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TowersStreet Planet Coaster Speed Build Contest 2023/24: Winners Declared (contest ended 16th March)

So Chessington have been on a questionable B&M buying spree, why not the first new pipeline coaster outside the US?

4447ft long, 51mph, 113.1 seconds duration.

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From: https://youtu.be/THJkM55gkdg

Great submission @Poisson! Putting nearly the whole ride underground is certainly thinking outside the box and utilising the space cleverly, and your ride has some fun-looking turns and airtime moments!
 
A well known professor retired from his bubbles to sail the high seas on board his ship: The Blue Barnacle

Unfortunatley, he wasn't a very good sailor and crashed while attempting to dock.

To make matters worse, a kraken turned up lo investigate.

Introducing Captain Burp vs The Kraken

A Mack rides water coaster with self dualing action.

Crossing over itself 10 times.

160 seconds 3162 feet 42 mph

20240108202653_1.jpg

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From: https://youtu.be/Dwg6sK4tKEM
 
A well known professor retired from his bubbles to sail the high seas on board his ship: The Blue Barnacle

Unfortunatley, he wasn't a very good sailor and crashed while attempting to dock.

To make matters worse, a kraken turned up lo investigate.

Introducing Captain Burp vs The Kraken

A Mack rides water coaster with self dualing action.

Crossing over itself 10 times.

160 seconds 3162 feet 42 mph

20240108202653_1.jpg

20240108202722_1.jpg
20240108202826_1.jpg
20240108202858_1.jpg
20240108202952_1.jpg


From: https://youtu.be/Dwg6sK4tKEM

Great submission @MattyH! Your ride has some nice turns, and I like the self-duelling element you seem to have going on in numerous parts of the ride!
 
Sorry to double post, but I’d just like to remind you all that we are now half way through Week 4.

I’ve had 4 responses to the Round 3 Voting Google Form so far, including my own. If you’d like to vote for your Round 3 favourites, here’s the form allowing you to do so: https://docs.google.com/forms/d/e/1FAIpQLSeUKmNviK9Ux53oT1k4GGfAC65GVmxXIzQlsnJhOX60F8cePQ/viewform

There have been 8 submissions for Round 4 so far, including my own. If you would like a deadline extension for Round 4, please notify me before the deadline and I would be happy to facilitate one for you. If you have any issues with uploading videos or anything at all, get in touch with me and I would be very happy to solve these issues for you. If you do not get into contact with me before the deadline, I will assume that you are happy forfeiting this round and move on.

Week 4 ends on Friday 12th January 2024 at 11:59pm, and this is the deadline for both Round 4 building and Round 3 voting.
 
El Viento Adventure - RMC Family Thrill Coaster




Planet Coaster Screenshot 2024.01.10 - 19.28.48.25.png

Planet Coaster Screenshot 2024.01.10 - 19.28.33.44.pngPlanet Coaster Screenshot 2024.01.10 - 19.30.00.98.pngPlanet Coaster Screenshot 2024.01.10 - 19.30.16.90.png


A thrilling step up for Chessington and the UK's first RMC, El Viento Adventure takes riders through colorful twists, turns, dips, and drops as they fly on the wind and through the trees - elemental thrills for small to big adventurers!

2681ft, 65 seconds long, max speed 49mph, max height 64.
 
El Viento Adventure - RMC Family Thrill Coaster




Planet Coaster Screenshot 2024.01.10 - 19.28.48.25.png

Planet Coaster Screenshot 2024.01.10 - 19.28.33.44.pngPlanet Coaster Screenshot 2024.01.10 - 19.30.00.98.pngPlanet Coaster Screenshot 2024.01.10 - 19.30.16.90.png


A thrilling step up for Chessington and the UK's first RMC, El Viento Adventure takes riders through colorful twists, turns, dips, and drops as they fly on the wind and through the trees - elemental thrills for small to big adventurers!

2681ft, 65 seconds long, max speed 49mph, max height 64.

Great submission @cloudburster! Your ride has some really fun-looking pops of airtime and some interesting RMC-style manoeuvres!
 
I have to admit, I'm not sure whether this entry is allowed as the track inverts but the riders don't really...

From: https://youtu.be/xDtFhQR5xdw

Great submission @Thameslink Rail! A flying coaster is certainly a novel response to the brief, and your ride looks to have some fun turns!

