BigAl's NL Coasters & More
Drayton Manor has been in need of something a little more thrilling for a while now, so in between working on Hornet, a sketch of a river rapids boat for my Chessington Rumrunner River Rapids plan (previously called Kraken Creek until I updated my idea) and another project, I've been stitching a ride idea together in my head and I've come up with this...
Stats
Name: Arachnid
Type: Compact B&M Floorless
Length: 2925.00 feet
Top Speed: 52 mph
Capacity: N/A (working on it

)
Trains: 5 trains, 4 riders per row, 4 rows per train
Max Height Over Ground: 24 meters
Tallest Drop: 30 meters
Highest to Lowest Track Points: 30 meters
Inversions: 5
Total Drops: 15
Blocks: 10
It's more or less a combination of Nemesis, Hulk, The Smiler, Shambhala, Verbolten, Swarm and Rita. Quite a combo, but I'll explain why. Arachnid has the compact style of The Smiler (trains, lift and close dueling elements) with the inverted drop leading out of the half cobra roll, the intensity and close landscaping inspired by Nemesis, the launched lift and roll from Hulk, my own variant of Swarm's drop (steeper for more speed and force), an indoor dark section similar to that found of Verbolten, the high-speed turns of Rita (especially the last one) and finally, the airtime hills of Shambhala. I packed so much into the ride due to the fact that Drayton Manor's larger coasters don't really compare to roller coasters at Alton Towers, so the ride is more than just a simple roller coaster to help make up for things.
I've designed the ride to fit on
this large open expanse of land at Drayton Manor in a way that there's space for another coaster and smaller rides either side. I've done this my slotting the main portion of the ride in between two large trees, having the enclosed section set over the side of an access road (giving enough clearance below for vehicles) and also by shaping the first drop and half cobra over the entrance/exit road. This means that as guests drive in, Arachnid is the first thing they will see (which would hopefully get people excited as they drive right beneath it). I've also set the finale to launch riders back under the main portion of the ride and over the entrance road a little further down to create more interaction with guests. To make sure the ride would also fit within the park's height limit, the ride's highest point is only 24 meters above the ground (Shockwave being 34 meters above the ground).
As to whether the park could afford such a ride is another matter completely!
The Theme
I thought I'd adopt the article about the rare spiders found at the site for the proposed Paramount Theme Park in London (as well as the discussion we had on here about it... and the general hatred for our eight-legged friends that TST has) as a base for my theme.
As construction workers at Drayton Manor were preparing to start initial groundwork for the park's next big ride, workers uncovered a nest of giant rare spiders beneath the ground where they were going to start building on.
The area of woodland (created for the story as it's currently just an open field) blocked off whilst experts were brought in to try and identify the species as well as work out a way of removing them. Once it had been determined that the spiders were worth destroying for a big new roller coaster, before the site had been signed off to let work continue, staff began to shift more dirt, unveiling a second, larger nest. Before the other species could be burned / squished / eradicated from existence, the larger species from the new nest began to capture workers, web-up vehicles and buildings, and just generally caused absolute chaos; something you might expect from creatures the size of a motorbike!
But it wasn't over (it never is with these things, is it!

), as the nest had one final surprise in-store. The ground gave-way, and from beneath the ground came Arachnid, the King Kong / Godzilla of spiders! xD
The once cordoned-off area is now open in a desperate hope that someone will be able to tame it before the entire park becomes one giant cobweb!
The Ride
Guests enter the area via a winding road, littered with various webbed-up vehicles, buildings and people (some actors, some static theming) and eventually come face-to-face with the giant Arachnid. The spider itself is the station, which will be designed so that some of the legs cross over the ride and paths (it'll be halfway in the ground, as if it's coming out of a trap, ready to attack), whilst the track of the ride will be white, as if it's webbing.
Once on the ride, the train heads up a 21 meter lift above the ride area and entrance road, which then immediately leads into an inverting drop (basically a steeper version of Swarm's). The train drops down, under and back above the road into half a cobra roll which ends in an inverting drop / corkscrew back in the direction of the station. The train hops over the top of the station for some ejector airtime, then sweeps around and under the front, narrowly missing the legs of the Arachnid (guests not on the ride would be able to see all of this from paths at the edge of the ride area). Once past the station, the train curves back around again and heads up into a corkscrew, right over the start of the lift before heading into a steep overbank turn (which is where the train meets the one in front of it that's just exiting the final inversion, after the launched lift). There's one more drop under some fake trees which will look like they've been smashed / uprooted by the Arachnid, before the train heads up over the staff access road (for some airtime) and into the brake run before the middle section of the ride.
The middle of the ride involves entering the Arachnid's nest. Here, the train goes past various scenes which build to a climax (the climax being the launched exit). The first scene is a cold, dark room with rocks lining the sides to make it feel like you're in a cave (a door like the one used to shield Th13teen's drop from natural light would be used here to help the atmosphere remain unnerving). The train then turns around a corner where two men are webbed-up at the end of the tunnel, wriggling and screaming for help. Above the train, giant animatronic Arachnid babies would lower down slowly towards the train; the screams of the two men getting louder and more desperate as they draw closer. Just as they get within a few feet, the cave becomes pitch black and the train drops deeper underground, passing walls lined with huge spider eggs. Just as the train slows back down again, riders turn to face a bigger spider (about the size of a small car) over the top of the exit to the cave. As the train gets closer to it, the spider lowers slightly, its eyes would glow red before finally the spider lurches forwards, hissing and spitting whilst revealing its great fangs. This sequencing would help to make this final scene a little more frightening before the train finally escapes the cave by being launched out and back over the staff access road.
The launch takes riders back up to a similar height to the first lift before riders would traverse a barrel roll and then drop past the train behind which is about to head into the cave that you've just exited. The train reaches 52 mph again (same speed as when it reaches the bottom of the very first drop) and climbs over a large airtime hill, positioned directly over the top of the entrance road. The train then swings to the right as it speeds back down again, and enters a Rita style turn which would be dug into a trench to give riders a greater sense of speed, as well as making the ride's final elements a little more thrilling. Once that's over, the train exits the trench by speeding over the entrance road again via a final lower airtime hill (similar to the long and low hill found on Shambhala) before hitting the brakes and bringing riders into the exit station (there are two stations and three sets of blocks to help with throughput).
Now that that's out of the way, I'll share here my progress on my Chessington river rapids boat (since I've only posted it on my Twitter and Facebook so far):
And what it's for...
(subject to change

)