I too rode a couple of weeks back, and can only really echo what has been said. The ride is dull as hell. Although the same ride type, it somehow seems slower and less forcefull than magma, and that is hardly thrilling.
As for the themeing, it is so badly done I'd wager elements of it will be unsafe and removed or have to be replaced in just a few years. There is already visible patchwork on one of the jaws (the inside sky facing right one as viewed from the front), and where some shaped ridgework has been it has already visibly slipped since paining to expose the building material beneath.
Ride effects somehow have no effect on the ride. The decent amount of smoke/spray seen from off ride go virtually unnoticed while riding. There is no view down into the mouth from the seating position so no sense that you are being eaten by a Croc. The main structure looks squat and the ride insignificant against it.
They had a pit Ramssis was in. They've filled in that pit and put this on top. Why not use the existing excavation to put a bigger, better ride of the same type in? They've gone to a lot of cost and effort to make the plot LESS suitable for the ride type and height planning restrictions. "It's a part for kids" you say, "a larger version would not be suitable". They've just put in planning for a 1.4m coaster. Mental.
I quite liked the chanting dispatch music. The Croc mouth photo op at the queuline entrance is a neat idea, although already looking worn and tatty after just a few weeks lite use.
At the end of my ride it malfunctioned. For some reason they've programmed it to have to quite precisely park at the same place it starts, a pointless trick that plagues multiple flat rides that have been told to do the same. The ride came to an end at the bottom of the tower and span to where it needed to be, but every time overshot it a little so sped up to go around and try to park again, each time a little faster than the time before so overshot it a little further. This went on for whole minutes and was moving at quite a speed by the end, it started to be accompanied by the unnerving smell of burning rubber. Eventually it stopped out of position but the restraints would not open, the op sounded panicked over the tannoy calling his colleague. We were stuck for about 10-15 minutes with no attempt to manually release. I wasn't particularly comfortable with this.
I've been reliably informed that the park did not have any individual seat release bar when the ride opened, one was delivered around a month ago but staff were not trained to use it immediately, so there was basically no way to release individual riders against the wishes of the ride computer. I'd be inclined to disbelieve this if it wasn't for my own experience. The potential repercussions of this had someone been taken ill on the ride, or there have been fire and need for speedy evacuation don't bare thinking about.