Danscott22
TS Member
- Favourite Ride
- The Smiler
Rita was on 2 trains when I visited on Friday but it’s back on reduced capacity apparently. Quite a few people reporting from today it was only running 1
Ye Rita was on 1 and Galactica on 2. Didn't help that X sector was struggling due to winds but overall queues were ok. Wicker ops are much better on 3 now and it’s making a difference with the queueRita was on 2 trains when I visited on Friday but it’s back on reduced capacity apparently. Quite a few people reporting from today it was only running 1
Don't forget rides dont just go down because of ride hardware failure - Oblivion went down last week because of a pump in the tunnel. Also medical emergencies and cleaning when guests are ill will also take them down, as well as the weather.Oblivion seems to be having increasing down time, it was always a reliable ride as well so I'm wondering if age is catching up with it or Towers have just don't have the maintenance staff they need
Those all look pretty good. Nemesis' throughput seems to have decreased on average since the retrack due to when the floor lowers, but that is a solid throughput. The Smiler's throughput also looks better than average.Just a few operations that I recorded today on park:
Oblivion - 2 stations - 4 shuttles, they were waiting for the second train to enter the station quite frequently (for the time it was open)
The smiler - 903pph
Nemesis - 1,143pph
Toxicator - 552pph
Wicker man - 1,096pph - ops were very consistent
Galactica - 2 crafts - slow operations
Rita - didn't record throughput but seemed pretty good today!
Thirteen - 3 trains - quick ops too!
Yeah tbf, nemesis was only stacking for about 5-10 seconds per dispatch so still good throughput tbf!! Yeah smilers operations were on point. Advertised wait of 60 minutes was only 55 minutes. Tbf most queue times were overstated todayThose all look pretty good. Nemesis' throughput seems to have decreased on average since the retrack due to when the floor lowers, but that is a solid throughput. The Smiler's throughput also looks better than average.
Yeah tbf, nemesis was only stacking for about 5-10 seconds per dispatch so still good throughput tbf!! Yeah smilers operations were on point. Advertised wait of 60 minutes was only 55 minutes. Tbf most queue times were overstated today
Stacking means slacking…
Just goes to show even with most things running at full tilt. And soon with the skyride back.
The park will struggle with capacity.
Whilst this is true and can impact the throughout in some circumstances, the dispatch interval is approximately when the other train reaches the vertical loop. There is no reason they can't be dispatching a train before the other one even enters the brakes.New Nemesis stacks more because unlike old Nemesis the next train doesn’t start entering the station until the preceding train has fully left. Previously old Nemesis the 1st train would start to leave and the next train would start to enter (surprisingly complex block system for a 1994 coaster).
Also the platform used to rise at the same time as the train was slowing down on old Nemesis, now it parks and then the platform rises.
Besides, some rides will be designed to stack a little anyway even when running at full pelt, so stacking doesn’t always mean slacking by any stretch. I highly doubt you could run Wicker Man on 3 trains without stacking, for example!
Whilst this is true and can impact the throughout in some circumstances, the dispatch interval is approximately when the other train reaches the vertical loop. There is no reason they can't be dispatching a train before the other one even enters the brakes.
Whilst this is true and can impact the throughout in some circumstances, the dispatch interval is approximately when the other train reaches the vertical loop. There is no reason they can't be dispatching a train before the other one even enters the brakes.
Not in automatic mode.Correct me if I am wrong but I thought that was the earliest you could send the next train without it block stopping on the lift, so not really the dispatch interval. You could still send it quicker than that.
Yes. Block system is separate and active in all ride modes.if it valleyed they’d have a smiler type scenario where the ride would be held at the top of the lift