However, I must admit that I'd be hesitant to say that that meets the constraint of "No Inversions". It does look to me as though both track and riders invert in there. As there's so little time to go until the submission deadline and I appreciate that changes aren't feasible at such short notice, I'm willing to let it slide, but for future reference, I'm hesitant to say that the ride follows all of the given constraints.
Rattlesnake Racers
Vekoma Booster Bike

Height: 64ft
Length: 2145ft
Max speed: 50mph
Airtime moments: 4

e6a47e7f-0517-4c91-980c-80cf4eb5510a.png

From: https://youtu.be/WMXCHjT0ox8?si=fsCCfaac9V3URHOk

Awesome submission @Willt7! Your ride has loads of airtime, as well as some really fun twists and turns!
 
Great submission @Thameslink Rail! A flying coaster is certainly a novel response to the brief, and your ride looks to have some fun turns!

However, I must admit that I'd be hesitant to say that that meets the constraint of "No Inversions". It does look to me as though both track and riders invert in there. As there's so little time to go until the submission deadline and I appreciate that changes aren't feasible at such short notice, I'm willing to let it slide, but for future reference, I'm hesitant to say that the ride follows all of the given constraints.
Hi @Matt N
I have now adapted my entry to meet with the requirements
Sorry for messing you around

From: https://youtu.be/2W8eMoOYGIw
 
The voting form appears to have closed early? I've gone to vote and it's locked out.
My apologies @Poisson; I've been preparing the Weekly Digest, and I think I must have gone into autopilot and shut the voting form when I started preparing it at 9pm or 10pm! I'll go and reopen it now...

Do bear in mind, however, that I may have to shut it slightly before the 11:59pm mark in order to have the Weekly Digest prepared in time for 12am. For future reference, that also applies in other weeks.

To make this clearer in other weeks and avoid a similar situation happening again, I may set a new voting and building deadline of Friday at 11:45pm so that I can have 15 minutes to prepare the Weekly Digest without any last-minute submissions or votes coming through. The Weekly Digests will still be posted on Saturday at 12am. Does that sound OK with everyone?
 
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Week 5 Weekly Digest (13th-19th January 2024)
All right, folks! Week 4 is now over, so that means it's time for another Weekly Digest!

Let's start with the Round 3 results...
Round 3 Results
There were 6 responses to the Round 3 Voting Google Form in total, and the winners of Round 3 were as follows:
The complete leaderboard for Round 3 is as follows:
RankingUsernameOverallRealismOriginality
1@Matt.GC1640
2@Willt71400
3@Matt N1400
4@Poisson1205
5@RicketyCricket1210
6@Thameslink Rail900
7@tactic800
8@MattyH500
9@cloudburster000
10@Connor98000
11@mo237000
12@Matt878787000
13@The_bup000
As such, the leaderboard for the overall contest so far is:
RankingUsernameOverallRealismOriginality
1@Matt.GC3850
2@RicketyCricket3610
3@Matt N3020
4@Poisson2827
5@Willt72710
6@Thameslink Rail2303
7@The_bup2211
8@MattyH2105
9@Connor981530
10@tactic1500
11@cloudburster800
12@mo237700
13@Matt878787000
Great round, everybody!

Now I've covered the Round 3 results, I think it's about time we moved onto Round 4 voting...
Round 4 Voting
Round 4 is finished and the submissions are in, so the voting stage can now begin!

Please vote for your Round 4 favourites via this Google Form: https://docs.google.com/forms/d/e/1FAIpQLScFhJzPC-TVHUaLriG1i5iVUGYuS1TlxiOZocsFKCK9s7sO5g/viewform

