Skyscraper
TS Member
- Favourite Ride
- Nemesis
Sounds like the air gates issue is fixed as someone I know went yesterday and says they were working.
Sounds like the air gates issue is fixed as someone I know went yesterday and says they were working.
Wait till you've been doing it for half a century.I don’t want to know how many hours or days of my life I’ve spent in coaster queues
Haha! Let’s not think about that just yetWait till you've been doing it for half a century.
Couldn't they hold the guests in the station down that ramp before you get to the airgatesThe airgates are not fixed, guests today are being held outside the station and then batched inside once the previous guests have left the station.
Couldn't they hold the guests in the station down that ramp before you get to the airgates
Ah thanks for clarifying that Craig, hopefully they'll be fixed soon. My friend must've ridden Nemmy before the issue occured.The airgates are not fixed, guests today are being held outside the station and then batched inside once the previous guests have left the station.
Couldn't they hold the guests in the station down that ramp before you get to the airgates
They could however it's safer to have a narrow doorway and a member of staff there along with a significant distance to the platform rather than one ramp which someone could jump over and a row of open airgates.
It's been getting longer queues than the smiler hahaWhatever the issue is I hope they get it fixed as soon as they can, toggling between 60 and 70 minutes is not fantastic for a coaster that is an absolute people eater usually!
Nemesis did have a bit of a hiccup while I was in the queue for it; a train very abruptly stopped on the lift hill for a bit, in a similar fashion to what @Connor98 described the other day.
Also, the queue seemed to move more slowly than usual, and the ride certainly wasn’t its usual queue munching self today; when I timed the throughput, it came out at 899pph. I don’t know about you, but that seems suspiciously low for Nemesis to me, and it was even lower than quite a few of the other throughput timings I did; Wicker Man, Thirteen and Oblivion were all higher than Nemesis.
The air gates issue is severely impairing Nemmy's usually ligtning fast dispatches and amazing throughput.did this stop happen right at the base of the lift, as others explained to me this could have something to do with hosts releasing the advance button to soon. And regarding throughput, it’s crazy if th13teen is achieving a higher number than Nemesis with its current protocols
Definitely is, they are usual dispatching one train as the other passes over the final corkscrew, so to have to wait on the brake run shows how much of an impact it’s having.The air gates issue is severely impairing Nemmy's usually ligtning fast dispatches and the throughput.
Yes, it was at the very bottom of the lift.did this stop happen right at the base of the lift, as others explained to me this could have something to do with hosts releasing the advance button to soon. And regarding throughput, it’s crazy if th13teen is achieving a higher number than Nemesis with its current protocols
And ironically the extended opening hours don't give Tech Services as much time out-of-hours to fix the problem.Definitely is, they are usual dispatching one train as the other passes over the final corkscrew, so to have to wait on the brake run shows how much of an impact it’s having.
Ah just asked you this In the queue times thread haha! You’ve already answered my questionYes, it was at the very bottom of the lift.
With regard to throughput, I should note that I did not take social distancing into account when doing my timings, so in reality, Thirteen’s throughput probably ended up lower than Nemesis, as trains on Thirteen were often leaving with only 6 people on them.