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General Queue Times Discussion

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Theoretical and actual throughput are very different. I'll do a list below:
Galactica
Theoretical-1500
Average-1000
Nemesis
Theoretical- 1400
Average- 1200
Oblivion
Theoretical- 1900
Average-1000
Rita
Theoretical- 1150
Average- 850
Th13teen
Theoretical- 1100
Average- 900
The smiler
Theoretical- 1000
Average-800
Wicker man
Theoretical-952 (this is definitely wrong it does more than this)
Average- surely 1000 at least
 
Divide all of those numbers by 4 and you'll be closer to the number of people currently waiting for each.
Are you suggesting that the rides’ throughputs are 4 times lower than I’ve got, or are you implying that the queue times are exaggerated?
 
Throughput from the main queue will be up to 75% less than the values you've used, because of:
1) inaccurate theoretical throughput figures (Oblivion will get 1000/hr on a good day but can be less)
2) FT/RAP - generally 25-40% of passengers are not in the main queue. This varies by ride, those with higher total throughput are affected less.
3) social distancing is currently reducing capacity significantly on some rides, by at least 30% for WM and 50% for Thirteen. Rita might be able to fully load(?), but on every other coaster there are a significant number of empty seats per train.
 
Theoretical and actual throughput are very different. I'll do a list below:
Galactica
Theoretical-1500
Average-1000
Nemesis
Theoretical- 1400
Average- 1200
Oblivion
Theoretical- 1900
Average-1000
Rita
Theoretical- 1150
Average- 850
Th13teen
Theoretical- 1100
Average- 900
The smiler
Theoretical- 1000
Average-800
Wicker man
Theoretical-952 (this is definitely wrong it does more than this)
Average- surely 1000 at least
Source for the figures???
 
Source for the figures???
I can only assume he’s basing it off of his own observations; many enthusiasts have Dispatch Timer apps or similar that they use in queue lines to calculate throughput.

I myself have this app, so I’ll tell you what; I’ll try and (partially) settle the throughput debate by taking my own readings while I’m queueing for rides on Friday. I have the Dispatch Timer app, I’ll have my iPhone on me, so I’ll try and get some readings.
 
Sorry for double posting, but; on the topic of operations, would it be possible under the COVID guidance for the park to do what many other theme parks abroad are doing and start loading every row as opposed to leaving space? Of course you couldn’t have things like single rider queues, and you couldn’t fill every single seat, but would it be possible to let a group occupy every row as opposed to having to leave a row or two of space between groups on rides like Thirteen and Wicker Man?

I was only thinking this because I know that many parks abroad have started doing this (I know Europa now loads every row, as well as many parks in America), and with the way the coasters are, surely it wouldn’t make much difference to the level of transmission risk along as separate groups aren’t sat in the same row, especially seeing as you wear face masks on the coasters?

Technically, you shouldn’t be facing anyone from a separate group, as all of the ride rows face the same direction and are directly behind each other, so in that sense, the transmission risk is probably lowered compared to if you were facing the people sat in front of or behind you.
 
I mean yeah what is it with people wanting discussion to be based on factual information and not just rubbish people make up on the spot.
It wasn't made up I've seen many people post on here similar estimations for the actual throughput of rides. They won't factually know that the ride goes through that many an hour it'll just be a guess
 
Annoyingly the only people who know the actual throughputs are the parks and they're not going to announce those publicly (although sometimes people have zoomed a camera into an operator booth to see the throughput targets).
 
Annoyingly the only people who know the actual throughputs are the parks and they're not going to announce those publicly (although sometimes people have zoomed a camera into an operator booth to see the throughput targets).
Well exactly so when we're talking about the ride througputs, everyone on here will just be estimating. There's nothing factual about it we're not gonna know what a ride does in an hour
 
The problem is there are simply too many variables now. For example before you had a train to fill with a set number of seats. Worst case is you have a few seats out due to smaller groups, perhaps an occasional row because of a few large groups waiting to get on and the hosts not calling any smaller groups forward. At the start of the season you have new staff concentrating on safety procedures over throughputs.

On top of this, you now you have:
  • Social distancing means you're unable to have groups together on the four across coasters, others you need to leave a row free. If you have a cluster of smaller groups, suddenly you take out a large chunk of capacity, whereas at another time you might have a load of groups of 6. It varies so much it's impossible to accurately predict
  • A length of queue line not being a constant amount as people socially distance more or less than the norm. It's no longer just a case of estimating a queue line according to where the queue ends.
  • Groups are unable to pass in the queue line, meaning you can't call anyone forward
  • Issues with people not wearing masks properly and staff needing to intervene before dispatching the ride
  • Clean downs of rides
  • A higher percentage of brand new staff, as many established returners have gone elsewhere due to the pandemic.
So that lot on top of the usual start of season issues means queue times are nigh on impossible to accurately state at the moment, even for the staff on park. So yup, queue times are pretty much always a poor guesstimate these days. Even throughputs aren't really an accurate reflection of how the coaster is doing hour to hour. What a ride can be getting at 11am can be different to 1pm purely because of the guests who are in the queue.
 
The problem is there are simply too many variables now. For example before you had a train to fill with a set number of seats. Worst case is you have a few seats out due to smaller groups, perhaps an occasional row because of a few large groups waiting to get on and the hosts not calling any smaller groups forward. At the start of the season you have new staff concentrating on safety procedures over throughputs.

On top of this, you now you have:
  • Social distancing means you're unable to have groups together on the four across coasters, others you need to leave a row free. If you have a cluster of smaller groups, suddenly you take out a large chunk of capacity, whereas at another time you might have a load of groups of 6. It varies so much it's impossible to accurately predict
  • A length of queue line not being a constant amount as people socially distance more or less than the norm. It's no longer just a case of estimating a queue line according to where the queue ends.
  • Groups are unable to pass in the queue line, meaning you can't call anyone forward
  • Issues with people not wearing masks properly and staff needing to intervene before dispatching the ride
  • Clean downs of rides
  • A higher percentage of brand new staff, as many established returners have gone elsewhere due to the pandemic.
So that lot on top of the usual start of season issues means queue times are nigh on impossible to accurately state at the moment, even for the staff on park. So yup, queue times are pretty much always a poor guesstimate these days. Even throughputs aren't really an accurate reflection of how the coaster is doing hour to hour. What a ride can be getting at 11am can be different to 1pm purely because of the guests who are in the queue.
Totally agree with that it's pretty much impossible to know the throughputs and queue times given all the variables. Also, with rides like nemesis if its running on 1 train it makes it even more difficult to estimate waits
 
Totally agree with that it's pretty much impossible to know the throughputs and queue times given all the variables. Also, with rides like nemesis if its running on 1 train it makes it even more difficult to estimate waits

Which you would think renders all thought and disucssion of them somewhat uselss! ;)
 
Talking of queue times, how can the smiler be 75 minutes. I've queued for it just before it hit capacity and it was 65. Unless they're selling more fastrack or something
 
@Matt N for the theoretical throughputs and the average ones are just estimations. What is it with you and sources haha. What source would be able to tell you thr exact average for each coaster

The only people who know exactly how many guests have been on each ride are those who work there. And I'm sure the director level big wigs at the park will use this data compiled from each season to decide which rides need to be removed/replaced in future, not how long a queue may be on a random day of the year.
 
The only people who know exactly how many guests have been on each ride are those who work there. And I'm sure the director level big wigs at the park will use this data compiled from each season to decide which rides need to be removed/replaced in future, not how long a queue may be on a random day of the year.
Yep I agree with you. On the topic of queues, the park seems very busy today. I'm assuming they started with the capacity lower and have increased it each day
 
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