Let me just recap a few things about voting, if you need a reminder:
  • If you're not clear on how I'd like you to vote; please pick your top 5 track layouts and rank them in order of preference from #1 to #5. Therefore, if you give a player a particular ranking, the points allocated are as follows; #1 ranking = 5pts, #2 ranking = 4pts, #3 ranking = 3pts, #4 ranking = 2pts, #5 ranking = 1pt.
  • You will also receive the opportunity to nominate a submission for Most Realistic or Most Original if you wish. These nominations are not compulsory; you can award them if you would like to, but you do not have to nominate anyone for Most Realistic or Most Original. Each Most Realistic or Most Original nomination a player gets will grant them 1 Realism point or 1 Originality point, respectively.
  • Please only fill out this form once. I have not mandated this within the form itself, but I'm trusting you all here.
  • Please do not vote for yourself. I know that there is no way I can mandate this, but I trust you not to. Please can I request that you only nominate submissions that are not your own.
  • The overall ranking spots from #1 to #5 are designed to be mutually exclusive; one submission cannot have more than one ranking spot. As an example; if you rank a submission as your #1, you cannot also rank it as your #2. Please only give each submission one ranking spot. The exception to this is nominations for Most Realistic and Most Original; in these instances, the same submission can be nominated for both categories, and submissions already nominated within your top 5 can also be nominated for one or both of these categories. Within the main #1-#5 ranking, though; please allocate only one ranking spot per submission.
  • Please judge submissions on track layout only. This is a coaster layout building contest; theming is pretty much irrelevant here.
  • I know that this form of voting is more anonymous than some may like. If you would like to add a slightly more personal touch, you can post a comment in this thread indicating your top 5 choices, as well as any Most Realistic and/or Most Original nominations. However, can I please request that the Google Form is your first port of call for voting; I will only count votes cast within the Google Form, as if you post in this thread, I wouldn't like to assume whether you've already voted in the Google Form or not. Post your choices in the thread by all means, but please make sure that you log your votes within the Google Form first, as the votes within the Google Form are the votes I'll be counting.
Here is a reminder of everyone's submissions so that you know what you're voting for:

(My apologies for the bottom video not being embedded... this is due to the forum not allowing more than 10 pieces of media in one post.)

Voting for Round 4 closes on Friday 19th January 2024 at 11:45pm, and the results will be revealed as part of the Week 6 Weekly Digest.

Now that we've covered Round 4 voting, I think it's about time that I revealed the next round...
Round 5 Building
Seeing as we've now completed Round 4, I think we need a new round to sink our teeth into, so it's time for me to reveal the Round 5 brief! The Round 5 brief is... Stampida Reloaded at PortAventura! The context for this round is as follows:
With the recent opening of Uncharted, PortAventura added a much-needed family thrill coaster to its lineup. This took the strain away from the only other existing family thrill coaster at the park, Stampida. So given the ride's ailing state and long-criticised roughness, the park have decided to remove it in its current form and build a new duelling coaster; a revival of Stampida, if you will. They've also hired none other than you to design it. The park have said that the ride must maintain that all-important duelling element of Stampida to keep its spirit alive, and with Shambhala and Red Force already serving PortAventura World pretty well as big, tall rides, they've also said that the Stampida revival shouldn't be too tall either. But other than that, the sky's the limit! How will you revive Stampida at PortAventura?
The constraints for the round are as follows:
  • Maximum Footprint 561ft*436ft/171m*133m
  • Maximum Height 200ft/61m
  • Must be Duelling, Racing or Quasi Mobius/Self-Duelling
For some additional context, here's the area of PortAventura we'll be working with (it's circled in black and labelled "Stampida"):
Stampida-Area.png

To apply the footprint constraints, I would recommend using the Scenario Editor to make yourself a park template that allows you to enforce the constraints.

However, if you find yourself unable to do this, I have created a Steam Workshop park template with the footprint constraints pre-imposed, which you can download here: https://steamcommunity.com/sharedfiles/filedetails/?id=3134368908

For console users, I would recommend setting out the footprint constraints using wall pieces or path pieces to build yourself an "area" to work within. Path and wall pieces are typically 4m in length, for reference. I know it's not ideal, but it's unfortunately the best I can recommend given that neither Scenario Editor nor Steam Workshop are available on console... sorry for the inconvenience, folks.

Please measure your coaster's height using Terrain Relative height markers in build mode (this is the setting labelled with a mountain).

To submit, please build your submission, film a POV and off-ride shots of it, and post the video(s) in this thread. You can briefly describe your ride if you wish. YouTube is the website I'd recommend for uploading videos to, as this would integrate best with the Google Form when it comes to voting, but if you want to upload your video(s) using a different method, then that's also fine. If you have any issues with recording or uploading your video(s), please don't hesitate to contact me. I will try my best to assist you.

