After almost a year, I think it's time for an update.
First of all, this is a map I drew for
@toofpikk as part of his RCT3 project. You can see the park it's based on at:
http://forum.maniahub.com/topic/10837-edward-gardens-rct3-park/
This was a quick sketch of a hotel concept. It's a lodge development a bit like the Enchanted Village, only instead of wooden cabins, guests stay in ornate folly type buildings like you might find in a country estate. The follies are set in landscaped gardens with terraces, lakes, waterfalls and vistas. Each folly has a unique architectural design and features a bedroom with an en suite. Basically, it's like the gardens at Alton but in hotel form. This would probably be impractically expensive in real life but I still like the idea.
As well as this, I've been having a go at some 3D modelling. It's something that I'm fairly new to. As an engineering student, I've had quite a bit of experience using CAD software. Whilst this may seem similar to 3D modelling, the methods used and thought processes required are vastly different. On the whole I find it frustratingly illogical and imprecise but it is undeniably easier when it comes to organic shapes. Anyway, after a bit of trial and error, I managed to produce a few models.
This is the obligatory classical pillar made in Blender.
And this Chinese dragon head was made using Sculptris.
Most recently, I've been working on a concept for a bar and restaurant in a theme park setting. It's a pub that sits at the end of a row of buildings in the park's entrance area. The idea was to create an old pub that is brimming with character and atmosphere. When it's done, it should have a warren-like layout with lots of interesting rooms and cubby-holes. The interior should have all the clichés; lots of twisted oak beams, fireplaces, low ceilings and trinkets everywhere. I also like the idea of including bits of ecclesiastical architecture as if parts of the building have been pinched from the remains of an abbey post-reformation.
This is the exterior of what I've named The Olde Oak. There should hopefully be more from this project on the way.
Any feedback, comments or ideas are welcome.