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Review the last roller coaster you rode

Today one will be conducting an evaluation of a very well known rolling coaster. Oblivion, an undisputed classic of the renown Alton Towers Resort. Oblivion was erected and conceived in the rather bland and mundane year of 1998 and was the following attraction to the famous Nemesis built in the much more vibrant and exciting 1994. Oblivion was summoned by two gentlemen by the names of Walter Bolliger and Claude Mabillard, and Imagined by John Wardley, all three who had also created Nemesis.

Oblivion today stands at a rather uninspiring 65ft tall but features a much more intriguing 180ft drop into a tunnel. We were initially impressed with its visual statement unfortunately upon closer inspection, we noticed a few discrepancies and issues.
Today Oblivion is in a bit of a state of disrepair, we discovered many occasions of rust, peeling paint, rotten wood and broken lighting, although the public has indeed made efforts to improve the experience by decorating the queue line with some educational images of the male and female anatomy, as well as some personalised messages much like how cavemen engraved images on cliff sides.
Unfortunately this very much does affect the experience, once an intimidating, sleek and fresh experience, now a tired, neglected shadow of its former glory lightly sprinkled with images of reproductive organs and messages roughly translated reading "Call for free porn''.

The ride experience is rather good with some good views of the disgruntled local population and a large sign on the floor reading ''Do 't Ook Dow'' unfortunately we were unable to read the full text as members of the public had been standing on them at the time.

Today I will be giving Oblivion a 5/10, Whilst the ride experience remains smooth and enjoyable, the state of its surroundings and theming hampers its ability to provide an immersive experience.
 
Today I will be giving Oblivion a 5/10, Whilst the ride experience remains smooth and enjoyable, the state of its surroundings and theming hampers its ability to provide an immersive experience.

The question I’d ask though is does Oblivion really need to provide an immersive experience by its theming and surroundings? I’m of the feeling that being dropped vertically in to a massive deep black hole you’ve just been held on the precipice of is the immersive experience in itself.
 
The question I’d ask though is does Oblivion really need to provide an immersive experience by its theming and surroundings? I’m of the feeling that being dropped vertically in to a massive deep black hole you’ve just been held on the precipice of is the immersive experience in itself.
what I meant is the concept is good, but its in dire need of a refurbishment or at least a decent clean.
 
I went for my first ever visit to Brean Theme Park in Somerset, my closest semi-major theme park, today and finally got on their 3 non-kiddie coasters!

Astro Storm (#108)
This actually wasn’t a bad little ride for what it is! It’s not going to blow any minds on the world stage, but it was a fun enough coaster, with some fun twists and turns! The theming was also surprisingly quite good, with some nice effects and some air cannons that made me jump!
5/10 (#65/110)

Bulldog Coaster (#109)

This is admittedly quite an impressive headliner for a park of Brean’s calibre, but I’m afraid to say I wasn’t really a fan of it. I found the restraint very uncomfortable, and although the ride’s signature loop was admittedly quite forceful, the ride was pretty rough in numerous spots and definitely required quite a bit of bracing!
2/10 (#98/110)

Magic Mouse (#110)

I’ve done quite a few of these Reverchon spinning coasters now, and I don’t rate them at all, I’m afraid. I’m not a fan of the strong laterals provided by the hairpin turns that are associated with the wild mouse ride style, personally. It must be said that this one was probably one of the smoother Reverchon spinning coasters I’ve done, though. It also span quite a lot, and I was a little bit light-headed getting off!
2/10 (#100/110)
 
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The Scenic Railway, Dreamland Margate

An enjoyable ride, not the greatest in the world but I'd hope we have moved on a bit in the 103 years since it was first built. I'd recommend it if you're in the area but the scenic at GYPB is superior
 
Sik

Finally got to ride this (after being spited a few weeks ago) and it is a very good coaster indeed. It’s a blast from start to finish and is a really nice fun ride. Sitting in the back you get absolutely yanked down the first drop and whilst it’s not a particularly forceful ride there are a couple of nice little airtime moments in the mist filled tunnels. It was actually very refreshing getting spritzed in the face as you dip through them on a nice summer’s day. The lap bars add so much to this ride and the hang time on the rolls at the end is absolutely insane. I had ridden Colossus earlier this week (and it was running nicely) so I was interested to see just how improved Sik was over it and tthe difference is night and day, they feel like completely different rides. I think the more open sight lines of Sik add quite a lot to the ride experience as it seems to feel more satisfying seeing all the elements to come ahead as you traverse them (and free from the feeling of being cramped in by the OTSRs). I had six rides on Sik (one front row, one back, and four in the middle) and it rode a treat on all of them. It’s definitely one of the best coasters in the country, and certainly one of the most rerideable. I’d easily put it in the UK top 5, behind Nemesis and Swarm for me but above Icon and the short but sweet Storm Chaser (and my daughter had it go straight in as her overall #1).

