Discussion in 'EuropaStreet Discussion' started by Jambo, 5th Jan 2021.
Europa Park Resort ft. Rust is slowly becoming a reality.
Sorry if this is the wrong place for this, but I just had a question I wanted to ask in case anyone knew the answer.
My question is; why is it that the throughputs of EP’s omnimovers vary so drastically when they’re all fairly similar Mack Rides omnimover systems? According to the Dark Ride Database, Geisterschloss has a throughput of 2,050pph, while Abenteuer Atlantis has a throughput of only 1,240pph. Given the two have very similar, if not identical, ride systems, that struck me as a surprisingly profound difference…
Track length presumably. Atlantis is wedged in under an area so I'm guessing the track is a lot shorter than Geisterschloss.
Track length shouldn’t really effect throughout though should it? More likely car spacing and the speed at which they move through the station.
As Venny says, track length doesn't directly affect the throughput. Although I suppose a longer omnimover might be able to go a bit faster and still deliver a decent experience.
Longer omnimovers would allow a higher amount of people on them though because more cars can be put on.
Having say 40 cars vs 30 would result in a higher number of people on board at one time.
If the cars are physically closer together then yes. If they're not then it has no baring on the throughput.
Would it be fair to say that additional length does increase the capacity of an omnimover (in terms of how many it can physically hold at once), but not the throughput per unit time?
Yes, that's how I understand it.
It would effect it but not by nearly 1000pph. It would only add however many more people are on the ride at the start/end of the hour.
Space between the cars, speed of the system and time to load (if it slows the loop down) will be the real factors.
I'd put money on Atlantis getting more than the quoted 1,240 and Schloss less than 2,050.
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If you were to take a guess, what would your estimate be for each?
I've no idea. @John any thoughts?
One thing I would say is Schloss has a turntable loading area... Atlantis not...
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No idea - I've never tried to work it as neither ride ever has more than a 5 minute wait so throughput is clearly not an issue.
If you wanted to work it out, the easiest way would probably be to take the ride time from a POV and divide by the number of cars which would give the "dispatch interval".
Don't mess with Europa-Park's newest Corona-Scout. He'll keep you following all the rules.
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That picture reminds me of the Full Monty.
Seems Mack have learnt from their experience with Voletarium and developed their own flying theatre now. Quite an interesting concept.
It's funny how they actually say that in the video, without name dropping Voletarium of course.
It's a good idea. Legoland's theatre uses a rotary method and it's a fairly good way of revealing the screen.
The Duel loading is a major improvement. You could even get a longer ride if there are loading difficulties. The downside is there's likely to be noice bleed from the theatre that could spoil the experience.
Also I like how all the pitch motions are controlled as one.
Interesting idea, though it probably won't improve capacity as most of the flying theatres built so far have nearly twice as many seats (per cycle, not total).
Having such a big moving base seems quite an engineering challenge, will be interesting to see how well it works in the real world.
Could they not mount 3 of these next to each other and get the same capacity per screen + the reverse loading?
Or just use one tower and have a smaller screen as a budget option for smaller parks.
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