If they do remaster the music, I hope so much they keep the part of the score that is just playing loud noises without any real music melody's.
Those loud noises add such a great intimidation factor and really add to the atmosphere, especially when being played out loud from that entrance tower.
While on the subject, I would not be against them to adding speakers along the queue like they have done with Wickerman, but keep the music being played loud from the entrance tower. Having a large speaker being played loud suits the Nemesis score so well, the sound pressure you get from a large loud speaker is very different from smaller but more frequent speakers being played quieter. With the audio being a massive part in the indimidation of the attraction, having that sound pressure you get from a single and lould source is so important in conveying that intimidation and it is done so well with Nemesis. But, like I said, I am all for smaller speakers around the queue, but keep that big speaker setup over the entrance tower. The score really, really lends itself so well to being played like it is, over a large loud speaker. A subtle but extremely effective audio detail that is often overlooked. Works so well with Nemesis though.