It’s a shame that that effect is so hit and miss; it worked for me, and I honestly thought it was one of the cleverest new effects in the ride!
On a separate note, I have to say that with the ride having been open for a month now, I have to admit that I think I was wrong about Duel before.
Before this project happened, I was always very keen on the idea of gutting the whole thing and putting a new trackless dark ride or something in there. However, now that The Curse at Alton Manor has opened, I have to admit that I’m quite glad they didn’t, in hindsight.
I have to say that the retheme has produced an excellent result, in my view, and it seems to have been very successful indeed based on the overall positive reviews. Some parts of what was already there were clearly a lot more solid than I previously gave them credit for, and they’ve utilised these solid existing components and enhanced them further while also removing the stuff that didn’t work and adding plenty of awesome new stuff too. The team have done brilliantly, in my view, and to be honest, I’m not entirely convinced that the end result would have been a whole lot better had they gone with a new ride system and a totally new, ground-up ride. I certainly don’t think it would have been enough of an improvement to warrant the significant extra spend that something like a trackless dark ride would have commanded.
The way I see it, it’s a win-win situation. The park has a really solid haunted house ride again, but they also didn’t need to spend an SW-level budget on building such a ride, so we also get a new major investment as well!