Benzin
TS Member
Also, in this update is an option to randomly rotate and scale scenery objects as you place them. No more placing trees or rocks and individually rotating them to make them look more natural!
Excellent news for the lazy of us.
Also, in this update is an option to randomly rotate and scale scenery objects as you place them. No more placing trees or rocks and individually rotating them to make them look more natural!
Why use ChatGPT when ElToroRyan has the perfect definition of a Block Zone. It's become his slogan, you can even get it on a T-Shirt:
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I recommend his video on Stealth. I never realised it runs a shifting block system until that video.
I would argue that's a limitation with the game's design. The fact that you have to hack/glitch it, or find inventive workarounds, in order to create the immersion of a real park (even on PC) is a design flaw.I love the game but feel the console version is way too restrictive. You cant build a decent sized detailed park unless you play on PC.
Its mostly down to the limits Frontier have to adhere to in order to keep the game playable on the consoles without reducing game/console performance. Whether that is purposely low until the game has reached the end of it's update cycle or its just bad/ programming on their part remains to be seen.I love the game but feel the console version is way too restrictive. You cant build a decent sized detailed park unless you play on PC.
So the next DLC pack is the Sorcery Pack. I'm getting Harry Potter and Alton Towers VIBES from the trailer! Comes complete with a Hagrids style coaster, flying theatre and Intamin Blitz complete with switch tracks and swing launches.
From: https://www.youtube.com/watch?v=cw1NKPovtdw
Yeah it's got my interest in the game again!Looks like the best pack so far to me.
Not a straight up spooky pack as people were expecting but more a cross over of spooky and sorcery it seems. Im sure the HP recreators on the game will be pleased.
The new ride additions will be popular too im sure.
Still waiting for the Dinosaurs though. I think a Dino pack or even a collaboration with Jurassic World at some point would be amazing.
Yeah it's got my interest in the game again!
I think they've got it right with the spooky/sorcery levels; if it was a spooky pack, people would complain its just a copy from PC1 so they should've given it for free, but this is "magical" enough to make it different.
The flying theatre was a surprise for me, this must mean a Madhouse is on the way, surely. Especially as you can attach scenery to rides, its a no-brainer!
I doubt there'd be a proper tie in with JWE3, if not a licence issue, the games are quite different in looks; JWE3 is less "cartoony" so wouldn't work very well together. But a prehistoric "Ug Land" theme would work well I think. The old Ug Land vibe would be perfect for PC2.
Only separate load and unload stations for the coasters and tracked rides. Transport rides (steam train, monorail etc) can only operate with at least two stations, which is annoying.Are multiple stations a thing yet in this game?