CGM said:What I love about NoLimits is how easy is to use it with third party track tools, support tools and object creators making this sort of thing possible. I hope it's an aspect that is fully retained when NL2 is eventually released.
Jared said:CGM said:What I love about NoLimits is how easy is to use it with third party track tools, support tools and object creators making this sort of thing possible. I hope it's an aspect that is fully retained when NL2 is eventually released.
NoLimits 2 is pretty special... Believe me when I say, Ole has barely shown you anything ;-)
BigAl said:A badly supported half inversion test:
![]()
Still working on it, obviously!![]()
gazag said:BigAl said:A badly supported half inversion test:
![]()
Still working on it, obviously!![]()
the support work is fantastic and the texture on the track looks ace. i hope this would be the outward part of the element though as looking at the way these "new age" hybrids are made with these elements the track seems to throw you upwards into the element rather than just inverting it like a standered inversion which is why the heart-line rolls look out of shape. i do love that support work though. trying to support mine is taking so long i may just go for prefab modified.
BigAl said:Glad you like it!If you want I can make an environment with the texture in for your RMC hybrid too? Nick is doing one as well so if he's around I don't mind changing the colour of the texture for him too.
![]()
Length: 2250 ft (exactly)
Top Speed: 53 mph
Dispatches: Every 73 seconds
Capacity: 1580 riders per hour
Max Positive Vertical G: 5.3 G
Trains: 2 trains, 4 riders per row, 8 rows per train
Max Height Over Ground: 25 m
Tallest Drop: 32 m
Highest to Lowest Track Points: 33 m
Inversions: 4
Total Drops: 10
Key Elements: Station drop, initial sweeping drop, airtime hill, loop, ravine curve, station cobra roll, overbank turn, wingover, helix.