A very solid 8 out of 10.
 
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I went to Chessington World of Adventures yesterday for the first time in 9 years, and I managed to get on a new coaster as well as two previously ridden ones for the first time in quite some time!

New coasters
Mandrill Mayhem (#111)
I was interested to ride Mandrill Mayhem, as I was very interested to see how a B&M family launched shuttle wing coaster rode; it's certainly a unique ride, and it's been getting fairly positive reviews so far! However, I'm afraid to say that I was somewhat disappointed overall. In fairness, it starts off really well; the swing launch sequence provides two nice, reasonably potent launches that are great fun, and the pops of airtime provided by the dip and Junior Scorpion Tail in the back are also quite good fun, with the Junior Scorpion Tail towards the back of the train providing some nice floater airtime. I was less enamoured after that, though, and for multiple reasons. Firstly, for lack of a better term, I just found the bulk of the layout after the initial swing launch sequence a little bit... bland. I'm a firm believer that a ride does not have to be intense to be great fun, and I've ridden plenty of similarly-targeted family thrill coasters that really pop and are great fun, but Mandrill's layout wasn't really popping for me in quite the same way, if I'm being honest. Secondly, I wasn't a fan at all of the stall at the top of the main helix; the helix itself was perfectly fine, but I found the stall at the top pretty uncomfortable to experience. Finally, I found there to be quite a noticeable rattle, and I found some of the elements to awkwardly exacerbate this. For instance, the train seemed to almost shudder up and down during some of the more dynamic moments, such as the s-bend heading towards the principal helix, and the whole backwards lap felt a bit awkward from a rattle perspective. I came off with a bit of a headache on all three laps. Overall, I found Mandrill Mayhem to be OK, but not something I overly rated; while the ride has its definite good points, I was somewhat disappointed with the experience overall. Perhaps I'm just a bit out of touch, though; I'm hardly the target demographic, and the kids seemed to be enjoying it, which is the important thing after all!
5/10, #61/111

Existing coasters
Vampire
I didn't remember overly rating this at all back in 2014, as I remember it being rough and slow, but I have to say that it was a fair amount better than I'd remembered! Swinging through the trees is good fun, and the ride definitely has some surprising moments of speed and thrill for a family coaster; I particularly liked some of the low-to-the-ground turns, where you really picked up some speed! It was also a lot less rough than I'd remembered, and overall, it was a perfectly fun family coaster and I enjoyed my lap! My critiques from 2014 do still stand to a degree, though. The ride does have odd pacing, with a few pretty slow moments, and while it was not nearly as rough as I'd remembered, there are still a couple of moments of mild headbanging and some bits where the train seems to shunt forward a bit awkwardly. Overall, though, I definitely enjoyed Vampire; it was a good, fun family coaster with some surprising moments of speed and thrill!
6/10, #50/111

Dragon's Fury

I remembered this being my favourite coaster at Chessington back in 2014, but weirdly, I didn't remember an awful lot beyond that other than that it was good and I liked it more than Spinball Whizzer. I did like it a fair amount less than I'd remembered, unfortunately, but that wasn't necessarily unexpected for me as spinning coasters, particularly the Maurer variety, aren't really my favourite ride style these days. To Dragon's Fury's credit, I did think that the layout was very strong; I really liked how long and winding it was, and there were also some surprising moments of airtime! It was also quite rough, however, with a fair few moments that threw me around quite uncomfortably in a similar fashion to Spinball Whizzer (albeit not to quite the same extent), and overall, these Maurer spinning coasters aren't something I'm absolutely huge on these days, I'm afraid, as I do not have the strongest stomach for spinning and don't find really intense spinning the most enjoyable sensation.
4/10, #76/111
 
