it'll always be Squirrel Nutty to me...) at Alton Towers; a gentle, panoramic ride for younger guests. The theme of this ride is that you have hired a truck from the Azteca Archeology Company, and are going on an adventure to explore all that Mexico has to offer:
Azteca-Explorer-Queue-Line.png


Azteca-Explorer-Layout-Overview.png


I also filmed a POV:

  • Totem Twister, a second-generation Huss Condor similar to Fatamorgana at Tivoli Gardens. Totem Twister is 30m (approx. 98ft) tall and has two different types of seating; floored or floorless. The theme of this ride is that the Mexican townspeople have repurposed one of the old totem poles in the town, alongside some of the old archeology equipment (hence all of the cogs and machinery around) into a homemade observation tower-style device (with a bit of a twist) that offers views of Mexico and the surrounding area, and have opened it to you as tourists to try it out:
Totem-Twister.png


  • Mayan Time Warp, an enterprise named to reference the Mayan calendar:
Mayan-Time-Warp.png


Finally, here's some area overview shots, both at daytime and at nighttime:

Mexico-Area-Overview-Daytime.png


Mexico-Area-Overview-Nighttime.png


As well as an overview video I filmed:

So, that's Mexico here at Worlds of Globala! We're nearly coming to the end of this park; only one more country left to build! And as the eagle-eyed among you might have noticed during some of the videos, I have already made a decent start on building it; you could possibly even make a guess as to what it might be if you look and listen closely enough! I'm not sure when I'm going to be bringing that to you, but I'm hoping it'll be relatively soon!


In terms of Mexico, though; I really hope you like it, and would be intrigued to know your thoughts!
 
The forum won't let me post more than 5 bits of media in one post, so here's the final two videos.

Azteca Explorer POV:


Area Overview:
 
Sorry for triple posting, but on a side note, I’m intrigued to know; what would you say are some of your favourite rides in the park, if you had to pick?


Only asking out of interest, because I want to see how accurate the game’s Prestige algorithm is in real-life circumstances, as I just looked at the highest Prestige scores in the park, and they are... interesting, to say the least.
 
Matt, are you secretly a pyromaniac? ;)

Good work again, and kudos for putting up with sticking with a park that's giving you that frame rate, it can't be easy. I would say though, when you eventually move on to a new park, try and take the paths and buildings placed with less 90-degree angles everywhere, and if you're a bit more random with the greenery it'll make it look way more realistic. I'm currently getting RCT3 VIBES from looking at your aerial views!

:)
 
Matt, are you secretly a pyromaniac? ;)

Good work again, and kudos for putting up with sticking with a park that's giving you that frame rate, it can't be easy. I would say though, when you eventually move on to a new park, try and take the paths and buildings placed with less 90-degree angles everywhere, and if you're a bit more random with the greenery it'll make it look way more realistic. I'm currently getting RCT3 VIBES from looking at your aerial views!

:)
Haha; I can see why you’d think that! The real reason I use so much fire, though, is because I find it a very cross-transferable effect that works in many different contexts, and I find it adds a sense of drama and spectacle to a ride, especially for certain themes. I’m thinking that the next country I do might not necessitate as much fire as Mexico, though, as I’m not sure that loads of fire would suit the theme I’m going for with it (slight spoiler as to what sort of country the next country might be...).

In terms of the FPS, they are a little higher when I’m not recording (probably about 7-9FPS when in play mode and 10FPS or a little above when paused); the FPS I build at has never really bothered me, personally, although I admit they do drop to levels that are far from great when I record! With so little left to build (I’ve already made a fair start on the final country), it would feel wrong for me not to finish the park, and as I say, the FPS aren’t currently enough of a problem on my end to necessitate giving up. I do sincerely apologise for the video quality this produces, though...

With regards to the 90-degree angles, I’ve always done it like that because it’s kind of the way I instinctively do things. I’ve always liked symmetry; I’m the kind of person who always tries to line things up and make them look uniform and perpendicular if asked to arrange some items. With regard to your RCT3 comment; I practically spent most of my younger enthusiast years playing RCT3 prior to Planet Coaster’s launch, so that must be where I get it from, to a degree!
 
Definitely finish the park, though in your next one you might want to consider a different style. Or not, it's up to you. But in my first park I had the different areas very much split off with paths connecting them (like Alton Towers/Efteling), whereas in my second park I tried to connect areas with buildings which seems to be more similar to what you've done, like Europa-Park/Phantasialand. Just a suggestion. :)
 
Definitely finish the park, though in your next one you might want to consider a different style. Or not, it's up to you. But in my first park I had the different areas very much split off with paths connecting them (like Alton Towers/Efteling), whereas in my second park I tried to connect areas with buildings which seems to be more similar to what you've done, like Europa-Park/Phantasialand. Just a suggestion. :)
I kind of liked this style I’ve done with this park; I don’t know what you think, but I’ll confess that this isn’t actually the first way of connecting areas I tried in the game. In my first Planet Coaster park, I actually tried doing one big central circular path leading off of the entrance area with all of the areas branching off of it separately to each other like nodes (do you get what I mean?); in hindsight, I don’t think that worked especially well, because I was left with this huge unthemed area in the middle that I didn’t know what to do with, and the areas were completely unconnected to one another; I didn’t really think the park flowed very well. That’s what led me onto the style I tried with Worlds of Globala, which I personally find works better for a nice, flowing park layout; I was kind of inspired by Islands of Adventure in Florida for the park layout, if you’ve ever been there, sans the actual “island” aspect of it.

That’s the thing with these themed parks; I didn’t have to make this kind of decision in Newman’s Pleasure Gardens, what with it not really being a “themed” park as such!
 
Sorry for double posting, but I thought it might be interesting if I told you guys what the game considers the current top 10 attractions in the park based on Prestige. I’ve had a look, and the current top 10 attractions at Worlds of Globala based on Prestige rankings are as follows:
  1. Zodiac Palace (1354)
  2. Black Mamba (1341)
  3. Skyline Screamer (1331)
  4. El Conquistador (1331)
  5. Inferna (1215)
  6. The Tales of Arthuria (1199)
  7. Boating in Beijing (1193)
  8. Britannia Tours (1171)
  9. La Corrida (1159)
  10. Izanagi’s House of Beasts (1149)
Do you guys agree with this? There are certainly a few that surprised me, I’ll be honest...
 
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