As a few of you know I'm the master of starting and never finishing projects. I've been working on this one over the past couple of weekends (progress is glacial as you can see).
So for a bit of background, this all started from one of my favourite pieces of video game audio, Space Harrier. The theme is incredibly memorable and I always had a particular soft spot for the PS2 remaster of it. A few months back now I was listening to it and started thinking what a great theme it could make for a coaster.
Space Harrier - The Ride
Enter the Fantasy Zone
This is a double-launch B&M Wing Coaster which features an onboard soundtrack. The ride model was selected due to its seating position, which I felt was the closest I could get to that of the Harrier, who clings to the side of a vehicle to fly (
reference).
I also figured it should be a dark ride as I'm hoping to get some cool effects going around the ride (think Space Mountain at DLP), but as the track is pretty hench it would require an even more absurdly oversized show building to get many big elements inside. As a result the second half of the ride takes place outdoors, with some of the larger elements.
It's certainly been an interesting experience so far, creating a layout which is roughly timed to the length of the audio. I was keen that when the track essentially loops back to the core melody a second launch should take place, so that defined some of the pacing. Equally, having that huge show building has meant I've had to give extra consideration to the sightlines, hence the berm around the edge, trees, and go-away-green walls!
The station and pre-launch dark ride section are all set quite forward from the show building, so I'm hoping I'll be able to use a smaller queue line and station building that will obscure some of the view from ground level (think RnR at Paris where the main layout is set in another building with just the launch connecting it). I also figured just for a bit of fun and detail I'd also make use of the area behind the berm and show building to create a bit of a utility space.
As you can tell, there's still a fair way to go, but figured I may as well post it as WIP as I doubt it'll ever get finished!
I've shot a little bit of a POV with the soundtrack too.
I'm wholly aware it needs a lot of refinement as there are some pretty janky transitions that need smoothing out, and a couple of elements that need slightly lowering to improve the pacing through them (looking at you, outside overbank)