I visited LEGOLAND Windsor today, and I got the chance to ride two new credits and a previously ridden credit.
New credits
Minifigure Speedway (Allstars/Legends, #112 and #113)
These are good, fun family coasters! They pack moments of decent speed and good punch for family coasters, they’re very smooth rides, and the backwards sections are also good fun without being too intense! However, if we’re comparing like-for-like with the Vekoma Family Boomerangs, I would say that the two sides of Minifigure Speedway are fractionally weaker than those, with a marginally less flowing layout, a little less punch and a generally slightly lower feeling of refinement. In terms of which of the two coasters I preferred; I marginally preferred Legends to Allstars, personally. Overall, though, these two coasters are really good fun, and they’re an excellent addition to LEGOLAND!
Both 6/10, Legends #53/113, Allstars #54/113

Existing credits
The Dragon
On row 12, this was marginally better than I’d remembered, with some better moments of speed. It’s also a smooth ride, and overall, The Dragon is fun enough for what it is. However, I do think it’s showing its age a little with the rather basic and tame profiling, and it also feels like it hardly gets going in any of its sections. You only seem to have a few seconds of speed at a time before you’re hitting a lift hill or brake run. Nonetheless, it’s a perfectly fine coaster for the young children’s demographic. The dark ride section is also very nicely themed!
4/10, #83/113
 
Gipfelstürmer (590) at Freitzeitpark Ruhpolding, a small park close to the German/Austria border up in the hills.

A Gerstlauer boomerang coaster, the lift hill takes ages but sat on the back row you get a tremendous view of the mountains. It's a fun layout, though on the backwards section one turn is so odd I elbowed my friend in the face.

IMG_20240609_154121.jpg
 
Megaphobia

I’m a bit late with this one (been busy) as did it a couple of weeks ago (that lovely hot Sunday we had 2 weeks ago).

Oh Megaphobia, why you gotta be in the back end of nowhere?

I got 21 rides on it, it was a quiet day, hardly any queues, multiple occasions where they just let you stay on (or just move to a seat where nobody was waiting in the airgate). I had a great time!

Fab first drop, airtime galore, really strong airtime. Loved it. Rode it saying, “this is the best bit, no this is the best bit, no this is the best bit”. And it’s quite long, you don’t feel short changed at all. Not rough, just the right amount of chaotic woody rustic-ness. Just really really good fun.

Did pretty much every row and did front and back multiple times. Front row was the best, really got pushed up into the airtime bits.

Ride op was on his own, dispatching and checking both sides and worked his heart out all day.

Only thing I did notice was that if you sat in the back row of a car, there’s nothing to brace your feet against and I kind of did that thing where your pelvis rolls under and forwards under the lap bar which ruins the airtime. So much better in the front of whichever car your on as you can brace your feet and keep a better position. (Is car the right word?)

Might actually be my favourite Uk coaster.

(Also rather enjoyed Speed).
 
Wild Train (592) at Fantasiana close to Salzburg.

Finished up our trip round southern Germany (also a bit of France) with a day in Austria. The only reason being to ride this Pax classic before it's removed at the end of the season. It's not all bad news as they're replacing it with Helios a Mack Stryker coaster which they've already poured a large number of supports for. Even working on themeing for the half of the main area that's not currently covered by the incumbent Wild Train.

So yeah Wild Train, despite its colour scheme and general childish nature features some of the most demented hills I've ever came across. Was able to get 4 goes on the thing and enjoyed it every time. Pax coasters are very much a dying breed so nice to tick another one off before it goes to the great scrap pile in the sky.

IMG_20240610_133233.jpg
 

Manhattan Express/Big Apple Coaster (name depending on where you look!) - New York New York Hotel & Casino, Las Vegas​


My first Togo!

So in terms of layout, it’s not bad. Reasonably varied. The first drop and turn over the strip are good fun, more what you might expect to see on a hyper coaster. Then you head onto the rooftop segment which is more akin to a fairly compact inverting coaster. The loop and the dive loop are fun with the dive being surprisingly good considering this is a ride that was built over 27 years ago.

The biggest problem with the layout is after the MCBR it looses soooo much momentum that it ends up properly limping its way home through the second half of the ride.

The trains are the god-awful Premier abominations also found Tigris and Ice Breaker, complete with those utterly pointless comfort collars. I’m convinced those trains were designed by someone with no legs. The rows are so cramped and you have to bend your knees and ankles into some very odd positions to get in and out (especially if you’re on the side opposite on and offload). I’d venture as far to say worse than Colossus.

