Nemesis queue to the galactica lockers
I didn't join it, but certainly didn't look like 25 minutes. I don't think the extension was open though, but still, long queue.I can only assume that there aren't any extensions open? As it is showing as a 25 minute queue at the moment.
I can only assume that there aren't any extensions open? As it is showing as a 25 minute queue at the moment.
Stop whinging.Busy weekday with an advertised 4 pm closure? Major ride just over a year old (that folk say was making weird noises) down for an extended period? Daft marketing tactics? Spending money on a new attraction (ok redecorated old attraction) that nobody seems to be interested in and charging extra for the privilege?
Second to Disney?
Maybe they should ask Disney permission to use Goofy as their mascot.
Two parts of the full extension open!
Ride close has been extended from 4pm to 5pm tomorrow (Friday), and from 5pm to 6pm Saturday and Sunday.
I expect it will be extended today too.
I doubt that. If Area 1, 3 & 4 are all open and full you are looking at 90mins (before FastTrack is factored in). All the Nemesis Ops know this and no way would they call in a 25min queue to Control.
Area 1 - from the Nemesis ride entrance turning right and heading down into the pit and then up to the station is about 20mins on 2 train operation. Add on a little for Fastrack merge-point.
Area 2 - closed when Air was built, but it was basically an extension to Area 1 and went beyond the Nemesis garage, then double backed to the station behind the stall-turn (it can still be seen, overgrown). This was about 10mins.
Area 3 - go from the ride entrance and turn left, up the steps then go round the area near the first drop. This is about 25mins extra queue time & rejoined you into the start of Area 1 behind the ride entrance gate.
Area 4 - an extension to Area 3 and goes right round the area behind the vertical loop / pit. This is also another 25mins or so queue time & feb you back into Area 3 right by where you left it.
Area 5 - disused for years. This took you from the Nemesis entrance, left, then under the monorail for a big out & back queue that then fed you into the start of Area 3. Again, this was another good 25mins queue time & was only really used in the first few years of Nemesis operation. Some of this queueline was re-used for Sub Terra.
I suspect what the photo shows is Area 1 queue full and overflowing, before the ride host on the entrance (if there was one) decided to open Area 3.
This does just show the sheer incompetence of Alton Towers management. The school trips don't just turn up unannounced - the trip operators / coach companies all pre-book to secure the cheapest possible admission rates.
If you read any newspaper / news website it has been quite clear for days that the UK is braced for a rather warm & dry few days + weekend weather-wise. So lots of pre-booked school trips + good weather forecast predicted for days will probably = higher than expected crowds. Add to this the park know they have one of their flagship rides down, this will = longer queues.
You really couldn't make it up. Only Towers in their endless quest to drain the pockets of their guests hold back until the last minute to announce ride closure extensions. Second onto to Disney indeed. I am not sure who would do the better job of running Towers - Goofy or Donald Duck - it would be close
Area 3 has been open on quite a few of my visits, I think; is this the one where you turn left from the Nemesis entrance?I doubt that. If Area 1, 3 & 4 are all open and full you are looking at 90mins (before FastTrack is factored in). All the Nemesis Ops know this and no way would they call in a 25min queue to Control.
Area 1 - from the Nemesis ride entrance turning right and heading down into the pit and then up to the station is about 20mins on 2 train operation. Add on a little for Fastrack merge-point.
Area 2 - closed when Air was built, but it was basically an extension to Area 1 and went beyond the Nemesis garage, then double backed to the station behind the stall-turn (it can still be seen, overgrown). This was about 10mins.
Area 3 - go from the ride entrance and turn left, up the steps then go round the area near the first drop. This is about 25mins extra queue time & rejoined you into the start of Area 1 behind the ride entrance gate.
Area 4 - an extension to Area 3 and goes right round the area behind the vertical loop / pit. This is also another 25mins or so queue time & feb you back into Area 3 right by where you left it.
Area 5 - disused for years. This took you from the Nemesis entrance, left, then under the monorail for a big out & back queue that then fed you into the start of Area 3. Again, this was another good 25mins queue time & was only really used in the first few years of Nemesis operation. Some of this queueline was re-used for Sub Terra.
I suspect what the photo shows is Area 1 queue full and overflowing, before the ride host on the entrance (if there was one) decided to open Area 3.
Rode it twice today. Area 3 open for the first ride, Area 3 and 4 for the second one.I doubt that. If Area 1, 3 & 4 are all open and full you are looking at 90mins (before FastTrack is factored in). All the Nemesis Ops know this and no way would they call in a 25min queue to Control.
Area 1 - from the Nemesis ride entrance turning right and heading down into the pit and then up to the station is about 20mins on 2 train operation. Add on a little for Fastrack merge-point.
Area 2 - closed when Air was built, but it was basically an extension to Area 1 and went beyond the Nemesis garage, then double backed to the station behind the stall-turn (it can still be seen, overgrown). This was about 10mins.
Area 3 - go from the ride entrance and turn left, up the steps then go round the area near the first drop. This is about 25mins extra queue time & rejoined you into the start of Area 1 behind the ride entrance gate.
Area 4 - an extension to Area 3 and goes right round the area behind the vertical loop / pit. This is also another 25mins or so queue time & feb you back into Area 3 right by where you left it.
Area 5 - disused for years. This took you from the Nemesis entrance, left, then under the monorail for a big out & back queue that then fed you into the start of Area 3. Again, this was another good 25mins queue time & was only really used in the first few years of Nemesis operation. Some of this queueline was re-used for Sub Terra.
I suspect what the photo shows is Area 1 queue full and overflowing, before the ride host on the entrance (if there was one) decided to open Area 3.