Don't want to ruffle any feathers, but my feeling after riding Voltron was that 90% of the intensity was a result of the roughness, rather than the ride itself being particularly intense. The only exception to that is the final stretch following the MCBR, which is genuinely very intense and an absolute overload of positives - which in honesty I found too much.
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[2024] Voltron Nevera | Mack Stryker Coaster
DiogoJ42
TS Member
To be fair, the same was true of UltyDon't want to ruffle any feathers, but my feeling after riding Voltron was that 90% of the intensity was a result of the roughness, rather than the ride itself being particularly intense.
Manchester1894
TS Member
On a scale of how would riders rate it for intensity from 1 being glass like smooth and 10 being rattly as hell?
Saw and Furious Baco are a 9.5/10, and Rita a 9, as after 1 ride I never want to go back same day. Smiler is a 7/10 as I'd never do back to back but I'd only re-ride AM v PM, not twice in the same part of the day if that makes sense.
Saw and Furious Baco are a 9.5/10, and Rita a 9, as after 1 ride I never want to go back same day. Smiler is a 7/10 as I'd never do back to back but I'd only re-ride AM v PM, not twice in the same part of the day if that makes sense.
On a scale of how would riders rate it for intensity from 1 being glass like smooth and 10 being rattly as hell?
Saw and Furious Baco are a 9.5/10, and Rita a 9, as after 1 ride I never want to go back same day. Smiler is a 7/10 as I'd never do back to back but I'd only re-ride AM v PM, not twice in the same part of the day if that makes sense.
Of the two rides I had, and based on that scale, my first ride on it I would put at a 9.5 (on par with Saw, and much more of a rattle than Rita (more of a judder). The second ride however, probably a 4, still some shake there but nothing uncomfortable or that detracted from the experience.
I no longer put any stock in reports of a ride being rough or rattly, as enthusiasts these days would declare a bench to ‘have an uncomfortable rattle that might age badly’ if the person next to them broke wind. I can’t remember the last modern coaster (by a reputable manufacturer!) that I felt was made worse by not being perfectly smooth, especially with hard OTSRs now being virtually extinct.
The ride isn't rough.
Comparisons to Baco, Saw and Smiler are frankly bizarre.
Not sure how you can definitively say that. There's clearly an issue with how consistently Voltron rides. If you don't think that is 'roughness' I'd be keen to know what you put that down to?
For context, Blue Fire, Wodan, Silver Star all absolutely glass smooth.
Plastic Person
TS Member
To add to the melee... I have a high tolerance for rough rides and can tell the difference between 'rough' and 'intense', at least on my personal scale. Voltron is intense, almost inexplicably so within the generally less than extreme confines of Europa Park. I have, however, had at least one ride on it that was thoroughly, properly rough. Then I had another that was completely smooth, and probably the single greatest three minutes I've ever spent on a rollercoaster. And a third somewhere in the middle.
Manchester1894
TS Member
We're spoilt for smooth rides and lovely restraints these days, that said there has to be a bit of give with the intense rides and headaches are a risk of this hobby. I'll get to ride Voltron in the summer, but even rides I love sometimes give me a bad head unfortunatley. The fact people are going back to the ride says enough for me. If people did a one ride and never again it'd be more concerning
Squiggs
TS Team
Is Wodan glass smooth?For context, Blue Fire, Wodan, Silver Star all absolutely glass smooth.
I'm a big fan and it's probably my favourite coaster at Europa, but I'm not sure smooth would be my go-to description.
But that might just be me.

venny
TS Member
The issue most of us are talking around is that the ride is demonstrably inconsistent. That’s not a subjective thing based on one’s tolerance for roughness or mistaking intensity for roughness, otherwise there wouldn’t be so many people (including me) who have had rides that are both perfectly smooth and others which are incredibly rough and bouncy.
I rode over four separate visits last year and nearly all of those rides were somewhere between very smooth and slightly rough. There were two occasions in all that time where the ride was significantly rougher than all the other rides. Both were on wing seats, on rows 3 and 4. On the other occasions I’ve ridden in those same positions, the experience was nowhere near as bad.
I think the conclusion to draw is that this is not just a seat position or train issue, but is also influenced by other factors such as temperature, train weighting, resonance etc. Thats’s why there are differing opinions, because people are experiencing different things.
It’s inconsistent.