May I once again emphasise that this is a coaster layout building contest. By all means add some light theming and landscaping if you wish, but the coaster layout should ideally be the focus. Quality of coaster layout is pretty much the be all and end all here; heavy theming won't gain you any points, and no theming won't lose you any points.

The submission deadline for Round 5 is Friday 19th January 2024 at 11:45pm. If you struggle for time and would like me to extend the deadline, please PM me or request an extension in this thread before the deadline. If you do not make contact with me and ask for an extension, I will assume that you simply do not want to compete in this round and move on after the posted deadline.

I think that's all I need to cover for Week 5. Good luck with Round 5, folks! If you have any questions or concerns about the round or about anything else, please don't hesitate to contact me. I am always more than happy to help.

While I've got your attention; as we're now 5 rounds in, I would really appreciate any feedback on the contest. Are you enjoying the contest so far? Is there anything you've particularly enjoyed? Is there anything you don't like and think I could be doing better? Please don't hold back in that regard either; if you think I'm doing an absolutely terrible job, please tell me!

Get building for Round 5 and voting for Round 4, everybody!
 
I have now completed my submission for Round 5! Say hello to... Stampida II, a pair of Mack Rides Launch Coasters:
Stampida-II-Layout-Overview.png


The ride stats are as follows:
  • Name: Stampida II (Sides are Red and Blue)
  • Manufacturer: Mack Rides
  • Model: Launch Coaster (Custom)
  • Height: 75ft/23m (both)
  • Speed: 63mph/101kph (both)
  • Length: 2,376ft/724m (Red), 2,306ft/703m (Blue)
  • Inversions: 1 (both)
  • Airtime Moments: 4 (Red), 1 (Blue)
  • Maximum Positive G-Force: 4.9G (Red overall), 4.7G (Red heatmap), 3.9G (Blue overall), 3.7G (Blue heatmap)
  • Maximum Negative G-Force: -2.7G (Red overall), -2.5G (Red heatmap), -2.3G (Blue overall), -1.5G (Blue heatmap)
  • Trains: 2 trains with 5 cars/20 riders per side
  • Combined Throughput: 2,563pph (64-65 dispatches per hour, 1 dispatch every ~65s)
If you'd like to play with Stampida II for yourself, here's the Steam Workshop link you can download it from: https://steamcommunity.com/sharedfiles/filedetails/?id=3139547294

So that's Stampida II, my Round 5 submission! I'll digress that this isn't my best submission; I'm absolutely terrible at duelling coasters to begin with, and I found this plot of land to be surprisingly tight. I hope you still like it nonetheless!
 
I have now completed my submission for Round 5! Say hello to... Stampida II, a pair of Mack Rides Launch Coasters:
Stampida-II-Layout-Overview.png


The ride stats are as follows:
  • Name: Stampida II (Sides are Red and Blue)
  • Manufacturer: Mack Rides
  • Model: Launch Coaster (Custom)
  • Height: 75ft/23m (both)
  • Speed: 63mph/101kph (both)
  • Length: 2,376ft/724m (Red), 2,306ft/703m (Blue)
  • Inversions: 1 (both)
  • Airtime Moments: 4 (Red), 1 (Blue)
  • Maximum Positive G-Force: 4.9G (Red overall), 4.7G (Red heatmap), 3.9G (Blue overall), 3.7G (Blue heatmap)
  • Maximum Negative G-Force: -2.7G (Red overall), -2.5G (Red heatmap), -2.3G (Blue overall), -1.5G (Blue heatmap)
  • Trains: 2 trains with 5 cars/20 riders per side
  • Combined Throughput: 2,563pph (64-65 dispatches per hour, 1 dispatch every ~65s)
If you'd like to play with Stampida II for yourself, here's the Steam Workshop link you can download it from: https://steamcommunity.com/sharedfiles/filedetails/?id=3139547294

So that's Stampida II, my Round 5 submission! I'll digress that this isn't my best submission; I'm absolutely terrible at duelling coasters to begin with, and I found this plot of land to be surprisingly tight. I hope you still like it nonetheless!

There were some good elements, and it was very fast-paced.
 
Why have 2 coasters duel when you can have 3?

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We have a Launched New Gen GIB (I wish, Intamin Impulse used here) as the main intense thrill coaster, with a Vekoma SFC and a Vekoma Mine Train to support. This would also allow PA's abysmal Diablo - Tren De La Mina to be scrapped and opens up a new site there for further rides.

