Well, globetrotters; it’s been an amazing 1 year and 3 months since we started, but we’ve finally reached the end of our global adventure, as I have completed the 8th and final country of Worlds of Globala! In terms of where in the world this country is, we’re returning to Europe for this final country; welcome one and all to
Germany:
In terms of what kind of vibe I went for with this area, I did use the Bavarian buildings within the World’s Fair pack, but I’d actually say that a number of different styles are present within the area. I tried to make the vibe of the central section of the area be that of Germany in the midst of Oktoberfest, with lots of banners, festival tents, and a couple of singers around, but the area also has a bit of a steampunk vibe in some areas, as well as an almost fairytale-style vibe in others; basically, it embodies a number of different styles that all fall under the overarching theme of Germany!
In terms of rides, the area contains 4 of them, and they are as follows (I should clarify that the ride shots of Oktoberfest and H&G were shot prior to the area's completion, in order to try and get my computer at its maximum FPS):
- Oktoberfest: Brewery Bonanza, an enclosed Mack spinning coaster that is 77ft tall, 2,941ft long and reaches a top speed of 44mph. The ride features two lift hills, some dark ride sections and various helixes and turns to induce spinning, as well as triggered effects that trigger when the train hits certain areas of the layout. I'll admit that when I created this ride layout, I hadn't actually ridden a Mack spinner, so I'm unsure how realistic the ride looks; I watched a few POVs of Mack spinners to gauge an idea of how the ride type rides, but I'm unsure how realistically I've made this Mack spinner compared to some real examples. In terms of the style of ride I was going for theming-wise, I was kind of going for something akin to Professor Burp's Bubbleworks, but in coaster form; you may even recognize the Bubbleworks music in the POVs! The ride’s storyline is as follows: "From the exterior, the Bavarian house you see in front of you may look fairly normal, but it is actually the home of Poppington's, one of Bavaria's finest family breweries! Its current owner, Augustus Poppington III, has opened the brewery to guests for the first time because he needs your help to get the drinks out on time for Oktoberfest. Augustus has calculated that adding your mass to the Barrelator 3000, his amazing new drink-making machine, will make for the optimal blend, so hop on board and help Augustus make some drinks!":
I also filmed a POV and some cinematic shots:
As well as a queue line walkthrough, as I tried to go for a rather in-depth themed queue for this ride (I apologise for the length; I wasn't anticipating a 30 minute video when I started recording!):
I would really appreciate any constructive feedback on the ride and/or the queue, as I've never really tried an in-depth themed queue of this style before, and while I have built enclosed coasters before, they were some of the earliest rides I did in the game, so I don't have a huge amount of experience with building enclosed coasters.
- Hansel & Gretel's Hunt for Crumbs, an interactive dark ride themed to the Brothers Grimm fairytale Hansel & Gretel. At 1,154ft long, the ride is the park's second longest dark ride, and it's actually the first interactive dark ride I've ever built in the game. The basic premise of the ride is that it takes riders through the story of Hansel & Gretel while also giving them the opportunity to "collect crumbs" (shoot targets) as they go round the ride. The storyline is as follows: "Cast away from their home by their stepmother, Hansel & Gretel have found themselves in the clutches of a bloodthirsty witch who wants to eat them whole! To help them find their way home, Hansel & Gretel have laid crumbs throughout every stage of their story, and your job is to collect those crumbs. Will you collect enough crumbs to help Hansel & Gretel escape the evil witch and find their way home?":
As Hansel & Gretel's Hunt for Crumbs is an interactive dark ride, I filmed a non-shooting POV so that you can take in the ride's scenery & story:
As well as a POV of me shooting the targets, so you can get an idea of how the interactivity element works (as well as to feast your eyes on how dreadful I am at interactive dark rides...):
As H&G is my first ever interactive dark ride, I would really appreciate any constructive feedback if you're willing to give it to me, so that I can use it to improve any future interactive dark rides I do.
- Kraftwerk (German for "power plant" or "power station"), a suspended top spin adorned with steampunk theming and special effects including fire, smoke bursts and electricity. I apologise if the premise for this ride sounds a little odd, but I've basically themed it to an Oktoberfest ride that doubles as a power generator for the event, with riders' screams & laughs providing the necessary energy. The storyline for this ride is: "Hans Kraft has invited you to try out his newest invention; a power generator that doubles as the perfect Oktoberfest thrill! That's right; while you ride his awesome new ride, all of your laughs & screams are generating enough power to power the entire Oktoberfest! Don't mind the odd pop or bang here and there while you're riding; they're just the biproducts of converting scream energy into electricity, so there's nothing to be worried about! So hop on board Hans' new ride and have fun; every bit of fun you have helps to power Oktoberfest!":
- Oompah Express, a caterpillar/musik express style ride themed to German dancing. The ride is encased within a canopy, and features an animatronic band playing beside it as well as a number of different musical instruments & Oktoberfest stalls. The storyline is as follows: "That time has come again; it's time to dance! Every year during Oktoberfest, the locals take one day of the year to simply dance to their heart's content, and this year, they're inviting you to do the same! So hop on board the Oompah Express and show off your best Oktoberfest dance moves!":
I also took overview shots of the area in the daytime:
And at nighttime:
As well as a video overview of the entire country:
So, that's Germany! I really hope you like it, and I hope it serves as a fitting conclusion to our global expedition!
As I've alluded to numerous times; not only have I finished Germany, I've now finished the park. So I decided to take two aerial overview shots of the entire park in its finished state. The first is a daytime shot:
And the second is a nighttime shot:
I was hoping I could show you a video overview of the completed park, as well as POVs of the transportation rides, but my computer wouldn't record; I think recording the completed park with any substantial amount of guests might be a little much for my current system to handle! I might see if my new, more highly-specced desktop PC is up to the job when I've set it up... if I'm able to record anything, I'll certainly post it here!
In summary, the finished Worlds of Globala park contains
8 countries, with
46 rides overall. These include
11 rollercoasters,
5 dark rides and
4 water rides. In terms of the operational side of the park, I decided to opt for opening hours of
9am-11pm, and I decided to go for a full entry price of
£40 (£5 per country), with a family ticket costing
£20. If you feel that the opening hours are too short, or if you feel that the entry price is too expensive, do tell me; I'm not great at the in-game economics & operations, I'll admit! Also, do you feel that there's anything that the park is missing rides-wise, or more generally, for that matter? I can sense the park will probably be a bit too barren on dark rides and a bit too heavy on coasters for the liking of many, so I apologise for that, but I guess I just love building coasters, so they're what I usually reach for when building major rides; I was personally quite pleased to have built a full park with 5 dark rides, as the most I've managed before is 1! I tried to make the lineup fairly rounded in terms of different thrill levels & ride types on offer, but do you think I've succeeded there?
But in conclusion, all I can say is; thank you for following the development so patiently over the last year and 3 months! I hope you like the finished product, and I'm sorry I've taken so long to build it! I have uploaded the park to Steam Workshop as an unlisted park (I was unsure whether to go fully public with it), so if you want to download it, play it, or build anything within it, then feel free! Here's the link:
https://steamcommunity.com/sharedfiles/filedetails/?id=2564868607
And if you want to look back on some of my earlier stuff, here's the entire WoG playlist:
I really hope you've enjoyed our global adventure together! I hope to bring you another update in Planet Coaster soon, but that's goodbye to Worlds of Globala from my perspective; I really hope you like the completed park!