Funny thing is, I didn't realise how similar Nemesis and Smiler are in which not only both are built in a pit, the former does better IMO, but have a crab feature in the middle that the ride interacts with in which honestly Smiler's feature is IMO is more eye catching than Nemesis' one.
Some might say less is more but Nemesis needs to have a bit of a 'wow' factor when you first see it in FV in which if we are to forever lose her roar then there would have to have something to make up for it. Seeing this huge this huge alien monster twice the size of the original would no doubt be quite the feature with more leg chopper elements such as I mentioned of interacting with Nemesis' legs. Would it be too much? Maybe but it certainly would add to the experience of just watching the ride never mind actually riding it. Yeah, been watching a lot of Japanese Kaiju flicks that give me the idea, haha.
Regarding the rest of FV and the other features such as the gun and bus, yeah I forgot about them though I didn't really think as them for Nemesis as it was for the area? Anyway, I do feel since Ripsaw left it has made the area feel rather hollow though I do wonder if as part of the overhaul of Nemesis that maybe we might see more tweaks of FV getting added in improving the area? And don't get me started as how Air/Galatica fits in FV, IIRC, had thr oasis theme happened for Air I always thought in which that area of FV was to act as the last area of FV that was untouched by Nemesis' rampage or is that not true? Still, at least it would explain the theming choice better and a bit of a good vs evil thing there...not going to happen now since Air is somewhat, altered.