In order ...
- The station looks fabulous - photos below. The soundtrack was playing intermittently and is still switched off when there is a breakdown.
- The skull waterfall was off, but the infrastructure for it appears to still be there - perhaps it shall return.
- Huginn and Muninn have been replaced by a static scene with a viking that reminded me a bit of He-Man - quite a decorative scene
- The real fire torches have been replaced by vapour / steam
- The dogs remain as they were, but have been relit - no sound today
- Fenrir(?) remains above lift one, and has been relit
- ... then it all starts going wrong, the boat stops on lift 1 for 10 mins - the announcements regarding what is going on are barely audible
- The effects on the lift (they look a bit like eyes) switch off
- ... we eventually start moving again
- It appears the twin-trommel is still in place, but naturally, is not moving
- Odin appears to have been removed / there is no audio - there is nothing in that space
- Coming off lift 1 there is no bouncing, nor are there lights in the cave at the top
- The dragon heads that were to your right have gone and been replaced by lots of lanterns in a mirrored box
- The river of fire remains largely unchanged - but now each 1m of it or so lights up as you approach it - very cool
- The waterfalls are gone - they have been replaced by a solid wall with thin shafts of light shining through - fine, but a downgrade
- Turn 1 (which I suspect is a relocated Turn 2) spins you round anti-clockwise to go down the mini-drop forwards
- You then approach a bizarre large figure that was lit very badly - but it looked odd, no idea what it was. Reminded me of the Mumbo Jumbo logo.
- The ice room wasn't cold - there are a lot of ornate 'things' in there now - a weak snow machine, but the canons are presumably gone. Thankfully the perspex polar bear, or whatever it was has been banished.
- Drop 2 - there is a new effect with some lights / water dropping from the ceiling
- The vortex infrastructure was there, but switched off / broken - but it did light up
- The waterfall and shooter before the 180-degree turn to lift 2 remain the same
- Lift 2 had some new sound-effects, but were very quiet
- The skull chandelier now lights up when you get to it, rather than being on constantly
- There were some new bits on the 'bad corner' - again very ornate
- The hammers were there, but didn't work
- The flaming arrows were there, one worked
- The rolling log was there, didn't work
- There is a new scene with bells above your head that chime as you pass under
- The Tesla coil corner, which was 'upgraded' in the last refurbishment to have the exploding chests has been completely redone, I assume stuff was supposed to happen there but nothing did - it almost looked like tracks with stuff on that was supposed to move side to side on said tracks, but nothing happened ... could be really cool I am sure, but it wasn't today.
- No flaming trough / ring of fire - I would be delighted and hugely surprised if that came back
- No fire explosions on the run out - didn't appear to be lit
- No long boat explosion - but the mechanism appeared to be there
- One final fire blast on the right hand side
- ... and out into the daylight with a huge feeling of WTF
Wetness
The corners are just as bad as they have ever been - the boats didn't have as much standing water as they have done previously. In the run out from drop 3 I was hit by a wall of water from the right, I can only think a boat had come down drop 2 at the same time or there's something new that the water from your boat 'ricochets' off. It felt like it did in 2000 where the boats could drop together - maybe they can again.
Audio
There felt very little compelling about the soundtrack and the sound inside around the ride was worse than ever.