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Nemesis: Sub-Terra

I have no doubt we will see some changes over the closed season to get the whole of Forbidden Valley ready for next year, the question is if it is just tweaks or actually sorting out the restraint problem.

While I'm glad we do have extra capacity for now, the sad thing is even if Sub Terra didn't have the restraint problem it would still have the difficult task of carrying that area of the park on its back which the likes of Blade and Galactica can't help until Nemesis is back.
 
Does anyone have any idea of a throughput on this attraction? It seems to be very busy when I walk by today despite it being a relatively quiet day. Maybe it’s still the hype over it being back open, but I have a feeling it’s throughput is letting it down.
 
Just stood in the Sub-Terra queue at the moment and although the queue isn't long in length it is moving extremely slowly. It's currently one group of 32 every 10 minutes.

Does anyone have any idea of a throughput on this attraction? It seems to be very busy when I walk by today despite it being a relatively quiet day. Maybe it’s still the hype over it being back open, but I have a feeling it’s throughput is letting it down.
The above comment suggests that it was obtaining 192 pph when they were there.
 
Apologies if its already been covered, but what exactly were the changes to the restraints in 2015? Was it just the weird flappy things?


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It is incredible to me that this issue wasn’t addressed before they re opened. Surely they had enough time to fix it? and surely it was no1 priority?

Makes me wonder if this was a rushed opening or not
 
Maybe they did have plans but all their budget in both Alton Manor and bringing back Sub Terra were spent (aka the cheap sign on the entrance) and they could do nothing about it and simply had to hope for the best. Then again what the costs would have been to replace the restraint system or if there have been any examples of a new type of restraint system having been built?
 
Capacity aside,

Why has there been zero push about Sub-Terra on park and online? They did the opening day stuff, but unless you’re an enthusiast. I’m not sure it’s clear it’s back open. At the park, there’s no signage trying to pull you to visit SubTerra.
 
Capacity aside,

Why has there been zero push about Sub-Terra on park and online? They did the opening day stuff, but unless you’re an enthusiast. I’m not sure it’s clear it’s back open. At the park, there’s no signage trying to pull you to visit SubTerra.

I mean, if it’s getting through 200 guests per hour - it sounds like they don’t want to be encouraging more people to queue for the thing. Probably do more harm to people’s day out than good.
 
Apologies if its already been covered, but what exactly were the changes to the restraints in 2015? Was it just the weird flappy things?


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When it originally opened it was one long lap bar, you can see it in this photo which came with the marketing of the ride:
IMG_7394.jpeg

I believe they/other drop towers has issues where it was fairly easy to get out the restraint, especially if you had a large person on the row because it was just one long restraint. It could happen on sub Terra as the ride is too loaded, so when it got to the bottom people could climb out.

The new restraints added an extra bar and plastic screen, as well as the weird plastic flap things on your legs.
I think they also lowed the point in which it would lock compared to before. Here’s a pic I took of the new restraints in 2015. As far as I know nothing has changed since then with them.
IMG_3958.jpeg
Here is also a photo taken when the ride was shut the first closed season:
IMG_0330.jpeg
 
Got back on this again for the first time since 2013 today.

Underwhelmed really. there have been no real improvements to the ride experience if anything it is worse than it was before.

I went there first as I’ve read the horror stories of the throughput and downtime. It took around 22 minutes from opening the queue at 10am to getting off. Mixture of bag dropoff, people unsure of where to go, messing about with the restraints.

The restraints are quite honestly a joke. They have changed since I last went on there. Strange bits of rubber pressing agaisnt the top of your legs, perspex between the lap bar. The ride ops asking riders to help push the lap bar down…. Immersion totally gone. Can’t understand why this has not been resolved while it was closed and being readied to open. It’s not sustainable, not at all.

On the plus Drop is forceful, and it’s decent laugh I suppose. A good enough filler attraction and will help with capacity. I wouldn’t wait more than 20-30 minutes maximum. The other two who didn’t do the original version found it decent enough without blowing them away. Happy to have this in the lineup.
 
I know it’s very pedantic of me, but I have to agree with the whole ‘lack of immersion’. There really is no effort to make it immersive.

All of the staff on the ride are just in themed clothing, nothing more. They clearly have no script or direction unlike the previous incarnations if i remember correctly.

I’m not saying to bring back the shouting etc, but the host stood outside the brief area shouted to the group ‘this has live actors, smoke etc and if you don’t like it leave now’

Then inside the main chamber staff are trying to get you to help put the restraints on and not in character at all, and I won’t get the started on the finale ‘actors’.

Literally the least immersive experience at the park for me, which is a shame because everything in between is good. Just hope it’s in their plans to give it a refresh in the next year because after 8 years of being closed it hasn’t improved and has gone backwards if anything
 
I too was able to finally get back on the ride today, and echo the sentiments above. The restraints are strange, but the same as the ones on the drop towers in the dungeons. I remember riding with the original restraints while a larger guest was in the same row and was almost ejected from my seat it was so loose, so I know all too well why there was a need to alter them, was an accident waiting to happen.
The ride itself is pretty much how I remember it from when it was originally open, a good filler attraction but nothing mind blowing.

The slight edits to the pre-show video do seem to confirm that they are indeed going back to the original story of the track on Nemesis being part of the monster itself and the supports being the steel pinning it down, which I was happy to see. The track being what was pinning it down never made any sense to me, there is only the Zero-G Roll that actually goes over any part of it :confused:.
 
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I did it on possibly the final run before closure. It was ejecting normal sized people. If this hasn't been fixed there's no way I'm getting back on.
 
They seemed to be making more of an effort to accommodate normal-sized people than in 2015. A combination of deliberately leaving empty seats, staff (and guests) pushing harder on the bars and rearranging people into the least-worst seats meant only 1 person had to leave on our ride when I'd anticipated it being 3 or 4. The staff had to make multiple attempts with 3 of the towers and it was several minutes before all bars were secure.

The ride experience is similar to before. The main differences are an updated preshow video and rethemed exit corridor, plus much less aggro from the staff.
 
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