The joy about going into new or refurbished Merlin attractions with low expectations is that if said attraction meets your low expectations, you won't be disappointed. If the attraction exceeds your expectations, then you'll be greatly surprised and pleased. Thankfully Alty Mans is the latter.
My main concern before riding and from recent images is that they'd focus more on the easter eggs than the actual story or cohesive theming. With the exception of the duck and the images distributed in the press release, I'm quite glad I didn't spot many on the immediate first ride. Its certainly been enhanced over Duel with the added effects, mainly the air blasts, scent usage and also the more innovative use of lighting.
My biggest gripe with the ride is one of the largest special effects that has been added. On the first run-through, the ride car with Emily passing opposite didn't work at all, yet was lit up so it was easy to see something should have happened, but didn't. On the second run-through, it did work, but highlighted the biggest issue of this element for me. I think it needs to be reversed so that the mirrors are at the start of the scene reflecting your ride vehicle, and then seeing the one with Emily in come through after rather than the vice versa current state the scene is in. A clever idea, but not the best execution I feel.
I'm quite pleased with the mix of physical props and media effects - it didn't feel as though one outshone the other. I didn't quite get the feeling that Emily was talking directly to us as promised, more so it was just general audio clips being played. However, the audio generally seemed to be on point and lined up quite well with the location of the vehicle.
The queue line is delightfully atmospheric at night, and I was glad we got the chance to wander through it - this is going to be incredible at Scarefest.
As someone who has previously worked in property, I thought the little nods to the process of selling a home as part of the theme were done quite well. The roaming actor estate agent probably didn't appreciate the barrage of jokey questions, but it was a nice touch as well. I was also repeatedly harassed by the doll in the pram outside the ride, another great element.
Overall it's a good refresh. The backstory is obviously there but you aren't forced to consume it - nor do you need to fully understand it to still get the gist of the ride and for it to be effective; a key factor in any good dark ride. It's clear there's still some polishing around the edges that could make the ride more complete, particularly the slightly too-long part of the ride in darkness with nothing happening. A pause in action is nice to segment the ride, but this section feels like it outstays its welcome slightly too long. There's been a clear amount of detail and thought that has gone into this, and I hope this continues through to future developments.
My only concerns now are:
- The roaming entertainment. How long will it last?
- The maintenance of effects. The ride stands relies on its effect usage much more than Duel did. If there is a complete breakdown in the maintenance of effects, the ride is going to fall into a pretty sorry state fairly quickly. Given previous experience within the park, this concerns me.
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