Any word on whether the piece counter on PS5 allows for bigger parks than the original?
I'm not ignoring you by the way. Other than the controls, this dreaded piece counter is probably the most important factor for console players to consider since it practically ruined ambitions in the first game.
So I don't have a definitive answer yet. It's probably a case of suck it and see. I've built 11 coasters so far and it's sat on 30%. So I have no idea how it works.
The original console piece counter seemed pretty basic. Build loads of coasters and let loads of people into the park and it was happy. No slowdown like you see on lower powered PC's every time a bird flies past. But build a path that was too long, and it got all upset with you.
Until I reach 100%, I don't know how it works. I've built hardly any paths, no shops, and let no guests in, but it's allowed 11 coasters. The original would have been sat at way over that by now. In the Speed Build contest 2 years ago,
@Matt N asked me what all the coasters he saw in the background of POV's were about, and that particular park maxed out at 12 coasters, some light theming, a few flats, and some queue lines.
I'm cautiously optimistic that they've taken a more intuitive approach this time. But what effects this dreaded piece counter is yet to be seen. It seems more liberal, and the frame rate is definitely a lot lower now. But until I start whacking paths and theming in, it's hard to tell. It's definitely different, that's all I know.