toofpikk said:
these are beautiful! i love the woods advert, and the wild mouse layout. i think the arrow is a bit too low to the ground, and the manor itself is too simple, and needs some more details,but this is fantastic for a first project
Thanks for the feedback and the advice! Thanks very much. I agree that Corkscrew is a little too low to the ground, but I'll be reworking it soon, anyhow. The Manor is due to receive extensive works in my second draft, as I've actually decided the best thing to do is to restart the park (I felt that the Manor isn't quite splendid enough and I want to redesign it, seen as it's actually quite a nice idea).
Rupert said:
Looking really good so far! You've done ace to make a compact layout with that, especially since the ingame pieces are pretty unforgiving for building a corkscrew. One pretty cool thing I saw Fredward do was build the vast majority of his Corkscrew rec on the diagonal (apart from the station I guess) so that the corkscrews follow the lifthill direction, rather than going away then towards them. But as yours is just inspired by it, that doesn't really matter! The changing-direction corkscrews are exactly the kind of thing Vekoma would do in an effort to inflict maximum pain.
Thank you for such a wonderfully detailed post, and it deserves an equally detailed reply.
To start with, I agree that the in-game pieces are pretty hard to use but they do look quite pretty once they're up, especially with the re-texturing from Krypt. I like the idea of building it on a diagonal, and I agree that the corkscrew direction is a little awkward, but I do like the compact feel of it so it depends if I can still make it compact when I rework it. It's likely to be a little longer when I do so, too.
Rupert said:
If you're considering improving the supports, then I think using the recently released
Safari J's Arrow Pack would really help. It has the
single beam corkscrew supports, and I think they would also fit better than the Intamin mini coaster supports also. I like the support work on Miami Dipper in that it looks nice and haphazard like a fairground's would, but I think one of the terrifying things about fair coasters is that they seem to have too few supports rather than too many. I think you have supports every half tile? I think you could half the number, and maybe use JCat's mouse supports to make it look a bit more rickety. I'm intrigued by the park though, I think making tacky-looking parks are probably harder than well-themed ones. Gotta get
StationJimJr's Midway Things in there though!
Exactly my thinking! I only saw Safari J's stuff a couple of days ago, but I am pretty sure they'd be perfect for Corkscrew. I love the single beam supports and would like to work them in. It's an interesting theory that fairground coasters look too
unsupported and I have to agree that you're right there. Nonetheless, I quite like how squeezed in it all looks. It's only a few tiles worth and it looks quite busy. However, I don't intend to use it in Berrington Mark 2, so I may consider supporting it differently and sticking it up for download for others to use as a bog standard starter ride for their parks. Midway's already installed, and it will definitely be making an appearance in my game soon.
Rupert said:
That picture with the bridge and the farm is really cool - the terrain around the farm is really well done. Just need a bit of foliage around the bridge! Is it at all inspired by Silver Swordsman's rail project? I'd love to see a British Rail take on that.
Thanks very much, terrain is something I struggle with hugely so that's a big compliment. And it is 100% inspired by that project. It looks so unbelievably beautiful I couldn't help but put my own take on it. Your guesswork is fantastic. It's also inspired by the unfinished London Games project on ShyGuy's. It is, however, very extensive and shall take a while to design and create.
Rupert said:
The manor is really nice (particularly the gardens) but I'd agree with toothpick that maybe the building could use more details. Unfortunately I'm not really sure
what details as I'm generally poor at buildings. Am I right in thinking that the building is pretty much a rectangle? What about extending it out at a lower level on one side, for example using a mix of Ralfvieh's sets and Vodhin's Girders n Glass to create a greenhouse-type thing? Something to draw the eye beyond the tall walls. Similarly, why not think about adding a tower or something to break up the roofline? Alton's castle/manor/thing has a really uneven roofline where random bits appear stuck on. Another way to add a bit more visual interest is to perhaps set some 'wings' of the manor back a little from a main central portion. Just a little, in the way
theseare. You could introduce some pieces from Ralfvieh's Antique World? They fit the stately home feel. I also reckon that on one side of the house (maybe the back beyond the fountain?) it would be super if the house was looking over a really nice lake.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
StationJimJr's Fencing set is out soon and there are some really nice plants in there that would add to the already super gardens you've already got. Particularly some of the groundcover pieces are ace but it's easy to get carried away and blanket every patch of grass you've got with them. Some of n7's plants would also work well.
I'm basically going to rebuild the Manor in a new game, and take all of your points in. I agree with pretty much all of them, and I can safely say with guidance like the above post that it will look more regal than ever. The rectangle as a main body, I'll be keeping, but a conservatory and far more extensive gardens will be included. Hopefully it'll be something really lovely that deserves to be the namesake of a park.
Rupert said:
Anyway, some ace ideas here and I'm looking forward to seeing more! Sorry for writing so much, take all suggestions with a pince of salt.
Thank you so, so much for taking the time to leave such an extensive reply. It has inspired me massively and as ever, your work is a huge benchmark for all RCT3 players to learn from. Don't apologize for giving me so much expert advice.
There'll be more soon, hopefully. Thanks guys!