We wouldn't have all these conspiracy theories had the park simply flat out stated what was going on. Yes, others will have an idea what is really going on but all this radio silence only helps to create wild theories about what's wrong with Hex which didn’t have to happen.
I don’t think it’s that deep. The ‘conspiracy theories’ are just a few enthusiasts on twitter. The park’s communication surrounding what’s happening with Hex has been just right really, let’s be honest 99.9% of guests have no interest in why it’s closed, just knowing that it will be closed.We wouldn't have all these conspiracy theories had the park simply flat out stated what was going on. Yes, others will have an idea what is really going on but all this radio silence only helps to create wild theories about what's wrong with Hex which didn’t have to happen.
Did notice yesterday when we walked past that the entrance areas has been modified and now has 4 queue lines! Main, Fastpass, RAP (ambulant), RAP (non-ambulant). Nice that they're letting as many people as possible experience the entrance (only the non-ambulant deviates).
I haven't seen what this merge point looks like, but is it possible that it isn't actually a merge point? If they are all facing towards the door it could be that when the door is open they add chains to each of the fences and the 3 lines continue inside?There appears to be a merge point outside, so probably no changes to the indoor layout.
Though it seems we're not going to be finding out for sure any time soon.
I haven't seen what this merge point looks like, but is it possible that it isn't actually a merge point? If they are all facing towards the door it could be that when the door is open they add chains to each of the fences and the 3 lines continue inside?
Really hard to tell without seeing what the merge looks like.
Either way, does Hex really need dedicated FT and RAP? It's not a major headline ride, and I don't think I ever saw it with more than a 20 minute queue.
They could easily combine the lines together. To be honest if the queue averages under 15 minutes anyway why even include it on the RAP and Fastrack system? Add it as a bonus ride only on busy days and only when the ride is using its proper exit.
Would assume the side entrance will become non-ambulant/wheelchair-only like Nemmy's exit has.and ambulant RAP users can choose between waiting ~15 minutes in the themed indoor queue or using the side entrance as before.
Would assume the side entrance will become non-ambulant/wheelchair-only like Nemmy's exit has.
And they still have one, if they really can't queue more than 5 minutes the non-ambulant entrance could be an option.All rides have (and require) a RAP entrance regardless of typical queue times, albeit sometimes an exit is used.
I think it’s great they’re being inclusive to allow as many people as possible to experience the interior elements.
And they still have one, if they really can't queue more than 5 minutes the non-ambulant entrance could be an option.
But let's be honest, does Hex really need seperate queues? I've seen RAP users wait over 30 minutes in a RAP queue to avoide an hour queue in the main line. I'd argue if they can wait that long they are abusing the RAP system anyway, but that's for another topic.
Hex is nearly always a walk on ride. And when it isn't it's normally only about 15-20 minutes in a queue that is very atmospheric.
A combined RAP and Fastrack queue (with a ramp so it is actually a proper RAP queue) would be more than enough.
Using your Curse analogy for one moment; anyone using RAP, or Fastrack, misses out on the prologue plaques, the additional theming and Easter egg tombstones in the main queue through the wood.Historical queue time data indicates Hex has previously had waits in excess of 35 minutes so preparing for that possibility does seem the best course of action. You could throw the same criticism at The Curse otherwise.
Using your Curse analogy for one moment; anyone using RAP, or Fastrack, misses out on the prologue plaques, the additional theming and Easter egg tombstones in the main queue through the wood.
Like Curse's outdoor queue, Hex's indoor queue is impeccably themed but let's not forget that these elements are in place to entertain people whilst they wait for long periods.
I understand and appreciate the need to ensure the equal opportunity of access to the attraction for everyone, but let's not make waiting in a long queue even more miserable, because those using a system designed to get you straight onto an attraction can't see the same entertaining elements.
We are in danger of this encroaching on the remit of the RAP discussion.