Philoz78
TS Member
I think you misunderstand the point about the sensors. I'm a non-expert just basing my opinion on what I've read on here, but if I've understood correctly, the way they work is that if a car passes one sensor, but doesn't pass the next one, the system sees it as stuck and stops the ride. There needs to be some override in place so that, on the odd occasion when you have removed a car from between two sensors, the system isn't still sat waiting for the car to pass the second sensor.With the system overridden, it could have all the sensors in the world, but the entire purpose of the override is to ignore those
However, once you have done an override, that doesn't mean the sensors just stop working completely and allow you to just do anything you want, all the override does is reset the system at that point, and then the sensors come back on and carry on doing what they are designed to do but from a "clean" start - in fact (to my layman's mind) "override" might be a bit of a misnomer, maybe "reset" would be a better term - except I think that's already in use for a more complete system reset from a comment I read earlier.
So anyway what I think @morgano was suggesting is that some additional sensors in the valley would mean that after the override/reset they would have caught the fact that there was still a car stuck there and immediately triggered another stop. An instant trigger like that would have been enough to alert the engineer that there was something more going on than he was aware of and might have prompted him to go and do a manual visual check of the track. (In the hypothetic scenario, as yet nobody knows exactly what happened!)