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Multiple duelling places for 2 coasters including something like the excellent face off the current ride has plus the 3 coaster duel at the start. Time for some POVs


From: https://youtu.be/x56bwJC2bH8

2897ft/6172ft long, 85 mph. 1 train. 750pph with a 60 sec dwell, or sliding station it'd be around 1100pph


From: https://youtu.be/2otWqb-gVdc

3584ft long, 49mph. 2 Trains. 895pph test mode. Would ideally have longer trains of 15 rows rather than 12 to get 1119pph or 4 across seating with 8 rows to get 1193pph. Synced to the sliding station would get 1120pph on the last setup.


From: https://youtu.be/J6vdmSqLhZQ

3368ft long, 42mph. 2 Trains. 1343pph test mode, synced to sliding station would get 1260pph.

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I build way too many RMC's on this game so I've settled on a duelling GCI. Basically a modernised Stampida with more airtime. Didn't want to go too far over 100ft as taller woodies tend to be more uncomfortable to ride, and I've kept the famous opposite-fly-by-thingy.

1000030805.jpg

1000030806.jpg

1000030807.png

Name: Woody's Pecker
Length: 3261ft/3221ft
Drop: 103ft/101ft
Speed: 57mph/57mph

 
Why have 2 coasters duel when you can have 3?

1705266574478.png

We have a Launched New Gen GIB (I wish, Intamin Impulse used here) as the main intense thrill coaster, with a Vekoma SFC and a Vekoma Mine Train to support. This would also allow PA's abysmal Diablo - Tren De La Mina to be scrapped and opens up a new site there for further rides.

1705266805346.png

1705266832634.png

Multiple duelling places for 2 coasters including something like the excellent face off the current ride has plus the 3 coaster duel at the start. Time for some POVs


From: https://youtu.be/x56bwJC2bH8

2897ft/6172ft long, 85 mph. 1 train. 750pph with a 60 sec dwell, or sliding station it'd be around 1100pph


From: https://youtu.be/2otWqb-gVdc

3584ft long, 49mph. 2 Trains. 895pph test mode. Would ideally have longer trains of 15 rows rather than 12 to get 1119pph or 4 across seating with 8 rows to get 1193pph. Synced to the sliding station would get 1120pph on the last setup.


From: https://youtu.be/J6vdmSqLhZQ

3368ft long, 42mph. 2 Trains. 1343pph test mode, synced to sliding station would get 1260pph.

1705267176580.png

1705267351633.png

Great submission @Poisson! Your rides have some very unique layouts, and I love the interactions between them!
I build way too many RMC's on this game so I've settled on a duelling GCI. Basically a modernised Stampida with more airtime. Didn't want to go too far over 100ft as taller woodies tend to be more uncomfortable to ride, and I've kept the famous opposite-fly-by-thingy.

1000030805.jpg

1000030806.jpg

1000030807.png

Name: Woody's Pecker
Length: 3261ft/3221ft
Drop: 103ft/101ft
Speed: 57mph/57mph


Awesome submission @RicketyCricket! Your rides have really fast-paced layouts and loads of airtime, and I love the inclusion of Stampida’s unique opposite fly-by!
 
Sorry to double post, but I’d just like to remind you all that we are now half way through Week 5.

I’ve had 2 responses to the Round 4 Voting Google Form so far, including my own. If you’d like to vote for your Round 4 favourites, here’s the form allowing you to do so: https://docs.google.com/forms/u/0/d...i5iVUGYuS1TlxiOZocsFKCK9s7sO5g/viewform?pli=1

There have been 3 submissions for Round 5 so far, including my own. If you would like a deadline extension for Round 5, please notify me before the deadline and I would be happy to facilitate one for you. If you have any issues with uploading videos or anything at all, get in touch with me and I would be very happy to solve these issues for you. If you do not get into contact with me before the deadline, I will assume that you are happy forfeiting this round and move on.

The deadline for both Round 5 building and Round 4 voting is Friday 19th January 2024 at 11:45pm. The Week 6 Weekly Digest will still be posted on Saturday 20th January 2024 at 12am, but following some confusion last week, I’ve decided to allocate myself a concrete 15 minutes to prepare the digest without any last-minute submissions or votes.
 
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