We spent Sunday 28th May visiting Drayton Manor for the first time & went with no real expectations one way or the other other - here's a longer than I anticipated summary of our experience
On arrival, we found the drive in to the grounds pleasant, no queues, easy to navigate and found a space reasonably close to the main entrance which was a bonus! Welcome staff were really friendly and informative, helped point us in the direction of guest services to collect our easy access pass and engaged with the kids. We found the park to be clean, well presented and rides look reasonably well maintained - no real faults here. The Fiestaval event had started at the weekend, our only experience with it was a stage next to Accelerator which had a great, colourful atmosphere & dancers/character meet & greets plus music and Redcoat-esque stage ents but this really wasn't essential to our visit.
Guest Services staff were really lovely with my youngest who has a variety of additional needs - collecting RAP was extremely quick and easy however, one of the biggest issues we had throughout the day was with the RAP scheme. We were just given the bands & told that it's different for each ride. Nothing was provided in regards to a time out sheet or access info for each ride which at times left us very confused. The new submarine ride had easily one of the longest queues of the day - of course, it was the only ride my youngest really, really wanted to ride
There is a sign saying 'no exit passes' which, having not been before, we had no idea whether this meant RAP or something else so we asked some staff who told us RAP wasn't available for this ride. We attempted to queue but 10 mins in to probably an hour or more, my youngest was rocking back and forth stressed within the cattle pen having a meltdown so we left the queue which sent him into a pretty bad place. We also tried to access the Haunting, a member of staff told us to go through the exit which was difficult to find because the shop it was in had closed signs everywhere and when we finally got to the exit after some back and forthing, they said they don't accept RAP on that ride so we left it, disappointing my eldest. Later in the day, I asked a member of staff (who turned out to be the park Ride Ops manager) if I could pay for a fast track for the Thomas Submarines - he was really helpful and showed us that there was actually a RAP queue tucked around the side out of view and apologised for the misinformation.
ANYWAY, first ride was Shockwave, the bone shaker of doom!
Definitely unique, our first stand-up coaster but aside from the 0G inversion which was the highlight, it fell slightly flat for us. Rides very rough & second ride, my harness secured way too loose, so I was rattling about after the loop! Dex also thought it was rough and he loves SAW so it must be bad
Maelstrom was next; we do love a good Gyro Swing in this house so we enjoyed it & can see it's popular but I have to say, Zamperlas Cyclonator (yes, the Paultons Thoosie in me is trying to break free again!) is far superior in overall look and feel. The Adventure Cove area looks pretty good, had a lively feel to it. We didn't manage to ride Stormforce as when we attempted, it was evac'd and stayed down for a while. By the time it was up and running, we didn't want to be wet! The pirate ship however, is good ol' fashioned fun and love it being parallel with the lake.
Accelerator brought some laughs, Dex had two rides on this; great use of such a small area too! Ops for this were immaculate during our visit too, they were just whizzing through the dispatches.
Vikings - Thor, brilliant Disc'O. Really slick theming, ops are great, butter smooth (unlike Edge
). RAP spot on - entry through exit but no awkward blocking off of passengers leaving as the walkway splits in two. Loki... this is a ride I have seen go viral... it seems very popular but... it's a whole load of not much at all in our opinion!
We even audibly said 'is that it?' when the cycle finished... definitely more oomph backwards than forwards. Sleipnir... full ride evac as we were about to get on but back up and running again within 10 mins... Rocket was still unhappy about the subs at this point so the whole way round it was: 'I'm hate horses. I'm hate vikings. I'm hate shields. I'm hate grass' which was more fun than the ride itself
Felt it would be better having a solid fence with visual themeing around the perimeter perhaps? Jormungandr - train looks great - we didn't ride as Rocket was too small and Dex said 'Hell no Bruh, that looks less exciting than homework' so that was that.
I shan't bore you with smaller filler rides or Thomas Land but we thought it was a great asset to the park, well themed, really good variety of rides, some unusual ones too! Rocket was over the moon to ride the Subs and to be honest, it's really cute! He felt big and brave going down a double drop... I felt very heavy weighing the boat down considerably in the back
Something we enjoyed about the park is that there isn't much dead space... they seem to have filled pretty much everywhere and most things were operational. The zoo has a slightly abandoned feel to it, although, they seem to have a really diverse range of reptiles which was cool & it was the perfect place for a sensory break, very calm and tranquil. Feel like it would be better being redeveloped, maybe keep a smaller selection of animals and use the rest of the space for attractions.
Food queues were pretty busy & we had a big dinner booked so nothing to say on the F&B as we only snacked. Seemingly good range across the park - the bubble waffles looked yummy!
We probably wouldn't rush to come back unless there were major new additions as a draw - it's too far for us just for Thomas but if we lived closed I could see us maybe buying passes just for that reason, even though Rocket doesn't watch Thomas, it's a great day out in itself for younger children