I rode over four separate visits last year and nearly all of those rides were somewhere between very smooth and slightly rough. There were two occasions in all that time where the ride was significantly rougher than all the other rides. Both were on wing seats, on rows 3 and 4. On the other occasions I’ve ridden in those same positions, the experience was nowhere near as bad.
I think the conclusion to draw is that this is not just a seat position or train issue, but is also influenced by other factors such as temperature, train weighting, resonance etc. Thats’s why there are differing opinions, because people are experiencing different things.
It’s inconsistent.
Dave
TS Founding Member
I agree it’s inconsistent, but I don’t think its worst ride would be classed as rough. It is intense and I think that does throw a lot of people as it’s really rare in the modern era to get truly intense coasters.
Smiler is inconsistent and it’s worst rides are rough, Voltron it’s worst rides are shaky.
That said these things are subjective, I found Dragon Khan headache inducing and of a group of 6 of us visiting two came off with headaches and 4 loving the ride so you never know.
Smiler is inconsistent and it’s worst rides are rough, Voltron it’s worst rides are shaky.
That said these things are subjective, I found Dragon Khan headache inducing and of a group of 6 of us visiting two came off with headaches and 4 loving the ride so you never know.
Poisson
TS Member
I like rough rides (Wild Mouse and Ulty were amazing despite being violent) and even within EP, Mir is not even close to smooth but great. The problem for Voltron is it's intense, which is good right up until you get a shaky ride and it goes from this is great to not as good. It's not SLC horrendous or SBF Visa Spinning Mouse OTSR awful.
OtherBen
TS Member
best take so far.I agree it’s inconsistent, but I don’t think its worst ride would be classed as rough. It is intense and I think that does throw a lot of people as it’s really rare in the modern era to get truly intense coasters.
Smiler is inconsistent and it’s worst rides are rough, Voltron it’s worst rides are shaky.
That said these things are subjective, I found Dragon Khan headache inducing and of a group of 6 of us visiting two came off with headaches and 4 loving the ride so you never know.
rode it over 10 times in dec '24 and did 5 in a row with 1 of those being of the 'shaky' variety and still hopped back on. it was only after 5 that i was feeling a wee bit done in and i put that down to how intense it is rather than any roughness/shakiness.
and the dragon khan/furious baco combo put me out of action for the rest of the day.
I had 16 rides on my visit. Half were completely smooth, 7 had either a very tiny amount of rattle/wing seat vibration, no big deal. 1 was so bad (only ride in row 3) where I felt like I was in a washing machine on full spin cycle, just bouncing all of the time. I know the difference between intensity (which Voltron is up there) and just getting a really terrible ride - if someone not used to such coasters got that experience then that would put them off for sure.
I had four rides when I went over two days, all in wing seats. I wouldn't describe any of the rides as rough/rattly other than a couple of minor jolts that are normal for a coaster. The roughest moments were usually somewhere in the last section of the ride.
I had no desire to re-ride immediately after any of my rides although that was due to the intensity. It always left me with a slightly funny feeling in my head after getting off.
- Even before getting on the ride, the indoor part of ride can be a sensory overload, especially with the noise reverberating around in that large room. Then there is the pre-show which is also a sensory overload.
- The ride is very long. Even with the brief pause at the turntable section it is a very long period of time that you are being exposed to strong g forces in every direction. It's probably slightly longer than the average person is really meant to be able to handle.
- There are a lot of airtime moments but they aren't necessarily all 'fun' airtime moments. A lot of them involve being abruptly slammed into your restraint for a very brief moment and they come in quick succession in places so it feels like you are more hanging on rather than enjoying it at times.
- There are a lot of roll type inversions which can be quite disorientating. A lot of the ride seems to have been designed with a 'what would a fighter pilot do to change direction here' mindset rather than considering what the average theme park guest can handle.
- The last section of the ride has very strong positive Gs and is probably where I noticed most of the minor jolts.
- There is no real ebb and flow to the pacing (apart from the turntable). It is literally all full intensity from start to finish.
That's not to say that I didn't enjoy the ride. But tbh I would probably have found a ride that was half as long with more emphasis on the hangtime elements and more varied pacing to be more enjoyable and re-rideable.
I had no desire to re-ride immediately after any of my rides although that was due to the intensity. It always left me with a slightly funny feeling in my head after getting off.
- Even before getting on the ride, the indoor part of ride can be a sensory overload, especially with the noise reverberating around in that large room. Then there is the pre-show which is also a sensory overload.
- The ride is very long. Even with the brief pause at the turntable section it is a very long period of time that you are being exposed to strong g forces in every direction. It's probably slightly longer than the average person is really meant to be able to handle.
