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I did this by multi-selecting the three initial wave machines I had, then I created a new scenery group which allowed me to duplicate and advance move them to make a stack of three (in a diving-depth pool).
I was away for the games launch, but had a few hours playing with it today. Made a very basic wooden coaster which only took a few minutes and runs perfectly smooth.
Such a big improvement on Planet Coaster 1, as I was never really happy with how the coasters rode.
PROJECT 10 Is a fully custom 10 Inversion Infinity Coaster, complete with custom supports which are all grouped for easy colour changes(Providing they stay grouped). I hope you all enjoy this creation, it's been a labour of love, sweat and tearsWorkshop Code- 3B4-VVH-9VG
Managed to get a few hours on PC2 today and had a go at making a themed flat ride. The ride I chose is sometimes known as a Caterpillar, so I decided to lean into that idea. The Giant caterpillar in the middle is fixed to the ride and spins with it.
Whilst the game definitely has a few bugs still (I kept having to leave and reload the scenery menu to get features to load), the fact that I managed to throw this together in only a few hours shows how much easier it is to make amazing rides in PC2. The scaling feature meant that I used less than 30 pieces making the centrepiece fit and look great.
When compared to a similar ride I made (see below) in PC1 that I was working on for at least 2 months and used 1000's of pieces on the central engine.
Haven’t had time to screenshot on my PC. But here’s a few photos from the first park I’ve been working on in PC2. Work in progress on a Mediterranean area and Vikings area. Coming along nicely.
I updated my RAM and I can finally play the game without it crashing my PC now, so I've been able to get back in and support the RMC Trex. Just under 3k pieces and a lot of stress lol
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