jackandylan123 said:you could just use the old editor to make coasters and import it to NL2, I think, thats the way I will work when the Mac versions out
Blizzard said:This new editor seems to be the most overcomplicated piece of software I've ever seen! It just makes thing more difficult having to open up dialog boxes every five seconds and you cant change one vertex without messing up the others and having to sort them all out as well. Its a domino effect...
Why they don't just give you the option to use the old editor and still have the different coaster types, terrain & tunnels available I will never know!
Just give me a reasonable amount of simplicity!!!
Blizzard said:This new editor seems to be the most overcomplicated piece of software I've ever seen! It just makes thing more difficult having to open up dialog boxes every five seconds and you cant change one vertex without messing up the others and having to sort them all out as well. Its a domino effect...
Why they don't just give you the option to use the old editor and still have the different coaster types, terrain & tunnels available I will never know!
Just give me a reasonable amount of simplicity!!!
Rollercoasters4Life said:Think I am doing something wrong. I finally got to play it for an hour or two after downloading it Friday and I think I am misunderstanding what to do. If someone could help me I would be very thankful.
This is what I have been doing:
Start Vertex > Create a straight piece of track > Change piece to station track (brown)
Start Vertex > Create a bend > Click on Plug and Socket using 'Ctrl' and click 'Connect' to station section
Start Vertex > Create pre-lift sharp drop downwards > Click on Plug and Socket using 'Ctrl' and click 'Connect' to previous section
Start Vertex > Create U-bend > Click on Plug and Socket using 'Ctrl' and click 'Connect' to previous section > Try and bank the U-bend = No luck it bends the complete track. I just want the bend to be banked...
Any help? I am probably not doing something really obvious. Thank in advance though.
BigDave said:One thing this game really needs is a better tutorial. I can kinda understand most of it, but sometimes I cannot understand what the tutorial is trying to get at and why something just doesn't seem to work. Anyone fancy making one?
Nick said:BigDave said:One thing this game really needs is a better tutorial. I can kinda understand most of it, but sometimes I cannot understand what the tutorial is trying to get at and why something just doesn't seem to work. Anyone fancy making one?
How about this?
http://www.youtube.com/watch?v=j5Ycu4hrKIQ#ws