Danscott22
TS Member
- Favourite Ride
- The Smiler
Hoping they are this low on Thursday when I’m there, The Smiler, Rita and Thirteen are the ones remotely high and I’m hoping to have them done by 10:30
Wicker man is still running full trains. Smiler seems to be mixed, sometimes full and sometimes gaps. Not sure about Th13teen as I didn't ride it yesterday. Everything else is still running as normalOut of interest, did we ever ascertain what became of that week-long distancing trial on certain rides? Did the park ever extend the distancing removal to other rides? Was the policy reversed?
I’m guessing based on the current queue times that the policy wasn’t reversed, as they’re surprisingly quite low, but I’d be interested to know, if anyone does know!
Clocked the wait times on today's visit to help people who might be put off by larger midweek queues. In the order we did them-
The Smiler (1st ride) - pre-open on the 3rd train of the day, so can't call it, heard the announcement upon opening saying it would be 45 minutes at the back of the queue though.
Rita - Advertised 0, waited 0 (PS, BEST ride I've EVER had on Rita, it really was glass smooth today, really bumped Rita up for me!)
Roller Disco - advertised 0, waited 0 (this isn't as bad as everyone says it is, mine was spinning wildly almost as if someone was manually spinning it!)
TH13TEEN - advertised 10, waited 0 (late opening for this but riding Roller Disco meant we we on TH13TEEN's third train of the day).
Gangsta Granny: The Ride - advertised 20, waited 45 (worth noting this would've been 15 minutes but it had quite a lengthy downtime, bumping it to 45).
Hex - advertised 5, waited 20 (the wait hadn't been updated, but whilst we were in the queue it crept it to 40 minutes, which I'm likely to believe as the length was double that we waited just before heading into the inside queue line).
Congo River Rapids - advertised 5, waited 15 (would've been 5, 10 minutes cleaning bumped it to 15)
Runaway Mine Train - advertised 10, waited 10 (first time on this in ages, my and my friend both agree it's so underrated for a family coaster, it's great!
Duel - advertised 0, waited 0
Funk'n'Fly - advertised 10, waited 10 (first time on this as it was down last visit, I personally loved this!!)
Wicker Man (1st ride) - advertised 50, waited 25!!! (from in the extension queue as well! You would've thought this was an omnimover ride if you knew no better, potentially the quickest operation I've ever seen on anything ever! Genuinely the queue was hardly stationary on this!)
Mixtape - advertised 0, waited 10 (loved this again, it's a great addition!)
Oblivion - advertised 30, waited 25 (would've been less but we hit the cleaning cycle)
Wicker Man (2nd go) - advertised 30, waited 15 (should've been on the front row but the ride host asked if we wanted a back row! I obviously said yes as I love it and wanted my friend to experience the back for the first ever time! That ride single handedly pushes WM back up to my Alton 2nd, and pushes for 1st place again)
The Smiler (2nd ride) - advertised 0, waited 25 (worth noting it was advertised 0 because the app cut it's queue to "closed" at 5pm so they had to reset it for the last 30 minutes of the day).
All in all, a great day!! First time on GG, Roller Disco and Funk'n'Fly today - Gangsta Granny is fun, would ride again! Roller Disco and Funk'n'Fly are both pretty great in my opinion!
EDIT: Rides on my list we didn't do and reasons-
Flavio's Fabulous Fandango - closed all day, no sign of activity from any maintenance or staff, which is a shame because I really like this and think it packs a punch.
The Blade - had the day been slightly longer, I would've
Enterprise - see above
Galactica - were about to after Funk'n'Fly, as it was advertised 20, but I heard the temporary delay announcement so didn't bother.
Nemesis - queue was too long when in FV, and it was also down for a decent amount of time.
Oblivion was fine as far as I'm aware today, the operations were slightly slower than I remember them being on there (it was double station loading) but it was running well, had a loose restraint so the drop airtime was fantastic.Nemesis seems to be having a lot of Down Time this Season was Oblivion okay today as that seems to be struggling a little??
Anyone know how many trains wicker man is on? I don't believe it's 90 mins for one second because the queue moves really quickly now
The smiler fastrack sold out at about 2 and the queue has been huge for it most the afternoon. It said 70 when I was in x sector but given where the queue was and the volume of fastrack there was absolutely no chance the queue was that low. Still at least Oblivion has been reliable as ever, with fast loading and an overestimated queue. Advertised 45 but I waited 15, how about that!More fast track on a Friday most likely holding it up. The fact the park hours have been extended from 6 until 7 today supports that I'd say.
Do you reckon it’s exceeding 1,000pph? I clocked it at 1,059pph on my last visit in April, but I’m not sure if I did that right, as the ride’s theoretical is 952pph… I guess I’ll get to time it again for myself on Monday.Wicker Man throughput/ operation is outstanding currently.
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The baggage hold might not necessarily go; Thirteen’s and Smiler’s only went due to a reduction in the operating budget in 2018, and if anything, the operations budget only seems to be increasing at the moment!Dread the day the ride's baggage hold gets the same treatment as those before it and it slows it down
The difference is that the baggage cages are only accessible for a short time when a train is in the station and both guests embarking and disembarking have to scramble through the same cages. A baggage hold can operate at all times regardless of where the trains are and there are separate windows for embarking and disembarking guests so they don't get in the way, reducing faff.The baggage hold might not necessarily go; Thirteen’s and Smiler’s only went due to a reduction in the operating budget in 2018, and if anything, the operations budget only seems to be increasing at the moment!
I dare say I think we could even see baggage holds return on Thirteen and The Smiler in the not-too-distant future!
Out of interest, though; why is it that baggage holds make the queue move more quickly? I know that they increase the throughput of the coaster due to shorter dispatch times in the station itself, but surely baggage holds just move that time delay caused by storing bags into the queue itself as opposed to in the station, making little difference to the queue time of riders prior to the baggage hold?