Discussion in 'Box Office' started by IanB, 12th Aug 2014.
Erm... Yeah, that looks pretty bad...
Parkitect it is then...
Just posted this over on Shyguy's World
I'm not defending this game but I have noticed something interesting which might explain why the game looks so awful. The trailer was very clearly rushed. The park it takes place in has not been thought out (unlike the previous pictures). Rides and shops have been plopped down randomly, scenery is kind of just there and the the lack of banking on the coasters shows no effort (I seriously doubt you can't bank, even RCT4 Mobile could do that).
In short it looks a lot like a park one of my friends make after 5 minutes of mucking about.
If time and effort had gone into making the park and the graphics been set up correctly (half the shots have shadows, half don't) this might have looked half decent.
Of course the fact they haven't done this makes me very worried!
RCT World have attempted to explain themselves. I've not read the full article so I can't really comment, but thought I'd post it here anyway.
So Area 52 have now buggered off, and the game is in the hands of a third developer. Moreover, Atari aren't revealing the name of this studio as they don't want it to be bombarded with emails and calls...
A nice little touch, op cabins will be featured in the game:
Still not a fan of the traffic lights which appear in RCT3 as well. I don't know why, they just seem a bit unecessary and ruin a station atmosphere, especially if the station is inside/of a dark ride. Now there's the op cabin, couldn't there be a panel with some red/green lights instead?
This still very much looks like RTC3 dressed up and made for newer computers.
New blog for RCTWorld, got to say, massive improvement when compared to the trailer. However, i've got a feeling the screenshot may have been edited...
I've lost track of how many new RCT games are "coming soon". I'll pay attention if one of them actually happens.
Atari have revealed their latest developer for the game after keeping them a secret since the sudden disappearance of Area 52.
Nvizzio Creations are now overseeing the project and have begun massive overhauls, leading to this:
Curved paths are now officially part of the base game
And realistic supports!
Any news of a release date
Not been set yet, it will likely be late 2015 or start of 2016. Custom content will now be included at launch rather than added on at a latter date as they previously announced.
A new blog post has been published with some additional details and two new screenshots:
Okay, now that has got me interested.
This is what we've all been after all these years!
Looking forward to this. Think I put more mountains and waterfalls in my rct3 parks than actual rides.
Finally people have been able to take images of how RCTW looks ingame during their brief stint with it at PAX:
There's also a Facebook video here that demonstrates a coaster in action.
Considering all of these images will have been knocked up in around the 10 minutes that users had with the game, it looks a hell of a lot better than the game we were shown earlier this year!
I've lost all interest in this since seeing the website of Planet Coaster (Frontiers new game).
That looks like the true successor to RCT3 and hasn't been bounced between studio to studio.
It appears that all the efforts of the previous developers have been washed away though and there's actually a somewhat decent game emerging now.
I'll remain open minded and give them both a try
Oh so will I (despite a natural bias to my local developer ).
I will say the recent playable version does look a lot more promising... but it still looks very bare bones for a game that was already due to be out by now. Of course we know even less about Planet Coaster but its very early on and so far the polish looks great.
Of course Parkitect is where it's at for now
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