Blackhole_Sun
TS Member
- Favourite Ride
- Black Hole
I was sceptical of how well this would work on a busy day. Just let people queue, if they want to wait 2-3 hours for it then let them.
Vampire is extremely popular, if the queue was 90 minutes it would be almost out the door into wild woods. Not sure how accurate it is, we usually find queues are over estimated at Chessington.Can their new signature ride really be a 20 minute wait when Fury and Vampire are showing 90 mins ?
I was very surprised too. And I don’t know for certain that they have opened it in a standby capacity; I’m simply inferring that based on the fact that the app is showing it as having a 20 minute wait time.Can their new signature ride really be a 20 minute wait when Fury and Vampire are showing 90 mins ?
245 minutes? Wow; it must be popular!Seems that the Virtual Queue is fixed now, and Mandrill Mayhem is on a 245 minute queue as of 12:10pm.
245 minutes? Wow; it mustbe popularhave a woeful capacity.
That would suggest that they’re only dispatching about once every 5 minutes… a train every 5 minutes would lead to 336 riders per hour, while a train every 4 minutes would lead to 420 riders per hour.A glance at the reserve and ride background data suggests that there are 350 rider slots per hour
I think you should complain, though. The throughput is terrible for a park that needs a high-throughput coaster.I guess the H&S situation probably restricts them, however, so I can’t really complain.
Manufacturer says 500 per hour, tests with just dummies is 350 per hour.That would suggest that they’re only dispatching about once every 5 minutes… a train every 5 minutes would lead to 336 riders per hour, while a train every 4 minutes would lead to 420 riders per hour.
I must digress that that is a lot lower than I’d expected during construction; even the higher of those two figures is only 50% of the alleged theoretical throughput (840pph, as per the Noise Impact Assessment). I had hoped that they’d manage at least a train every 3 minutes (560pph), possibly edging towards a train every 2.5 minutes (672pph). I guess the H&S situation probably restricts them, however, so I can’t really complain.
EDIT: I just saw your update @ThisGuy. That would lead to a total hourly throughput of 434pph, which is a bit better; that would be slightly more than a train every 4 minutes. Although I guess the virtual queue throughput may not necessarily be a reflection of the actual ride’s throughput, as I’ve heard people saying that there is still often a 15-30 minute standby wait even when the virtual queue ends.
This won't be a Merlin IT issue though, it'll be an Accesso issue. Which, granted, will push the blame to Merlin IT anyway.I’m no computer expert but Merlin’s IT infrastructure has never really been astounding so it’s not exactly surprising that this failed on the first busy day.
In what way can you "not really complain", though? That's utter lunacy.I guess the H&S situation probably restricts them, however, so I can’t really complain.