The quetime of 30 minutes was a bit of an over estimate, the actual queue was closer to 25, but all good. The staff were very on character, and the batching was smooth. However, for some reason we had to wait about a minute after the host did their spiel before the videos started in the preshow, presumably due to a timer, or the op releasing it. Could have done with them having their own trigger button to start the video. The lifts down were passably convincing, and the rockwork in the tunnel was really nice, but you weren't given much time to admire it, as we were through the doors pretty much straight away. the chamber was lit really well, and the egg certainly looked organic and natural, and the blue lighting package gave a cold feel. No more shouty staff made them feel more like an actual professional military unit, and gave the ride credibility, and there are new visuals on the preshow, with the same audio as before, that nicely tie in the retrack. They have finally figured out how they load the ride, with the hosts assigning you a seats as you come through the door. They then ask guests to cross their arms over their chest and both hosts lower and hold the bar down until it locks. It did take a little while, but it was not unduly long for 2 hosts dealing with effectively 4 rides. The drop was not the most intense, but very fun, and really helped deliver the panic of the situation. The egg appears cracked and you get a water spray combined with sound effects before you drop, which makes it seem like its the creatures escape that triggers it, and it's not just random. The lighting package on the lower level meant that your focus was drawn to the nest and not other chutes or the walls. The back prodders were a bit uncomfortable, and I am glad I had trousers on when the leg ticklers went. The restraints released themselves when you dock, and one of the hosts encourages you to push up the bar yourself, and it all feels authentiaclly urgent. The lift up is quite a good scare scene, with moving floors, light, smoke and sound creating a good dose of fear. The actor in the decontmination walks behind some chainlink fences, and kind of jumps at people but doesn't do much. The final exit corridor has a neat feature of a thermal camera hooked up to a video screen "scanning" you.