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Nemesis: Sub-Terra

You say this, and I’d agree, but at what point do they have to decide to basically replace the mechanism of it?

Wrong thread for it but the ride is constantly out of action, you feel major works are needed if the plan is to retain it long termZ
Yeah it's doomed then, we'll walk in there one day and there will be a retro squad ride in the ride building
 
Yeah it's doomed then, we'll walk in there one day and there will be a retro squad ride in the ride building

Hope you’re being tongue in cheek but it does concern me slightly.

For what it’s worth I’d be 100% behind them dedicating a large budget to doing whatever they need to do to get the ride fully operational again and updating the effects etc, I’m not sure the Merlin CEO’s would agree though (or maybe they would)?

It’s a similar point with Sub Terra in that they’ve got a lack of flat rides and alternative ride experiences to coasters in the park so you’d hope that they will look after and bring up to scratch the rides which they already have rather than replacing them with fair ground rides but who knows at this point.
 
How does the drop compare with the likes of thirteens drop? I never got to experience nemisis sub terra back when it originally opened. I know there both completely different ride systems but was the drop around the same amount of thrill as thirteen? Trying to decide if it does reopen is it worth queuing up for?
 
How does the drop compare with the likes of thirteens drop? I never got to experience nemisis sub terra back when it originally opened. I know there both completely different ride systems but was the drop around the same amount of thrill as thirteen? Trying to decide if it does reopen is it worth queuing up for?
Someone may have the actual numbers but there certainly didn't (from memory) feel like there was much in it, maybe slightly higher drop than thirteen
 
Just to return to the subject of staff being rude to guests, it's such a shame that such an easy to fix operational decision has tainted so many peoples opinion of the ride.

Speaking from personal experience I wonder if that was always part of the rides design, or was mistranslated in the development phase.
I've worked on a number of projects that have had features not turn out the way they were intended. Sometimes it's because I've added a really helpful little feature that a contractor has not understood, removed, and then found later on it's caused them all sorts of issues they wouldn't have had if they'd just left it in.
Or I've been working with a park and found that after handover they've made multiple changes (to be fair to them, not always bad ones), but sometimes they've completely missed the original intent.

People have a habit of trying to stick to what they know when a new concept is introduced. It takes a lot of work to get everyone on board with a new idea.

I wonder if (and this is pure speculation from this point onwards) the operations brief for Sub-Terra was for the staff to act like "military personnel". But when that brief was handed to the operational team they thought "sounds like Scare Maze actors, ok, we'll instruct staff to shout command's". Which was further mistranslated by individual staff to include insults. After all this is a "Scare Maze" style experience in their mind.

If I remember correctly the way staff acted was toned down at points during the rides life. But I worry that as the shouting version is the one people remember it might be the one that returns.
 
People have a habit of trying to stick to what they know when a new concept is introduced. It takes a lot of work to get everyone on board with a new idea.
All those things are entirely the job of the creative lead to manage from start to finish so either it wasn't managed or was just a bad idea. The same could be said for every part of Sub Terra to the point it got redesigned so much.
 
All those things are entirely the job of the creative lead to manage from start to finish so either it wasn't managed or was just a bad idea. The same could be said for every part of Sub Terra to the point it got redesigned so much.
That is true. But it does depend on the creative lead still being involved with the project after the opening. You would expect them to be, but if a really major project was following right afterwards (The Smiler) that was taking away all their time, it's possible Sub-Terra didn't get the attention it needed.
If that was the case I'm not defending it. Only highlighting that, for good reasons or not, with a lot of people involved in a project sometimes elements don't match the initial intent.
Even a very good creative lead sometimes has to make compromises for practical reasons or has to step away from a project.
 
In Coaster Tog's latest YouTube short, the air cannons in the final section (the ones that made a banging noise when you were in the scare maze) have been testing. Smoke was also present and "red alert, civilians escaping" which is not something I remember from the original experience?
 
In Coaster Tog's latest YouTube short, the air cannons in the final section (the ones that made a banging noise when you were in the scare maze) have been testing. Smoke was also present and "red alert, civilians escaping" which is not something I remember from the original experience?

Almost certainly wasn’t there originally, they were meant to be helping you escape!
 
Potentially may be overthinking here, however it does seem a very unusual email to send out at this stage.

Perhaps a precursor for something incoming... bank holiday does seem very likely to me.
 

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Potentially may be overthinking here, however it does seem a very unusual email to send out at this stage.

Perhaps a precursor for something incoming... bank holiday does seem very likely to me.
That is odd that they’ve sent that, like you say a strange time as well
 
More testing today - pre show, and lift doors have been being tested (opening/closing) more external painting also - can be seen on TT media
The most fantabulous welfare facilities for the contractors working on Nemesis.


All jokes aside, this attraction is sorely needed and it’s good to see it coming back.
 
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