BUT on the plus side, as much as the collars are a lousy piece of design in so many ways, at least they aren’t a proper OTSR because let’s talk about the bizarre banking of the track…

Every time the track turns it banks, obviously. But there seems to be no run-up whatsoever. This means the train abruptly tips left and right. There’s little-to-no transition from upright to banked. Once you’re actually into the turn it’s fine. It’s just entering and exiting. Some proper RCT style track design! It also affects the verticals too. The dive loop proper slams into the track and it goes from horizontal to vertical, and the bunny hops at the end are also quite sharp __/\__/\__

A novel ride, for its location if nothing else. Probably give it a 6 or 7 out of 10.
 
I’ve just come back from a trip to East Anglia, where I visited Great Yarmouth Pleasure Beach, Joyland Children’s Fun Park and Pleasurewood Hills for the first time. I accumulated 9 new coaster credits on this trip, which is my best haul in terms of quantity from a UK trip in quite some time!

Now that I’ve decided the ranking spots and ratings of each of the coasters I did in East Anglia, I thought now would be a good time to post here.

Great Yarmouth Pleasure Beach
Roller Coaster (#114)
This definitely isn’t the most intense of coasters, but for what it is, I found Roller Coaster a very pleasant and fun coaster! I sat in the back row, and I found the ride to be smooth and long, with some good drops and surprising airtime in places! It definitely peters out a bit in areas, particularly towards the end, and as said, it’s not an overly thrilling or intense coaster by modern standards, but for a 1930s heritage woodie, I definitely enjoyed the ride and found it to be a very pleasant coaster. It’s a nice one to just sit back and enjoy the sensations of being on a wooden coaster on, and there’s something about the whole thing that I found rather charming and just put a smile on my face! I almost wonder if I’ve been a tad harsh with the rating and ranking I gave it, as it was a good, fun coaster that I definitely enjoyed; if I rethink things, it could possibly move up!
6/10, #44/122

Family Star (#115)

Even though I’m not a fan at all of the Reverchon spinning wild mice, I was mildly interested to ride Family Star. It was my first Fabbri version of one of these models, and I was intrigued to see if it rode differently. It didn’t ride particularly differently, with the usual painful roughness present, and if anything, it possibly rode worse than the Reverchon models, with an awful seat divider that I kept getting whacked into and some horribly harsh braking that isn’t present on the Reverchon models.
2/10, #115/122

Whirlwind (#116)

I’d never done one of these ubiquitous SBF figure-8 spinning coasters before, and I was honestly hesitant to do it as I don’t normally do kiddie coasters, but it didn’t look too kiddie in person and it was walk-on, so I gave it a go. As small coasters go, it was a profoundly average and unremarkable ride; nothing spectacular, but nothing particularly offensive either. On a side note, though, I got an incredibly long cycle on here, with them sending me around for what felt like countless laps!
3/10, #102/122

Big Apple (#117)

I wasn’t going to do this originally, but after some encouragement from my mum, me and her did it together. I thought the day would never come, and I told myself for years that it would never come after previous excruciating kiddie coaster experiences, but on 11th August 2024, at a small seaside amusement park in Norfolk, I rode my first ever Wacky Worm! As much as I generally avoid kiddie coasters, rattling through that fibreglass apple and sitting in that colourful caterpillar train felt like somewhat of a watershed moment (albeit a marginally tragic one)! As for the ride itself, it was similar to Whirlwind; profoundly average for a small coaster. Not brilliant, but not particularly offensive either. The trains were very tight on this one, though; you can certainly tell it’s designed for kids, put it that way!
3/10, #106/122

Joyland Children’s Fun Park
Spook Express (#118)
I thought this was actually relatively decent for a small family coaster. It was smooth, and the two helixes were surprisingly intense, particularly the dark one! I also found the theming quite charming, although I must admit that I did find this one quite an embarrassing ride for me to do alone, what with the individual photo taking by the ride host and me being the only adult in a train full of small children…
4/10, #84/122

Tyrolean Tubtwist (#119)