- There are a lot of airtime moments but they aren't necessarily all 'fun' airtime moments. A lot of them involve being abruptly slammed into your restraint for a very brief moment and they come in quick succession in places so it feels like you are more hanging on rather than enjoying it at times.
- There are a lot of roll type inversions which can be quite disorientating. A lot of the ride seems to have been designed with a 'what would a fighter pilot do to change direction here' mindset rather than considering what the average theme park guest can handle.
- The last section of the ride has very strong positive Gs and is probably where I noticed most of the minor jolts.
- There is no real ebb and flow to the pacing (apart from the turntable). It is literally all full intensity from start to finish.
That's not to say that I didn't enjoy the ride. But tbh I would probably have found a ride that was half as long with more emphasis on the hangtime elements and more varied pacing to be more enjoyable and re-rideable.
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Bowser
TS Member
I must say I’m morbidly curious to experience this ride after all the comments I’ve read (and hopefully will in 2026).
I remember reading similar things about Flying Dinosaur being the most intense coaster people had ever been on so was equally nervous but it turned out to be my favourite ever coaster! It was smooth as glass so the intensity was purely g forces which I enjoyed.
Whereas SAW at Thorpe Park was miserable because you’re clinging on trying to prevent your head banging the restraint repeatedly.
Avengers at DLP would be my second most intense ride, I think partly because you can’t brace in anticipation in the dark.
So I’m somewhat optimistic that the restraints and daylight mean Voltron won’t be too bad.
I remember reading similar things about Flying Dinosaur being the most intense coaster people had ever been on so was equally nervous but it turned out to be my favourite ever coaster! It was smooth as glass so the intensity was purely g forces which I enjoyed.
Whereas SAW at Thorpe Park was miserable because you’re clinging on trying to prevent your head banging the restraint repeatedly.
Avengers at DLP would be my second most intense ride, I think partly because you can’t brace in anticipation in the dark.
So I’m somewhat optimistic that the restraints and daylight mean Voltron won’t be too bad.
DiogoJ42
TS Member
Everything you list as a negative here just makes me want to ride it more.I had four rides when I went over two days, all in wing seats. I wouldn't describe any of the rides as rough/rattly other than a couple of minor jolts that are normal for a coaster. The roughest moments were usually somewhere in the last section of the ride.
I had no desire to re-ride immediately after any of my rides although that was due to the intensity. It always left me with a slightly funny feeling in my head after getting off.
- Even before getting on the ride, the indoor part of ride can be a sensory overload, especially with the noise reverberating around in that large room. Then there is the pre-show which is also a sensory overload.
- The ride is very long. Even with the brief pause at the turntable section it is a very long period of time that you are being exposed to strong g forces in every direction. It's probably slightly longer than the average person is really meant to be able to handle.
- There are a lot of airtime moments but they aren't necessarily all 'fun' airtime moments. A lot of them involve being abruptly slammed into your restraint for a very brief moment and they come in quick succession in places so it feels like you are more hanging on rather than enjoying it at times.
- There are a lot of roll type inversions which can be quite disorientating. A lot of the ride seems to have been designed with a 'what would a fighter pilot do to change direction here' mindset rather than considering what the average theme park guest can handle.
- The last section of the ride has very strong positive Gs and is probably where I noticed most of the minor jolts.
- There is no real ebb and flow to the pacing (apart from the turntable). It is literally all full intensity from start to finish.
That's not to say that I didn't enjoy the ride. But tbh I would probably have found a ride that was half as long with more emphasis on the hangtime elements and more varied pacing to be more enjoyable and re-rideable.

OtherBen
TS Member
can't know for sure but based on your comments i'd say that you're well placed to enjoy it. you certainly won't feel any of the smiler/saw type of desperation of holding yourself in place to try and not bang your head.I must say I’m morbidly curious to experience this ride after all the comments I’ve read (and hopefully will in 2026).
I remember reading similar things about Flying Dinosaur being the most intense coaster people had ever been on so was equally nervous but it turned out to be my favourite ever coaster! It was smooth as glass so the intensity was purely g forces which I enjoyed.
Whereas SAW at Thorpe Park was miserable because you’re clinging on trying to prevent your head banging the restraint repeatedly.
Avengers at DLP would be my second most intense ride, I think partly because you can’t brace in anticipation in the dark.
So I’m somewhat optimistic that the restraints and daylight mean Voltron won’t be too bad.