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Planet Coaster: What you've been up to?

Mega wave lol

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I did this by multi-selecting the three initial wave machines I had, then I created a new scenery group which allowed me to duplicate and advance move them to make a stack of three (in a diving-depth pool).
 
I was away for the games launch, but had a few hours playing with it today. Made a very basic wooden coaster which only took a few minutes and runs perfectly smooth.

Such a big improvement on Planet Coaster 1, as I was never really happy with how the coasters rode.

AP1GczNauBfoQMGd65re_DsPnlic6ZcqMvt61F465FWwx2fKbB0wbNVgZsRDqhINfwrissFy2VkH3Vh6zyELTMvs9Jjko10uTrn0KTVUQU6vVWN0hK8bxYHte1QnUYniK4YE3ewgZaFSa5b0jP7GEQGuNjZR=w1634-h919-s-no-gm

AP1GczPWHoMTIkoglggfAAsYxiUsWLYBWOOQ9gqzqptpk2RdgDvywhzTwmvX5uLZj16cj-ivshg5-A8CwbM91nGakLNTAJQdsDUN6MI20pUOgTmhZUxJNqJQ6_DKVhWR12x-_Zj_3k0JaemjmA2w_yCV1r4Z=w1634-h919-s-no-gm
 
PROJECT 10 Is a fully custom 10 Inversion Infinity Coaster, complete with custom supports which are all grouped for easy colour changes(Providing they stay grouped). I hope you all enjoy this creation, it's been a labour of love, sweat and tearsWorkshop Code- 3B4-VVH-9VG
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Managed to get a few hours on PC2 today and had a go at making a themed flat ride. The ride I chose is sometimes known as a Caterpillar, so I decided to lean into that idea. The Giant caterpillar in the middle is fixed to the ride and spins with it.

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Whilst the game definitely has a few bugs still (I kept having to leave and reload the scenery menu to get features to load), the fact that I managed to throw this together in only a few hours shows how much easier it is to make amazing rides in PC2. The scaling feature meant that I used less than 30 pieces making the centrepiece fit and look great.

When compared to a similar ride I made (see below) in PC1 that I was working on for at least 2 months and used 1000's of pieces on the central engine.

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I updated my RAM and I can finally play the game without it crashing my PC now, so I've been able to get back in and support the RMC Trex. Just under 3k pieces and a lot of stress lol
 

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So I've taken a 3-month break from the game, convinced it was the game that was broken for me....turns out I needed a new mouse
😂

I've decided to start slow, getting back into the game, so here is a quick layout for a Vekoma launched shuttle coaster I'm calling Rattlesnake.
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I’m still on PlanCo 1 as I’ve got a MacBook, but currently building a new park, which always takes me like 3 months to fully build. Currently completed a Viking area, and a gothic town sort of inspired by dark universe.

Also a question: when building GCIs, has anyone figured out how to replicate the sideways airtime humps found on rides like wodan, like this:
IMG_5184.png
Whenever I attempt it, it’s never snappy enough, or if it is, I’m getting airtime like -1.5G, and too strong laterals
 
I’m still on PlanCo 1 as I’ve got a MacBook, but currently building a new park, which always takes me like 3 months to fully build. Currently completed a Viking area, and a gothic town sort of inspired by dark universe.

Also a question: when building GCIs, has anyone figured out how to replicate the sideways airtime humps found on rides like wodan, like this:
IMG_5184.png
Whenever I attempt it, it’s never snappy enough, or if it is, I’m getting airtime like -1.5G, and too strong laterals

Probably want them on up hill and slower sections with minimal height difference in the hump and heavily smoothed
 
Having discovered "GeForce Now" I've finally been able to boot up a park I made nearly 8 years ago and add some new additions. In 4K Ultra 80fps no less! (Highly recommend GeForce Now)

I've added a few new rides to "Edgeville" since the OG:

The main coasters are:

IO:
Intamin Giga (Wing).
Sashiba: B&M Dive Coaster
Stallion: Premier Rides Launched
Gravity: B&M Inverted Coaster
Kraken: Intamin Wooden Coaster
Canyon Runner: Vekoma Mine Train
Dragon: Junior Coaster

There's also a circular railroad & monorail, which interact with many of the rides for those who'd rather keep their feet on the ground!

It's been fun to play around with this after so long!

Screenshot 2025-08-08 at 15.26.51.png

Screenshot 2025-08-08 at 15.44.21.png

Screenshot 2025-08-08 at 15.33.18.png

Screenshot 2025-08-08 at 16.05.03.png

Screenshot 2025-08-08 at 15.46.35.png

Screenshot 2025-08-08 at 15.57.38.png
Screenshot 2025-08-08 at 15.40.24.png
Screenshot 2025-08-08 at 16.06.55.png


Screenshot 2025-08-08 at 16.08.23.png


Screenshot 2025-08-08 at 15.42.08.png
 
Having discovered "GeForce Now" I've finally been able to boot up a park I made nearly 8 years ago and add some new additions. In 4K Ultra 80fps no less! (Highly recommend GeForce Now)

I've added a few new rides to "Edgeville" since the OG:

The main coasters are:

IO:
Intamin Giga (Wing).
Sashiba: B&M Dive Coaster
Stallion: Premier Rides Launched
Gravity: B&M Inverted Coaster
Kraken: Intamin Wooden Coaster
Canyon Runner: Vekoma Mine Train
Dragon: Junior Coaster

There's also a circular railroad & monorail, which interact with many of the rides for those who'd rather keep their feet on the ground!

It's been fun to play around with this after so long!

Screenshot 2025-08-08 at 15.26.51.png

Screenshot 2025-08-08 at 15.44.21.png

Screenshot 2025-08-08 at 15.33.18.png

Screenshot 2025-08-08 at 16.05.03.png

Screenshot 2025-08-08 at 15.46.35.png

Screenshot 2025-08-08 at 15.57.38.png
Screenshot 2025-08-08 at 15.40.24.png
Screenshot 2025-08-08 at 16.06.55.png


Screenshot 2025-08-08 at 16.08.23.png


Screenshot 2025-08-08 at 15.42.08.png

Looks awesome. Geforce now works really well actually.

I am currently without a PC, so might buy something cheap to get my fix as a temporary fix.
 
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