I was interested to try Tyrolean Tubtwist, what with it being the only operating Virginia Reel coaster left in the world. It’s certainly… different, let’s put it that way. I’ve never ridden another coaster quite like it. I’d heard many describe it as a hidden gem and declare their love for it, and I so dearly wanted to hold the same opinion… but I’m sorry to say that I absolutely loathed it and would declare it my least favourite coaster. It was quite rough and flung you around a lot, and that definitely detracted from the experience, but that wasn’t what did it for me; I could have put up with that to some extent. The thing that did it for me was that it was by far the most viciously spinny coaster I’ve ever ridden. I don’t have a massive spin tolerance, and Tyrolean Tubtwist made me feel vile. When I got off, I could hardly walk in a straight line and my mum had to marshal me down the exit stairs so I didn’t fall, and it’s the only coaster I’ve ever stepped off of feeling like I might be physically sick. I’m sorry if I sound disrespectful of such a unique coaster, but it wasn’t for me at all, I’m afraid.
1/10, #122/122

Pleasurewood Hills
Cannonball Express (#120)
I’ve long held the view that I don’t rate Schwarzkopf coasters nearly as highly as the majority of enthusiasts, and being the first non-looping Schwarzkopf creation I’d ridden, I was interested to see if Cannonball Express bucked this trend. Unfortunately, it didn’t. There were some fun turns and helixes in the layout, but I found the ride really rather rough and uncomfortable, with some very harsh braking in numerous places. It felt like most of the ride just consisted of getting bashed around, to be honest. I don’t mean to be disrespectful to a unique Schwarzkopf, but that was my honest view.
3/10, #96/122

Wipeout (#121)

I was interested to give Wipeout a go, as it was my first ever traditional Vekoma Boomerang. It’s an impressive ride for the space it occupies, but I’m being honest, I’m afraid I wasn’t a huge fan of the experience. Shuttle coasters aren’t an absolute favourite ride type of mine to begin with, and Wipeout seemed really pretty rough; I walked off with a banging headache and hurting shoulders.
3/10, #100/122

Egg-Spress (#122)

As family coasters go, I do have a small soft spot for a Zierer Tivoli, particularly the Large model, and similarly to Treetops at Oakwood, Egg-Spress had some surprisingly good drops and surprising whip at the back of the long train! However, I have to say that Egg-Spress definitely seemed a little rougher and more fierce than these models usually are, unfortunately.
4/10, #87/122
 
#399 Vertika
Park: La Récré des 3 Curés
Model: Gerst Eurofighter

After riding Fury at Bobbejaanland, also recently designed by Gerst and fabricated by OCEM, I was hoping it'd be a smooth fun ride like Fury is.

It's a headbanging mess. A pity really. Feels much older than a 2020 ride.
 
The wacky worm/caterpillar coaster (607) located at the Trafford Centre by Manchester.
Must be pretty new as it was ridiculously smooth. Got 3 laps.
 
#399 Vertika
Park: La Récré des 3 Curés
Model: Gerst Eurofighter

After riding Fury at Bobbejaanland, also recently designed by Gerst and fabricated by OCEM, I was hoping it'd be a smooth fun ride like Fury is.

It's a headbanging mess. A pity really. Feels much older than a 2020 ride.
Echo every word of this, except it was #243 for me.

The plastic tub rolling down a hill I did the previous day was more comfortable.

Pleasurewood Hills
Cannonball Express (#120)
I’ve long held the view that I don’t rate Schwarzkopf coasters nearly as highly as the majority of enthusiasts, and being the first non-looping Schwarzkopf creation I’d ridden, I was interested to see if Cannonball Express bucked this trend. Unfortunately, it didn’t. There were some fun turns and helixes in the layout, but I found the ride really rather rough and uncomfortable, with some very harsh braking in numerous places. It felt like most of the ride just consisted of getting bashed around, to be honest. I don’t mean to be disrespectful to a unique Schwarzkopf, but that was my honest view.
3/10, #96/122
Just wait until you ride a proper Jet Star. Then you’ll find out what rough means 😉

(Worth the pain though)
 
I got the chance to visit Thorpe Park on Sunday and finally try out Hyperia! You’re probably sick to death of me talking about Hyperia by now, so I’ll try and keep my review reasonably brief and offer some current thoughts on the other Thorpe Park coasters I managed to ride during my visit, for a bit of variety.

