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BigAl's No Limits Coasters

I think the pre-drop is excessive, but I know why hes put one in. Getting an invert to do a swarm style drop would be massively uncomfortable and it would have to be taken at some speed, hence why I think hes included a pre-drop to build up the speed.
 
Basically what Dave said. :p I also wanted a unique element, and this is like a combo of the Swarm roll and Drachen Fire's diving corkscrew (the first inversion after the lift, not the one after the MCBR that got removed due to roughness).

:)
 
Kukulkan - Mack launch coaster:


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Varmint - Gravity Group Timberliner woodie:

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POVs and off-ride (Kukulkan only, so far) footage for people I'm friends with on Facebook. Will sort out a proper video for Youtube of both soon.

:)
 
Eclipse

Another Mack launch designed to incorporate a few new elements and some variations of standard elements.

Includes an underground launch into a tophat with a curved exit drop, a 'late-twisting Immelmann', a dive loop, high-speed turn, mega-lite style hill and banked exit, zero-g roll, a sideways entrance into a airtime hill past the station, a dive under the brakes and into a sideways airtime hill, an underground tunnel before a climb into the brakes.

2 trains, 20 riders per train, a 50mph launch, 3 inversions, 2398ft of track, 4 hills, a 73.8ft tall tophat, 2 turns, 2 tunnels, 1240 riders per hour, 1:58 between dispatches.


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Mistral - B&M Invert


2415 feet of track, 98.4 feet tall, 50 mph, 10 'chopper' elements, 5 inversions, 4.8 positive vertical Gs (max), 4 tunnels, 4 turns, 2 moments of air time, 3 instances of hang time, 2 seven-row trains.

Layout based on the updated B&M Inverted train design first featured on Kings Island's Banshee.



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It looks a little slow over the elements and especially on the overbank.

:)
 
Originally it was quicker, but that made the more intense parts of the ride too intense, so I reduced the launch speed ever so slightly. With this being a Mack, I thought it would be better to let the trains float through certain elements and whip through the others, without it feeling like an Intamin Accelerator which is trying to rip your face off at each and every turn, if that makes sense? :p
 
Don't do a Helix on us and wuss out on the speed, crank those launches up to 11!
 
Meh, it's mainly to prove to them and others that nothing significant needs to be removed from the park to allow them to add a big ride. There are still aspects of the ride that I'd change if it were to be built, but it won't so it's fine. :p
 
POVs for Varmint, Kukulkan and Thunderbird (excuse the cursor in the last one :p):









 
These creations Al are really, really creative while still keeping a realistic feel. That Mack launch concept for Blackpool also looks incredible. If only it were to happen. :)
 
Fiddling around in the old No Limits designing some elements...



Barrel Roll:

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Zero-G:

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Downward Station Barrel Roll (for stations on the side of a hill):

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'Over and Under' Loops:

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Great stuff Al! Would those elements be up for download, as I could really find a use for them!
 
Not sure whether I'll put them up for download or not? I'll let you know if I do though! :)
 
The zero-G roll looks pretty off to me. The roll starts too early, and then looks like the rotation is very slow through the apex. And I also still mainly use NL1 too, although I do have NL2 now, usually because I'm not quite used to it yet. I do have one coaster which I may finish which has half-decent trackwork, but I haven't gotten round to supporting it yet.
 
It's designed to be more like a Mack zero-g (see Helix) where the coaster rolls through it slowly rather than snapping through it quickly. The trains move through it like they're supposed to and it looks how I wanted it to, it just doesn't look like your average zero-g, haha!
 
Yeah, I can sort of see what you mean. Still, I'm not sure that the entrance is heart-lined properly (and consider that Mack has a higher heartline value), as it stays quite straight- if you know what I mean? Probably not, so I had a bit of a go at a similar zero-G roll:
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I mean, it's nowhere near perfect, and it was only a five minute job, but I hope it sort of shows what I mean. Done properly this zero-G would have a pretty awesome combination of lats and a pop of air-time, yours is pretty good at giving the lats, but wouldn't give the desired pop of air-time.
 
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