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2021: Europa-Park General Discussion
Matt N
TS Member
Sorry if this is the wrong place for this, but I just had a question I wanted to ask in case anyone knew the answer.
My question is; why is it that the throughputs of EP’s omnimovers vary so drastically when they’re all fairly similar Mack Rides omnimover systems? According to the Dark Ride Database, Geisterschloss has a throughput of 2,050pph, while Abenteuer Atlantis has a throughput of only 1,240pph. Given the two have very similar, if not identical, ride systems, that struck me as a surprisingly profound difference…
My question is; why is it that the throughputs of EP’s omnimovers vary so drastically when they’re all fairly similar Mack Rides omnimover systems? According to the Dark Ride Database, Geisterschloss has a throughput of 2,050pph, while Abenteuer Atlantis has a throughput of only 1,240pph. Given the two have very similar, if not identical, ride systems, that struck me as a surprisingly profound difference…
Burbs
TS Team
If the cars are physically closer together then yes. If they're not then it has no baring on the throughput.Longer omnimovers would allow a higher amount of people on them though because more cars can be put on.
Having say 40 cars vs 30 would result in a higher number of people on board at one time.
Burbs
TS Team
Yes, that's how I understand it.Would it be fair to say that additional length does increase the capacity of an omnimover (in terms of how many it can physically hold at once), but not the throughput per unit time?
Matt N
TS Member
If you were to take a guess, what would your estimate be for each?I'd put money on Atlantis getting more than the quoted 1,240 and Schloss less than 2,050.
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John
TS Member
No idea - I've never tried to work it as neither ride ever has more than a 5 minute wait so throughput is clearly not an issue.
If you wanted to work it out, the easiest way would probably be to take the ride time from a POV and divide by the number of cars which would give the "dispatch interval".
If you wanted to work it out, the easiest way would probably be to take the ride time from a POV and divide by the number of cars which would give the "dispatch interval".
Tim
TS Member
It's funny how they actually say that in the video, without name dropping Voletarium of course.Seems Mack have learnt from their experience with Voletarium and developed their own flying theatre now. Quite an interesting concept.
It's a good idea. Legoland's theatre uses a rotary method and it's a fairly good way of revealing the screen.
The Duel loading is a major improvement. You could even get a longer ride if there are loading difficulties. The downside is there's likely to be noice bleed from the theatre that could spoil the experience.
Also I like how all the pitch motions are controlled as one.
John
TS Member
Interesting idea, though it probably won't improve capacity as most of the flying theatres built so far have nearly twice as many seats (per cycle, not total).
Having such a big moving base seems quite an engineering challenge, will be interesting to see how well it works in the real world.
Having such a big moving base seems quite an engineering challenge, will be interesting to see how well it works in the real world.
Tim
TS Member
Could they not mount 3 of these next to each other and get the same capacity per screen + the reverse loading?Interesting idea, though it probably won't improve capacity as most of the flying theatres built so far have nearly twice as many seats (per cycle, not total).
Having such a big moving base seems quite an engineering challenge, will be interesting to see how well it works in the real world.
Or just use one tower and have a smaller screen as a budget option for smaller parks.