New coasters
Hyperia (#123)
I was very excited for Hyperia, and… wow, it did not disappoint! Where to begin with it… some of these elements are absolutely obscene! That first drop is nuts; the sustained ejector airtime is absolutely sublime, and the 180 degree twist offers a really interesting additional sensation! It’s definitely up there with Mako and Iron Gwazi’s first drops as one of my favourite first drops I’ve done! The Immelmann is another huge highlight of the ride for me; the sense of speed you get rushing up into it is awesome, and you get another good, clean pop of sublime sustained ejector airtime on the way out! The outerbank into an inversion, the key hyped up element of the ride, did not disappoint either; I’m not entirely convinced that I necessarily like sideways airtime quite as much as regular straight airtime, but this element is still insane nonetheless; the sustained weightlessness is ludicrous! Those are the key highlights for me, but everything in there is excellent; there is not one element on this coaster that doesn’t hit and hit hard! They claim it has 14.8 seconds of weightlessness, and I can fully believe that claim; pretty much every moment that isn’t a valley has you out of your seat in some capacity! Overall, then, I think Hyperia is an absolutely sublime addition to Thorpe Park and the UK theme park industry; it’s definitely my favourite coaster in the UK, and I feel so lucky to have something so phenomenal only 2 hours from home!
10/10, #5/123
(I apologise, as I failed abysmally at keeping that brief… I just love Hyperia so much and think it’s a phenomenal coaster with so many highlights!)

Existing coasters
Colossus
I used to rank Colossus very lowly for years, but I’ve found it growing on me quite considerably on recent visits! It’s still not an absolute favourite of mine, but it hasn’t been running badly at all recently, and Sunday’s ride was possibly the best I’ve ever had on it! It was a little bit rough in places, but not overly so at all, and that first half is actually very decent, with good speed and an exciting pace and layout design! The tight cars and restraints are a definite detractor, however, and in all honesty, I’m not a huge fan of the successive heartline rolls in the second half of the ride; they make me feel a bit nauseous, and particularly with the aforementioned cars, I just sort of cling on and wait for them to end rather than overly enjoy them. Nonetheless, the first half of Colossus is quite decent, and the ride has been running much better lately, so while Colossus isn’t a favourite of mine, I can’t complain too much!
6/10, #44/123

Nemesis Inferno

Inferno is another one that has really grown on me over the years, more so than Colossus; I’ve always liked it, but in recent years, I’ve grown to find it an absolutely excellent coaster! I don’t think the Nemesis comparison does Inferno any favours, because it is a fantastic ride in its own right! The ride is really fast, it has some brilliant inversions, it keeps its pace really well throughout, it’s forceful without being too forceful, it’s smooth; what’s not to love? Overall, then, Inferno is a really excellent coaster that never fails to put a smile on my face! The original up at Alton Towers does just about pip it to the post for me (I can’t get enough of Nemesis’ inspired and unique layout design!), but to be honest, I perhaps controversially think there’s very little in it; Inferno definitely holds its own against Nemesis, in my view, and is a fantastic coaster in its own right!
9/10, #16/123

The Swarm

I do really enjoy Swarm! I perhaps don’t rate it quite as highly as I once did (prior to Mako, it was actually my number 1 coaster for a full 2 years!), but I do always enjoy a ride on there and I think it’s a really decent coaster! One of the things I absolutely love about Swarm is that it has a really decent sense of speed; that winged seating position gives you brilliant exposure, and when you’re flying down that first drop in particular, the speed is immense! There are also some very nice inversions on there, with the last roll in particular being really fun, it’s smooth and flows nicely, and overall, I think it’s a nice, decent, enjoyable coaster! Those vest restraints are a bit of a detractor for me, though; while it seems like they aren’t quite as bad this year, they are still quite tight and pinch my collar bones a bit uncomfortably. Overall, though, I really like Swarm and think it’s a very decent coaster!
8/10, #21/123

Saw: The Ride

Saw doesn’t have a bad layout at all, with some surprisingly decent bits of airtime and a nice indoor section, but on recent rides, it seems to have been pretty rough. There’s a particularly head-splitting jolt at the bottom of the first drop, the post-MCBR section with the dive loop is also really rough, and in general, there seems to have been a notable roughness throughout the rest of the ride too. It’s a shame, as I do like aspects of the layout; as I said above, the airtime is surprisingly decent, with the drop off the MCBR providing a particularly surprising jolt of ejector that gives me fond memories of the sublime Silver Star at Europa Park and the similar ejector-filled MCBR exit on there! That roughness and joltiness is a bit of a deal breaker for me, though; on recent rides, I’ve been stepping off Saw with a banging headache.
4/10, #76/123

I unfortunately didn’t get to experience Stealth on this visit. It’s a shame, as I absolutely love that coaster and would rate it as my 2nd favourite at the park, but I can hardly complain seeing as I had 4 rides on it during my June visit!
 
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