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This is a popular topic that is fast moving Guest - before posting, please ensure that you check out the first post in the topic for a quick reminder of guidelines, and importantly a summary of the known facts and information so far. Thanks. - Thread starter Fredward
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[RCT3] Mountain Springs Theme park
Re: Mountain Springs Theme Park.
Thanks for the kind comments, it's been the first project in a long while I have had motivation to work on! It's slowly getting there.
The Duelling Flyers and Hyper coaster require very little theming, as I thought it would be nice to have generic themes to retheme at a later date once the park has grown a bit, story telling ideas!
So they won't take to long to theme.
The Blitz/megacoaster is taking a fair amount of time and work (hence why there is more pics of it) because I have chosen the extensive theme option, it's been a rather fun theme, so motivation hasn't lacked.
I'm hoping once I've finished the Blitz/megacoaster the rest of the park will flow from there, I can complete/build the mainstreet and I can start more interesting story updates.
Hope you are enjoying!
Thanks for the kind comments, it's been the first project in a long while I have had motivation to work on! It's slowly getting there.
The Duelling Flyers and Hyper coaster require very little theming, as I thought it would be nice to have generic themes to retheme at a later date once the park has grown a bit, story telling ideas!
The Blitz/megacoaster is taking a fair amount of time and work (hence why there is more pics of it) because I have chosen the extensive theme option, it's been a rather fun theme, so motivation hasn't lacked.
I'm hoping once I've finished the Blitz/megacoaster the rest of the park will flow from there, I can complete/build the mainstreet and I can start more interesting story updates.
Hope you are enjoying!
Harv
TS Member
Fredward said:
Um... THIS.
Tim
TS Member
Love the pictures. Maybe slightly too influenced by Europa Park but that's hardly a criticism 
Unfortunately for me the flying snake dive is the reason I don't like using the Intamin track types. I love the element itself but whenever building it in the game it keeps limiting the track pieces I can put on either side for no good reason. As such I've never been able to make a good looking ride. Maybe the CTR I'm using just isn't very good.
Yours looks great though Fredward, did you have any trouble?
Unfortunately for me the flying snake dive is the reason I don't like using the Intamin track types. I love the element itself but whenever building it in the game it keeps limiting the track pieces I can put on either side for no good reason. As such I've never been able to make a good looking ride. Maybe the CTR I'm using just isn't very good.
Yours looks great though Fredward, did you have any trouble?
it has a little bump at the beginning of the dive, but I ignore it as it's the only way I can have it and work with the rest of the layout. I don't find it to bad but it is a large element so you need room for it!
I get what your saying though it can ruin the flow! but I just had to use it, because it is a sexy bit of track for photo purposes!
I get what your saying though it can ruin the flow! but I just had to use it, because it is a sexy bit of track for photo purposes!
Forgot to post this update before I went away this weekend...
Sorry!
Disclaimer: A few pictures show the park in the background, it's all unfinished and the hills in the background will of course become a plethora of vegation soon enough!
Also, I have decided as soon as I have finished the park as it is now I will enter Roleplay mode (dramatic music and lightning) and all picture updates will be off finished areas and I will do construction updates with diggers ext. As we all love dirt and concrete don't we... which sound like good fun!
I will also give the park a bit of story which will also be enjoyable.
I'm concentrating on the Intimack megablitz because it's the ride that needs the most work, The B&M Hyper is essentially done except custom supports and the duelling flyers are done except custom supports and a station. They are not super themed, but that's because I have plans for them at a later date!
Hope you enjoyed!
Sorry!








Disclaimer: A few pictures show the park in the background, it's all unfinished and the hills in the background will of course become a plethora of vegation soon enough!
Also, I have decided as soon as I have finished the park as it is now I will enter Roleplay mode (dramatic music and lightning) and all picture updates will be off finished areas and I will do construction updates with diggers ext. As we all love dirt and concrete don't we... which sound like good fun!
I will also give the park a bit of story which will also be enjoyable.
I'm concentrating on the Intimack megablitz because it's the ride that needs the most work, The B&M Hyper is essentially done except custom supports and the duelling flyers are done except custom supports and a station. They are not super themed, but that's because I have plans for them at a later date!
Hope you enjoyed!
Tim
TS Member
Try moving the supports that are already there slightly further up the loop rather than adding another support at the apex. That way you'd still get that nifty looking unsupported bit at the top but it would look more realistic.
A lot of rides are designing minimalistic supports like this now it's just that your supports are slightly too close to ground level.
A lot of rides are designing minimalistic supports like this now it's just that your supports are slightly too close to ground level.