DiogoJ42
TS Member
- Favourite Ride
- The Metropolitan Line
Really‽ I didn't think we'd ever had a Mondial Shake in the UK?There was a ride just like that at Hull fair last year. It was pretty terrible - though the cycle was considerably shorter!
Really‽ I didn't think we'd ever had a Mondial Shake in the UK?There was a ride just like that at Hull fair last year. It was pretty terrible - though the cycle was considerably shorter!
It was probably a knock off, there was a knock off breakdance there too.Really‽ I didn't think we'd ever had a Mondial Shake in the UK?
Eh?You'll be too busy fighting back to know you're upside down.
I wouldn't reccomend you ride Commander then, @Snagglemama.
The only ride that's ever made me genuinely ill. It became somewhat legendary around these parts after a trip to Tilburg Kermis a few years back. It's amazing how adding an extra axis of rotation can turn one of the greatest rides ever made in to one of the worst!
I doubt they will bother with separate queues or queue boards if they are scrapping VR end of the season.I think Galactica would benefit from two separate queues. One for VR and one for non-vr. Both need their own queue time boards as I've seen the VR queue being huge with the non-vr queue being walk on. It put me off riding last month when I saw the queue time was an hour but I can imagine that the non-vr queue was probably short or even walk on
What they could do is have signage for the vr/non vr split repeated throughout the queue so non vr riders can walk on of the only queue is vr riders.
They could always send VR riders to one station and non-VR riders to the other until it gets removed.
They have on a few occasions had it split but just in the bridge without too many issues.How would that work without non-VR riders getting abuse and being accused of queue jumping? (and of course VR riders using it as an excuse to queue jump, and jumping back into the VR queue nearer the station).
Wouldn't work since the train enters the opposite station at the end of the ride, unless they installed VR sets on all seats again and regulated it. This would have been a better system than what they currently have which seems to be causing even more of a problem.
-
To be honest, all this shows is how an existing ride cannot be retrofitted with a VR system, it doesn't work and every different system to accommodate the VR is flawed. Remove it completely Towers.
They tried that.Have one queue, and a headset on every seat. Those that don't want to use VR will leave it in the pouch. This seems like the fairest and easiest system to me
I didn’t venture anywhere near it today.100 minute queue right now. I wouldn’t wait 100 seconds for it. Well not for a VR ride anyway
2 stations and 3 craft today, John! Well, at the end of the day anyway, unsure how it was at the start.Probably on 1 station again, instantly loses half the capacity and fastrack/RAP ratios increase too so main queue is probably getting 1/3 of the throughput of 2 station operation