Matt N
TS Member
- Favourite Ride
- Shambhala (PortAventura Park)
Unsurprisingly, my list has changed again after my most recent visit to Towers…
(Moved rides in italics)
(Moved rides in italics)
- Wicker Man (10/10, #5/91, no change)
- Oblivion (9/10, #9/91, no change)
- Thirteen (9/10, #11/91, +2) - This was running brilliantly on my most recent visit! I got multiple moments of surprising airtime on both rides, and I just found it so much fun! Yes, Thirteen may not be the most intense coaster out there, but I think it’s hugely fun, and it always puts a smile on my face; it’s grown on me a lot! I love the twisty bits and airtime of the outdoor section, and the indoor section with the drop track and backwards section are always a laugh and never fail to disappoint! It’s also blissfully smooth, as well!
- Rita (8/10, #15/91, no change)
- Nemesis (7/10, #22/91, -2) - I do enjoy Nemesis, don’t get me wrong, but I’m sorry to say that it doesn’t really strike a chord with me like some of the rides higher up do. I find myself appreciating it for what it is, but not really clicking with it. Don’t get me wrong, there’s a lot to like about it; it has a very creative layout, it’s very masterful in how it weaves itself in and out of the terrain, and it’s an enjoyable ride. However, it just a lacked a certain spark for me this visit, for whatever reason. It might not help that the ride seemed a little rougher on many of my rides this visit, with a couple of sections of slight headbanging and a definite judder in the train, but for whatever reason, it just didn’t really do it for me to the same extent as some of the park’s other rides. It might not help that inverts in general are not my favourite ride type nowadays, but even something like Nemesis Inferno seems to click with me discernibly more, so I’m not sure it’s that.
- Runaway Mine Train (6/10, #36/91, no change)
- Galactica (6/10, #44/91, +1) - I’m still not the biggest fan of this, but I seemed to enjoy it slightly more this visit. I don’t find the flying position particularly comfortable, and I’m not a fan of sustained “on your back” manoeuvres that this ride type seems to love (e.g. the fly to lie), but I’ve got to say that it is very smooth and bits of the layout are quite good fun; I particularly like the first drop and the ending sequence with all the little hops, bumps and turns! I’m afraid that the inherent discomfort of the flying position does keep it from going any higher, though.
- The Smiler (4/10, #60/91, -1) - I so sorely want to like Smiler. I go on it with an open mind every time, really hoping it’ll blow me away. I love the idea of the layout, there are some great moments (I like the two airtime hills; the second in particular is sublime!), and I do rather admire it as a feat of engineering. But as a ride? I’m afraid it doesn’t really do it for me. Both rides this visit seemed rather rough compared to some of my other recent rides on Smiler, but even putting aside the roughness, I’m not a huge fan of it. I find the layout slightly nauseating, and dare I say, the ride feels a tad boring; it just feels like I’m going through the motions on it for the most part, and the nausea I get from it doesn’t have much pay off. For some reason, the inversions and layout on this feel less interesting to me than on other multi-looping rides I’ve done, even though I actually rather like the layout on paper. I think I’ve finally put my finger on why I’m not a huge fan of Smiler, and I think it’s because the layout almost feels like a flat ride on coaster track, with the ride sensations and forces almost inducing a repetitive motion feeling like you get on a flat ride. I’m not huge on flat rides, so that might be why Smiler doesn’t appeal to me as much as it does to a lot of people. Smiler is admittedly an intense ride, but I’m sorry to say that it’s not one that overly appeals to me. I apologise if that’s controversial, but I just don’t really warm to it, I’m afraid.
- Spinball Whizzer (3/10, #73/91, no change)
- Octonauts Rollercoaster Adventure (3/10, #77/91, no change)